over on Hypergrid Business i saw a link to a legal firm that has started a blog dealing with legal issues specific to virtual worlds and video games. video games are often big money and involve a much larger community, so it’s natural to expect legal issues. as virtual worlds continue to grow, we will likely see legal issues increase as well
being aware of legal perspectives and trends can help us safeguard the future of virtual worlds (remember the uproar last year with SpotOn3D who has since changed their name)
the legal blog, Virtual World Law Blog, might be a good source to check on occasionally or subscribe to (or consult if you need legal help!)
as another resource, i sometimes use Google Scholar which has options to search patents and legal documents
here’s some current research (may 10th) from the VW Law blog that is kind of interesting:
Social network gaming has decreased among its primary demographic, females age 12-44, with less than 43% of users age 12-17 (down from 54% in 2011) and about 36% of users 25-44 (down from 40% in 2011) reporting playing on a weekly basis.
hmm, less Farmville? no wonder Facebook shares closed down 13% today from their initial offering on friday=p