i was poking around the web looking for stats on Mac users of OpenSim and Second Life and read a post by Justin-CC today titled Warning: Don’t rely on meshes uploaded to OpenSim (just yet)
i have read his post twice and the post SL Mesh Status Week 19 by Nalates Urriah trying to figure out what it all means. by “all” i mean a change in how meshes are handled
it sounds like the current way will change with the adoption of the new way meaning that new viewers won’t be able to see old mesh content (mesh assets). the new way treats mesh as mesh objects meaning that old viewers won’t be able to render new meshes (???)
does this mean that some content will be dependent on the viewer for whether it can be seen or not?
as Natales points out, this final adoption is a very big deal and needs to be done properly. once mesh becomes a standard thing, there will be loads of content created that will drastically change the way Second Life and OpenSim look
my stance on it all is that i love working with prims and that if i wanted photorealistic objects i’d stick to Blender 3D (or a real camera! now there is a novel concept) ;)
i like prims because they are fast to use and somewhat low overhead on the client-side
i love prims for working with n00bs and kids (kids learn so fast that they are not n00bie for very long!) =)
you can work with others in-world to teach prim building skills but you can’t work in-world with mesh tools like Blender 3D. don’t get me wrong, i think meshes are fantastic and have their place and will become the “norm”, but i just like prims because i want to build a funky motorboat in a few hours and not a few days!
i figure if this =) means a very happy face and it’s just two horizontal lines and an arc, then anything we make out of prims will suspend disbelief just fine for what we are doing! =D