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archive for the ‘OpenSim’ category

Happy Bday Queen Vic & three years! yikes!

7 comments

first things first – it’s Queen Victoria’s birthday – a time to reflect over how much better off the world was when the sun never set on the British Empire. we’ve never forgotten that in Canada and love being in the Commonwealth. but . . . that’s easier for us to do because we don’t [...]

written by Ener Hax

May 24th, 2012 at 2:53 pm

your world – your way

12 comments

Eros Deus is an active virtual world resident who also shares his trials and tribulations online. one such post, my ishihara test results, showed an interesting intersection of the real world with the virtual Eros discusses being a mutant, okay well not a mutant like a zombie, the challenge of having a mutated green pigment which [...]

written by Ener Hax

May 21st, 2012 at 8:31 pm

posted in OpenSim

tagged with

what a load of rubbish – waste-to-energy

9 comments

last week i was tasked with making a waste-to-energy plant and as with most thing i build, i like to let the idea roll around in my head for a few days. i already had a head start with a great illustration of the major parts that i need to include (thanks to ecomaine). i [...]

written by Ener Hax

May 20th, 2012 at 2:51 pm

any Mac experts out there?

27 comments

a handful of people have tried to create a Mac version of sim-on-a-stick but have run into various impasses. i even tried, which is laughable because i might have a total of 20 minutes Mac experience, and came across an issue when trying to get MAMP running MAMP is Mac, Apache, MySQL, and PHP and [...]

written by Ener Hax

May 14th, 2012 at 1:28 pm

posted in OpenSim,sim-on-a-stick

tagged with ,

from the outside in – ”understanding” virtual worlds

10 comments

the other day we gave a tour of some of our virtual world science activities and usually a visitor likes what they see and “understand” how OpenSim stuff is created the understand part is something i bet everyone in our community can identify with whenever you have been in a situation where you are explaining what [...]

written by Ener Hax

May 13th, 2012 at 5:06 pm

posted in OpenSim,virtual worlds

tagged with

New World Studios needs OpenSim testers

14 comments

thanks to Beacara of sim-on-a-stick art catalogue fame, i am thrilled to get some links out to the latest version of the awesome New World Studio automatic OSGrid region launcher! windows | mac | linux and here’s the facebook link for reporting any issues and easy instructions =)

written by Ener Hax

May 5th, 2012 at 8:10 pm

posted in OpenSim

tagged with

DreamWalker stabs at the SOAS logo

9 comments

…or maybe a stylized/cartoonized USB stick with a cute globe (or city or OpenSim logo) on it, to represent SOAS. Not that I don’t like Ener’s logos *swoon!* this is very crude (2 clips arts stuck together), but maybe a stylized version of it: Maybe with a PINK globe ;p

written by DreamWalker

May 5th, 2012 at 8:58 am

posted in OpenSim,sim-on-a-stick

tagged with

excellent look at viewers

9 comments

i don’t know much about the viewers out there and my viewer of choice is still Imprudence 1.3.1! i’ve used Zen and love it for photos plus it has sim-on-a-stick in its grid manager =) thanks to Sarge of Excelsior Station i can easily learn about eleven viewers he did tests with this week (dang, [...]

written by Ener Hax

May 4th, 2012 at 1:11 pm

do you have a logo?

19 comments

everyone loves logos and everyone thinks they are easy to make. most people (including me) want to put too much “stuff” on a logo. too much stuff makes a logo unusable at very small sizes and/or in black and white like you might see on a business card of letterhead for example, the Nike logo [...]

written by Ener Hax

May 4th, 2012 at 6:39 am

great list of InWorldz places to visit

2 comments

i’m a total, self-proclaimed virtual world hermit and have no idea where to start exploring to see other people’s work well thanks to a nice InWorldz listing by Daniel Voyager, that may soon change! thanks Daniel! =) also be sure to check on Wizard Gynoid‘s incredibly creative work in InWorldz (like below)

written by Ener Hax

May 3rd, 2012 at 10:44 am

posted in OpenSim,virtual worlds

tagged with

self-updating Google Docs in-world

4 comments

Google Docs are pretty powerful and thanks to Maria at Hypergrid Business mentioning her use of them, we have been messing around with them for Enclave Harbour. in a post a few weeks back about having information kiosks, i showed an example of pulling in the Google Doc at the very bottom of this post. since [...]

written by Ener Hax

May 2nd, 2012 at 11:19 am

reprint – Sample exercise in a virtual science field trip activity

2 comments

blah blah blah, crane this, power plant that  =p i asked subQuark to create an example of how my nifty tower crane could be used as part of a science field trip dealio and here it is. one funny thing to note is that i thought the counterweights (what his post is about) looked fine [...]

written by subQuark

April 29th, 2012 at 4:32 pm

486 prims just for a prop

8 comments

i’ve been taking my time in making a nuclear power plant (after putting it off a year!) and it still needs a lot of work. a week or two ago i mentioned an issue i had in wanting to show the main parts of a nuclear plant which is inside an airtight concrete containment building. [...]

written by Ener Hax

April 28th, 2012 at 8:17 pm

$150 sculptie tool for free

12 comments

Hexagon 2.5 is a 3D modelling application from Daz3D that has Second Life sculptie export built right in! that’s a huge plus because you just export the TGA file Hexagon is a real 3D tool that works with polygons (meshes) but what caught my attention (after Sarge bonked me on the head and told me about [...]

written by Ener Hax

April 27th, 2012 at 10:31 am

i <3 the space navigator

6 comments

i’ve written about it a few times and continue to love the Space Navigator mouse. i wish i had gotten one years ago when Torley first blogged about it (two great Torley vids below) the Space Navigator lets you fly a camera very smoothly for machinima and i’d think it’s pretty much a necessity for [...]

written by Ener Hax

April 25th, 2012 at 5:14 pm

posted in OpenSim,virtual worlds

tagged with ,