trashing up Hax Nuit


slowly but surely, i add little by little to give Hax Nuit a run down look

Hax Nuit has become my stress reliever project – there’s no deadline and no one to impress, it’s just an easy creative outlet (3D doodling)

i haven’t done much in OpenSim for the last several months so it was nice to spend almost two hours messing with ideas

the first idea was a ground level fog but that looked really dumpy. i made a “fog” texture and placed it in an animated prim and duped it a few times with varying speeds but

it was ick =(

i actually tested it out first with Sim-on-a-Stick on that alien world space base workstage freebie dealio (the free OAR | the OAR in Kitely). it didn’t look too bad there (especially with glow, then it was a little out-of-this-worldly) but when i tried it in Hax Nuit, it was pretty craptacular! (plus it could mess up the underground labyrinth when you try to cam)

so i then settled for a three old Chinese newspapers and scattered them around Hax Nuit (free to visit in Kitely)

sometimes it’s really therapeutic to unplug and veg out on something you can’t mess up (or mean to intentionally mess up!) =)



Twitter Tumblr Digg Reddit Stumbleupon Delicious Facebook Plusone Pinterest Linkedin Tumblr Posterous Snailmail

written by Ener Hax

September 14th, 2013 at 5:32 pm

posted in OpenSim

tagged with

8 comments to 'trashing up Hax Nuit'

subscribe to comments with RSS or trackBack to 'trashing up Hax Nuit'.

  1. LightShare works on Kitely and you might be able to work up a mist that way. Visitors would need viewers with LightShare support enabled; Kokua and Firestorm, for example.

    Graham Mills

    15 Sep 13 at 8:41 am

  2. i think you are right – that seems to be the only option

    i’d love scripted particles but can’t find any that would work over the entire sim with just one script

    thanks Graham! =)

    Ener Hax

    16 Sep 13 at 7:53 am

  3. One of my earliest skyboxes I made used a large megaprim with one script to rotate the texture, and I used a default smoke/fog/water texture for that to simulate the effect of a mist platform somehow suspending a magical hut in the air.

    The fun part about using a png image for the mist/fog effect is that it can be partly transparent so it makes rezzing on the floor more of a game of chance, which could also be used to prevent others from rezzing in your skybox by drag-and-drop. It is better to rez things from a HUD or object in a crowded sim as well. I cannot remember how many times I accidentally gave someone my object because I dragged it from inventory onto an invisible shield or wing prim.

    I agree that using one script for an entire sim would be ideal, but I now use a single texture rotation script to kick-start the texture movement, then I delete the script and the effect stays no matter how many times I take it into inventory and rez it again. This makes a moving mist/fog effect with zero scripts being used in the region. If you use this technique with a sculptie mountain or hilly flat plate object, the fog/mist should follow the surfaces in the same way they would move on a flat surface, making a more visually convincing fog/mist effect. Just remember to make the object(s) phantom to reduce server CPU load.

    My ultimate goal would be to create an OpenSim based GUI for a complete operating system based off of Linux, with full trans-grid teleportation capabilities where you can add friends to your local firewall “allow” list as well as sim list and have an open source encrypted system to chat, goof off, or share ideas without some third party stealing peoples’ ideas for their own motives.

    I want an operating system that is free (free as in both liberty and monetary cost) and that allows me to integrate OpenSim with the desktop of my workstation. C# can be used to make calls to applications in the OS only from your direct in-world commands or even through web pages, such as accessing your firewall web manager from inside OpenSim.

    I feel that an overlay window could popup for webcam chat, while something like mumble could be used to port chat audio through to the sim while using very little resources and not being redirected through China (like Skype calls are currently). We all know that Second Life voice quality can sometimes be less fun than getting a molar extracted, but that is what happens with vendor lock-in and patents – the lack of sim evolution.

    I would love to see OpenSim transformed into something that could allow families separated only by great distances or financial hardships to be able to at least spend time with each other during their holidays, in whatever culture they may be. I would also love for OpenSim to help connect the educational sector as well as tech think tanks in a way that costs nothing more than setting up a local server and client.

    If OpenSim worked like this, a decentralized network of both mini-servers and clients, we could change the Internet forever by empowering the people to have free virtual travel, communications, education, and fun all from their desktop. You could even display satellite maps of your own yard on a flat megaprim platform and build your own 3D model of home in the sim that is more precise, and doing it all for free!

    As a side note, I agree that sims are great for stress relief, especially after dealing with cranky customers all day or crazy traffic. (It’s why I loved testing insane weapons in SL a lot, lol) I would sometimes build things and explode them with the Singularity viewer powers, or make huge 512 meter cubes fling off world straight up from a tiny bullet. I think everyone needs a good dose of daily humor.

    Mick Scarbridge (SL).

    Mick Scarbridge

    18 Sep 13 at 2:49 pm

  4. an OS-based virtual worlds has been talked about from time to time but no one has done it. one of the things I don’t like about clients is they work for only “this”. so you would need many clients to do all the things you wanted.

    the closest thing to an OS-based vw was croquet. you could go to any world, even games and simulations. then of course croquet was stopped and alice2 and open wonderland came instead.

    a long time ago there was an attempt to build OS-postscript but that lasted about two years.

    I like the idea of having a 3D-OS.


    26 Sep 13 at 7:11 pm

  5. I think it would be great for creative expression, teaching others, and learning new things from different cultures. It could be useful for those who create objects well but do not know how to put their ideas on paper or into words. I want to make my own Linux based 3D OS by using the open source tech that is available, and then share it so that others can use it, mod it, and make it their own style. I would like to do chat commands or make key bindings for things in-world to trigger sequences (macros) between the sim and the host OS underneath.

    I have heard that HTML5 was supposed to empower people to use more 3D things in websites without requiring JavaScript and Flash, but now Hollyweb wants to force DRM into HTML5 to control what people can access and share on the Internet. I think that there should be a universal language for web content instead of proprietary things like Java and Flash, but I do not agree on DRM being the basis of the new web model. Maybe OpenSim can bridge the gap for free and private communications through a virtualized 3D sim environment by using encrypted messaging.

    With the 12, 16, 24, 32, 48, and 64 core CPUs that are proposed for release in 2015 to 2018, along with the fiber optic Intel Thunderbolt device connections that should be replacing all other types of interconnect cables inside (and outside) a PC, and with DDR4 2+ GHz speed RAM at 16 Gb per module, we should have smarter programs with near-sentient AI to assist us in our daily tasks because the hardware could easily support it.

    I have tinkered with AI for a long time and I like the idea of using sim bots as resident NPCs that can define things like a dictionary, give synonyms, antonyms, help us with online shopping and bargain/deal aggregation, and more – all from chatting with them. I would like to find a way to have them react to voice as well, and the newer hardware is powerful enough to do it. Simply speaking the words “call bob” could be the trigger phrase to use Skype to start a call with a friend named Bob. Saying the phrase “room lights 50 percent” could be used with home automation hardware to dim the room lights to half brightness. Things could be setup to order pizza to your door from merely speaking the words. People are doing things like this with cell phones now, so why not start doing it in OpenSim? The possibilities are truly endless if many people combined efforts and made it all happen.

    I am currently running OpenSim 0.7.5 in Xubuntu Linux (32 bit) in a little underpowered Acer One netbook. My main laptop is a Toshiba Satellite with a 32 bit AMD Sempron SI-42 2100 MHz CPU, 2 Gb DDR2 333 MHz RAM, and 256 Mb ATI Radeon 3100 graphics (GDDR2). Not really designed for gaming, but I got paid to take it brand new so I can’t really complain. Since my main laptop will probably be retired within a few months (the cooling fan is now rattling), I will probably replace the old laptop with an HP or Asus full sized 2.8 to 3.2 GHz dualcore that is less than 2 years old. Time to hit the pawn shops for an emergency replacement laptop! I’ll be replacing the battery, hard drive, and RAM as per my standard procedure for conditioning untested hardware for higher reliability on a budget.

    Mick Scarbridge (SL).

    Mick Scarbridge

    29 Sep 13 at 12:11 am

  6. Oh, I also made a newer fog object that uses 0 scripts but has a slow and cool color changing effect.

    Mick Scarbridge (SL).

    Mick Scarbridge

    29 Sep 13 at 1:30 am

  7. so is your fog all client side? how’s the overhead?

    Ener Hax

    2 Oct 13 at 2:39 pm

  8. It uses a script to initiate the texture rotation of both links, then I let the sim cycle a couple of seconds before deleting the script from inside the object. I think the textures I made are 256×256 pixel color blotches with Gimp fog overlay effects, which were also color gradients. Both textures were colored to be combined together with prim links as a slight surreal 3D effect on the eyes. It doesn’t lag me much at all. The client seems to process more than the server when I use it, so it’s probably almost all client-side. I think the texture rotation stays in memory of the server, but somehow does not register for script memory. Ghost fog! O.O

    That slow and cool layered color changing fog effect was made using the inner surfaces of a pair of megaprim sculptie cubes and runs scriptless after the initial startup. It reminded me of the DBZ Fusion Reborn movie where Goku fights Janemba in that trippy multicolored dimension.

    I also just noticed that you can barely see my “UberNoob” target in the background. After using the standard “runaway noob” targets in SL, and after my weapons had advanced considerably, I required a much stronger noob target. My red UberNoob has 100,000 HP, while my blue one has 1 billion HP.

    Mick Scarbridge (SL).

    Mick Scarbridge

    6 Oct 13 at 1:00 pm

leave a reply - add your thoughts

you can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>