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archive for the ‘tipodean’ tag

Unity quality settings

3 comments

i am interested in Unity because it can play in a browser, on an iPad, and on Android apart from that, i have little inclination to start creating in Unity because, in my opinion, it makes it harder to do virtual worlds. easier accessibility is clearly the advantage that Unity has, however, OpenSim is far [...]

written by Ener Hax

July 16th, 2011 at 11:41 am

posted in OpenSim,virtual worlds

tagged with , ,

Tipodean’s Unity3D – short video

10 comments

there was a lot of interest in yesterday’s post about the Tipodean OpenSim converter service. in case you don’t want (or can’t) install the Unity3D plugin i thought i’d do one real quick video this is their single player example played in fullscreen mode – you don’t even need to log in (and this is [...]

written by Ener Hax

July 15th, 2011 at 5:43 pm

posted in OpenSim

tagged with ,

convert OpenSim to run on iPad & Android

10 comments

Tipodean has a conversion service to convert your OpenSim work into a collada file so that it can be viewed via a browser including Android and Mac! it looks like you give them an OAR file and then they give you back a collada file (and offer hosting) – this could be a good resource [...]

written by Ener Hax

July 14th, 2011 at 2:26 pm

posted in OpenSim

tagged with ,

Tipodean browser viewer versus Imprudence

2 comments

Tipodean came out with a Unity 3-based viewer a few months ago and i tried it then and, apart from walking around in my HK underwear, it was pretty limited and not very exciting. however, it’s a beginning and i am certain it took some serious work to get to the point it is at [...]

written by Ener Hax

June 14th, 2011 at 12:02 am

posted in OpenSim

tagged with , ,

one way to see Ener’s underwear

15 comments

last November Tipodean made a small blogosphere splash with the announcement of a browser-based virtual world access dealio and then went silent it has re-emerged and in a better way than previously indicated. it no longer needs to reside on their servers and uses the Unity 3D plug-in as part of its architecture. it’s also free! free always [...]

written by Ener Hax

March 30th, 2011 at 12:01 am

posted in OpenSim

tagged with , ,

what happened to Canvas & browser-access

4 comments

last month there was a mini whirl wind of activity about making Second Life (and OpenSim) browser accessible. LL rolled out a limited access test and that may still be available, but press on it seems to have been tossed out with the Christmas tree Tipodean made a splash in a few blogs with their Canvas [...]

written by Ener Hax

January 7th, 2011 at 11:54 am

posted in OpenSim,second life

tagged with , , ,