Maria published her monthly counts and analysis of OpenSim growth yesterday and she counts a total of 22,651 OpenSim regions and these include OSGrid, and public and private grids that report their numbers. her totals will always be less than all deployed OpenSim regions because not everyone reports their numbers 22,651 regions is a new high for OpenSim [...]
archive for the ‘opensim’ tag
explaining OpenSim to non-avatars
subQuark wants some way to show what’s been involved in making Enclave Harbour without getting technical. like an “elevator pitch”, when you have that time in an elevator to tell someone about your product or service you and i know what is involved but how do you tell a mainstream person who has never even [...]
OpenSim is simply the best – sometimes . . .
pssst – big secret . . . shh, i love OpenSim! okay, so a few of you may have figured that one out and i loved Second Life when i was in it. i love several aspects of both and some additional ones only OpenSim offers but . . . i am also myopic and [...]
is installing OpenSim standalone really this easy?
while perusing OpenSim videos on YouTube i ran accross one by theghostman8520 and i have no idea who he is but he is kind of cute in a really geeky way. i watched his video below where he walks through doing an OpenSim standalone install on a Windows machine. i have always thought that doing [...]
changing distance in photos
pulling down the zoom as you move forward – this is a trick done in scary movies where a hallway looks like it is stretching away from you. a camera has a high amount of zoom and as it moves forward you steadily decrease the zoom and it makes the hall seem to move farther away from you [...]
OpenSim evolution is not analogous to website evolution
this post is spurred on by comments to a post on Monday (if you want to understand a bit about the resources used by a user, read Tranquility’s comments to that post). Tranquility sheds light on just how much data moves back and forth on the InWoldz grid and how quickly it adds up to [...]
virtual worlds are as real as anything else
just a short continuation of yesterday’s post because your comments spurred me on to define, for myself, more clearly what virtual worlds are to me virtual worlds are real and for our endeavor – they are a manner to illustrate science topics teaching is often done with text books which are mostly text! *ooh, thanks [...]
freebies, sculpties, and my ego
the ego is quite a force in your life – everyone has one and it is a necessary part of your being being egotistical is seen as bad but it can be good in Western culture because that is often needed to become the CEO of a company, for example. something like 4% of Fortune [...]
Unity quality settings
i am interested in Unity because it can play in a browser, on an iPad, and on Android apart from that, i have little inclination to start creating in Unity because, in my opinion, it makes it harder to do virtual worlds. easier accessibility is clearly the advantage that Unity has, however, OpenSim is far [...]
Simple Graphics from Virtual World Builds
A topic I have discussed in the past is in the use of virtual worlds for creating multimedia assets for eLearning and I have some old tutorials for doing this with Second Life. Creating video from Second Life or OpenSim is fairly easy to do and fairly inexpensive. However, virtual worlds are also an easy [...]
OpenSim Educators’ Consortium
I have been following a discussion in LinkedIn’s Virtual World group that has taken a shift into an area of interest to me. It will come to no surprise to the reader’s of Ener Hax’s iliveisl blog to learn that this shift was loudly accented by our own Ener. Linda Rogers (Bread and Roses | [...]
retirement living might be an OpenSim model
what’s the future of OpenSim-based virtual worlds? there are so many options coming out but also the start of trends as OpenSim goes from “pioneer” and novel to more mainstream. by mainstream, i mean within the fairly small second Life/OpenSim community. OpenSim is not close to the SL concurrency and i have no idea what the [...]
omg! you are the most awesome people in any world
okay, so you already know that i think the virtual world community is a cut above the average person. and even if you don’t agree, too bad, i am french canadian and the french part of me is arrogant and a snob – so clearly, anyone reading this must be a superior person! =p by “a cut above” i [...]
hold your horses! sim-on-a-stick needs updating!
the current build of sim-on-a-stick may need a quick update. Diva Canto, the actual creator of the OpenSim package on the stick sent us a tweet saying there was some minor config issue she has since addressed this is what probably caused the OpenSim console to poof twice on me and why it takes a [...]
migrating SL stuff to OpenSim in stages
this is a subject i pounded on about a year ago (maybe even 14-16 months back) because that is what i was doing at that time. unfortunately, i did not categorize those very well and they contain a wealth of personal lessons learned (maybe i’ll learn a lesson about blog categories?) =p the exodus pace of content creators leaving [...]








