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archive for the ‘virtual worlds’ category

great list of InWorldz places to visit

2 comments

i’m a total, self-proclaimed virtual world hermit and have no idea where to start exploring to see other people’s work well thanks to a nice InWorldz listing by Daniel Voyager, that may soon change! thanks Daniel! =) also be sure to check on Wizard Gynoid‘s incredibly creative work in InWorldz (like below)

written by Ener Hax

May 3rd, 2012 at 10:44 am

posted in OpenSim,virtual worlds

tagged with

self-updating Google Docs in-world

4 comments

Google Docs are pretty powerful and thanks to Maria at Hypergrid Business mentioning her use of them, we have been messing around with them for Enclave Harbour. in a post a few weeks back about having information kiosks, i showed an example of pulling in the Google Doc at the very bottom of this post. since [...]

written by Ener Hax

May 2nd, 2012 at 11:19 am

War & da Vinci – OpenSim & You

3 comments

it was Leonardo di ser Piero da Vinci’s birthday a few weeks back – happy 560th! yesterday’s post was a heavy-duty one but you who commented put it in perspective and, like everything in life, there is a balance somewhere, even if it doesn’t seem so Leonardo is well known for his art like the [...]

written by Ener Hax

May 1st, 2012 at 10:08 pm

posted in virtual worlds

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does violence in-world mean you’ll be violent in real life

7 comments

there’s constant battling (no pun intended) as to whether first-person shooter games or the violence we see on TV affects us and society as a whole my own opinion is that a “normal” adult won’t go psycho and shoot up a building because they play World of Warcraft or do role playing in a virtual [...]

written by Ener Hax

April 30th, 2012 at 7:43 pm

posted in virtual worlds

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reprint – Sample exercise in a virtual science field trip activity

2 comments

blah blah blah, crane this, power plant that  =p i asked subQuark to create an example of how my nifty tower crane could be used as part of a science field trip dealio and here it is. one funny thing to note is that i thought the counterweights (what his post is about) looked fine [...]

written by subQuark

April 29th, 2012 at 4:32 pm

486 prims just for a prop

8 comments

i’ve been taking my time in making a nuclear power plant (after putting it off a year!) and it still needs a lot of work. a week or two ago i mentioned an issue i had in wanting to show the main parts of a nuclear plant which is inside an airtight concrete containment building. [...]

written by Ener Hax

April 28th, 2012 at 8:17 pm

$150 sculptie tool for free

12 comments

Hexagon 2.5 is a 3D modelling application from Daz3D that has Second Life sculptie export built right in! that’s a huge plus because you just export the TGA file Hexagon is a real 3D tool that works with polygons (meshes) but what caught my attention (after Sarge bonked me on the head and told me about [...]

written by Ener Hax

April 27th, 2012 at 10:31 am

Linden Lab glassdoor reviews

4 comments

it’s been a while since i posted glassdoor reviews on Linden Lab and now there are 37 reviews online. you should read these with your own grain of salt and i have gone through the process of creating an account on glassdoor and it does take a certain amount of effort (more involved than flaming [...]

written by Ener Hax

April 26th, 2012 at 11:57 am

posted in second life,virtual worlds

tagged with

do you use Google SketchUp?

9 comments

some virtual world peeps use Google SketchUp and it’s a very nice tool for doing architectural renderings. i use it in my day job to make campus maps but have yet to try it as a mesh tool for OpenSim today it was announced that Google SketchUp will have a new home with a company [...]

written by Ener Hax

April 26th, 2012 at 9:15 am

posted in virtual worlds

tagged with ,

i <3 the space navigator

6 comments

i’ve written about it a few times and continue to love the Space Navigator mouse. i wish i had gotten one years ago when Torley first blogged about it (two great Torley vids below) the Space Navigator lets you fly a camera very smoothly for machinima and i’d think it’s pretty much a necessity for [...]

written by Ener Hax

April 25th, 2012 at 5:14 pm

posted in OpenSim,virtual worlds

tagged with ,

bigger isn’t better – 32 gb vs 16 gb Survivor

8 comments

the Corsair Survivor is still the official sim-on-a-stick stick and i had the chance to test out a brand new 32 gig one. they look identical and the 32 gig is at Amazon for $38 USD (suggested list is $49.99). that’s a great price considering that the 16 gig one was $37 last october so getting [...]

written by Ener Hax

April 24th, 2012 at 5:49 pm

marketing your OpenSim whatever

7 comments

i was deeply flattered when Maria at Hypergrid Business called me a celebrity and that “You can’t buy that kind of publicity.” the true value in me, or anyone else, endorsing something is if you are seen as honest and genuine. i’m really into OpenSim and i blab on and on about it. i am [...]

written by Ener Hax

April 23rd, 2012 at 7:37 pm

posted in OpenSim,virtual worlds

tagged with

simple synergy for better builds

8 comments

Synergy is two or more things functioning together to produce a result not independently obtainable. The term synergy comes from the Greek word synergia συνεργία from synergos, συνεργός, meaning “working together”. (wikipedia) one of the top selling points when pitching virtual worlds to decision makers has been the collaborative nature of virtual worlds typically, collaboration means [...]

written by Ener Hax

April 22nd, 2012 at 9:16 pm

posted in OpenSim,virtual worlds

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in virtual worlds? you’re probably a boy – reading this? probably not

8 comments

yesterday’s blog post of NPCs and your avatar name got me wound up about gender again. i’ve written on this many times and today’s political climate in the US is heavily gender charged. that’s hardly new, unfortunately, and the entire world has been caught up in gender for all of humankind. there’s a lot of [...]

written by Ener Hax

April 21st, 2012 at 10:41 am

posted in OpenSim,virtual worlds

tagged with

NPC mania or “and you thought i was fake?”

19 comments

back in the media frenzy days of Second Life there was lots of discussion on what it means to be an avatar and about real identity. facebook brings this to a point a few times a year when they delete fakey accounts (like mine with 4,000 friends!), and last year the identity thing came up [...]

written by Ener Hax

April 20th, 2012 at 1:53 pm

posted in OpenSim,virtual worlds

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