i try to build with as few imported textures as possible. one reason is to lessen the viewer load and speed region rez times and the other is a “lego” approach which subQuark thinks will be fine for our educational endeavor
textures can make things look better when they are well done – they elevate builds in wondeful ways. good textures can take significant time to create but can add so much richness to a scene
so . . . save time, reduce region load, play to the target audience OR take some time, add a bit to the overhead, and satisfy my own standards?
that’s my dilemma and as an OpenSim person i consider what you, my peers, are doing – most of you build really well and pride yourself deeply in your work. so textures makes sense from an OpenSim community perspective (that darn peer pressure!) =p
however, a lack of textures is well tolerated by the non-virtual world mainstream population - look at Minecraft! pretty limited number of textures yet it’s hugely successful. same for Farmville, simple colours do the trick to the tune of something like 60 million monthly players!
i’m torn on this issue personally for Enclave Harbour . . . i get subQuark’s “lego” point of view and from an illustrative perspective for science activities, i don’t think the textures affect the value of the learning outcome much
i spent an hour making textures and adding them to my landfill compactor. the total size of the 16 files is 444 KB and all are 256 png-8s
like many things, there’s no real right or wrong answer and you could point to examples for both sides of this
what do you think?