iliveisl

 

archive for the ‘webgl’ tag

previewing OARs with SoaS

2 comments

i was reading a great post by Maria - Features of a minimum usable WebGL viewer - in which she discusses what a web-based browser should have as features. i very much like that she used Kataspace as an example. i explored Kataspace in december of 2010 and loved the simplicity of the viewer and even posted [...]

written by Ener Hax

July 24th, 2012 at 1:15 pm

WebGL, Google’s o3d, and virtual worlds

one comment

virtual worlds like Second Life and OpenSim-based ones will eventually be easy to access via browsers but when will that happen? there are some ways to sort of do that now – the Unity 3D plugin and isolated efforts like Kataspace and 3dexplorer – but they aren’t the same as logging into OpenSim or Second [...]

written by Ener Hax

June 2nd, 2011 at 8:42 pm

posted in virtual worlds

tagged with ,

beware girls in the woods

4 comments

i was lucky growing up because i had miles and miles of woods to play in. i’d go for hours and hours with my dogs just exploring – walking the railroad tracks in summer, snowshoeing and cross-country skiing in the winter, walking the river banks, and just out on my own without a care in [...]

written by Ener Hax

April 20th, 2011 at 3:31 pm

posted in virtual worlds

tagged with ,