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archive for the ‘second life’ tag

what’s the future of virtual worlds

7 comments

if you make enough predictions, some will come true and you’ll be the next Nostradamus. otherwise, predictions are sure fire ways to be wrong it’s fun thinking about the future and arguably something that makes us the smartest species on Earth (tell that to a dolphin next time you are stuck in traffic on the [...]

written by Ener Hax

December 7th, 2010 at 12:59 pm

still using Second Life for corporate, public, or educational purposes?

9 comments

why? Linden Lab may change the recently announced (last month) policies for teens in-world. someone commented on that with “and why are we surprised?” that is a great commentary reflecting the seeming lack of thought or exploration of significant decisions which do affect users, specifically customers who are actively using Second Life for very targetted purposes first [...]

written by Ener Hax

November 29th, 2010 at 5:22 pm

Linden removing copyrighted content from grid

8 comments

YouTube routinely gets hit with notices to remove copyrighted content and it must take significant resources to police content like that. well, i saw this post yesterday: LL forced by Universal to remove Battlestar content from SL where the same is going on with content in Second Life. in this case Universal City Studios is asking that any Battlestar [...]

written by Ener Hax

November 26th, 2010 at 12:54 pm

Learning about coal mines via Second Life

2 comments

this is a great use of Second Life done for PBS (Public Broadcasting Service) as part of a film project that is called Deep Down. it strives to educate people on what it means to be part of an American coal mining community

written by Ener Hax

November 22nd, 2010 at 10:17 am

posted in second life

tagged with , ,

is Second Life tanking?

13 comments

in my opinion it started to tank last year. after all i left! losing one $3000 a month customer doesn’t seem to be a big deal, although i know many businesses that would flip over that, but whatever . . . however, it’s one thing to take your paying customers for granted, but how can [...]

written by Ener Hax

November 7th, 2010 at 1:53 am

posted in second life

tagged with

virtual world users and migration

5 comments

what are the big categories for virtual world users; as far as why people are in them? i can only view the world (virtual and real) through my own eyes and speak from my own experience. i feel lucky in having had a “land business” in Second Life. it was a great experience and even [...]

written by Ener Hax

October 20th, 2010 at 6:56 pm

Linden Lab cap index climbs

7 comments

LL sees a jump of over 13% on their venture backed index! they must be doing cartwheels at the lab but if you don’t put much credibility in this number, then it won’t mean much to you to me, all of these bits and pieces are what create mainstream perception, so a positive thing like [...]

written by Ener Hax

October 9th, 2010 at 12:10 pm

posted in second life

tagged with ,

interim suggestions for ed and non-profits

2 comments

had i known that LL would discontinue their ed/not-for-profit pricing, i may have categorized posts better (that darn hindsight) =) i have talked (blabbled and rambled) so much about the trials and tribulations of moving from SL to OpenSim over the last year many educators and non-profits are left scrambling with very little time to act =( [...]

written by Ener Hax

October 7th, 2010 at 6:33 pm

second life ed and non-profit peeps, what’s next?

7 comments

i have been blogging about OpenSim for 8 or 9 months now. my first month or so dealt with the wake-up call that just because OpenSim looks just like Second Life, it isn’t now after straight OpenSim immersion (i have not logged into SL since early March) i can say that i no longer miss [...]

written by Ener Hax

October 5th, 2010 at 9:54 pm

bend over teachers, here comes Linden Lab

11 comments

graphic? why yes, that is a graphic blog title. sensationalist? i don’t think so as a past teacher and also a significant part of a 10 year teaching veteran’s life, educators typically get screwed over in the US. i imagine they are somewhat marginalized in other countries as well. everyone says educators are important, but salaries are not [...]

written by Ener Hax

October 4th, 2010 at 10:45 pm

posted in second life

tagged with ,

Tateru’s charts & the future of Second Life

3 comments

Tateru does a wonderful job displaying Second Life statistics. i confess that i don’t really know how to effectively read them (you can do so much with statistics and it is easy to think you see a trend but it’s not really what it appears) i believe that her charts are updating realtime thus always [...]

written by Ener Hax

October 1st, 2010 at 12:44 pm

more reason for educators to leave Second Life – age lowered to 13

7 comments

my heart goes out to you if you are doing anything that deals with people under 16 in Second Life. last month Philip announced the closing of the Teen Grid but today, Linden Lab says they will lower the age limit to 13 for the main grid. what an emotional roller coaster! but those under [...]

written by Ener Hax

September 29th, 2010 at 10:56 am

posted in second life

tagged with ,

Linden Lab venture cap index drops another 3%

4 comments

i was reading about the success InWorldz is having a post by Maria at Hypergrid Business. i have an Inworldz account but never been. so i can’t judge it personally. but there are two things i use in judging it: their growth and the opinion of my longest virtual friend Sunnygirl. InWorldz has 531 sims now and you can’t [...]

written by Ener Hax

September 25th, 2010 at 11:59 am

posted in second life

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does it take longer to build in OpenSim?

7 comments

yes and no. being able to create big prims, up to 256 metres let’s you use fewer prims for buildings and roads i am making an airport terminal and it’s just a box but slightly tapered so that it is wider at the top than at the bottom. the building is about 40 metres square and [...]

written by Ener Hax

September 22nd, 2010 at 11:15 pm

texture file format size impact

4 comments

hardly scientific, but i did a little texture test to illustrate file sizes. i almost always use 512 by 512 pixel png 8 for my textures. but if it is something like art work, then i will use 512s at png 24 using a picture of my avatar’s nose, i saved it as png 8, 24, 32 [...]

written by Ener Hax

September 20th, 2010 at 12:01 am

posted in virtual worlds

tagged with , ,