building in OpenSim with prims can limit realism but that doesn’t mean you can’t convey ideas in a convincing manner (suspending disbelief). look at this:
what do you see? what is the emotion? is it a smiley? does it mean i am happy?
or is it two small dots and an arc? is it a colon and a parentheses?
we do a good job of filling in the details if we get enough of a hint of what it is that we are looking at. if you can get the proportions and scale close to that of the real life counterpart, then you’ll probably be successful in conveying what that thing is
as i build my deserted tropical island home, i’m placing some “fun” things like the whale skeleton mentioned earlier this week (it might become a shelter). i want at least one crashed plane but have no idea of the proper dimensions and placement of wings. granted, the plane will be wrecked and broken into a few pieces but i still need to build it and want a certain level of reality
a quick online search gave me an idea of a few planes that were around 40-50 years ago and then searching for aircraft blueprints yielded me some nice and simple illustrations that i imported and am using as templates
this will get the big details and proportions very close and should add fun builds to this deserted island (i remember a furry island in Second Life that had a crashed cargo plane that was someone’s home!) =)
using templates like this makes it much easier to build by eliminating guess work and reducing post-build edits