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archive for the ‘virtual worlds’ tag

IBM's CityOne

one comment

virtual worlds are here to stay. that’s not news to most of you reading this. most of you are into sl big time. frankly, i you are like we are, you don’t even see sl (or opensim) as a virtual world. it’s just a place that you can be creative, hang out, run a business, [...]

written by Ener Hax

May 10th, 2010 at 8:04 pm

posted in second life

tagged with ,

cross sim road secret

3 comments

it’s an ancient Torley secret – making a cross sim border road or path that you don’t fall through. in the old Enercity, we had catacombs under the roads, so crossing those could get you falling through the road into the darkness and zombies  =p but a nifty trick that Torley showed me years ago [...]

written by Ener Hax

February 21st, 2010 at 6:58 pm

virtual worlds, mixed interaction, cool music and little kids

one comment

written by Ener Hax

January 22nd, 2010 at 1:46 am

posted in second life

tagged with ,

big hole, big idea, big win

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Nickola Martynov is an excellent builder (Burning Life and SL6B) and touched us deeply when she said she had been in Reaction Grid and offered to do any lifting and carrying we may need.  that in itself is pretty awesome and speaks to her passion about virtual worlds she went a step further and came [...]

written by Ener Hax

November 9th, 2009 at 12:25 am