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archive for the ‘opensim’ tag

Space visualisation done economically

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reposted from subQuark’s blog | a modded version of this club is part of Enclave Harbour! =) I’ve written in the past about my use of OpenSim, specifically Sim-on-a-Stick, as part of my day job. One post discussed the use of OpenSim as a way for eLearning developers to create easy-to-use sets for doing video. […]

written by subQuark

July 22nd, 2013 at 11:04 am

be an OpenSim evangelist

11 comments

Flickr used to be $24.95 USD per year, if you wanted to post more than 200 pictures. it’s easy to have more than 200 pics if you are doing in-world snapshots i started using flickr right after starting in Second Life – it was a great way to help the SEO of the blog and […]

written by Ener Hax

June 27th, 2013 at 7:42 am

posted in OpenSim

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OpenSim regions to surpass Second Life sims this year

18 comments

Maria published her monthly counts and analysis of OpenSim growth yesterday and she counts a total of 22,651 OpenSim regions and these include OSGrid, and public and private grids that report their numbers. her totals will always be less than all deployed OpenSim regions because not everyone reports their numbers 22,651 regions is a new high for OpenSim […]

written by Ener Hax

January 17th, 2012 at 8:59 am

posted in OpenSim,second life

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explaining OpenSim to non-avatars

20 comments

subQuark wants some way to show what’s been involved in making Enclave Harbour without getting technical. like an “elevator pitch”, when you have that time in an elevator to tell someone about your product or service you and i know what is involved but how do you tell a mainstream person who has never even […]

written by Ener Hax

December 2nd, 2011 at 8:32 pm

posted in OpenSim

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OpenSim is simply the best – sometimes . . .

13 comments

pssst – big secret . . . shh, i love OpenSim! okay, so a few of you may have figured that one out and i loved Second Life when i was in it. i love several aspects of both and some additional ones only OpenSim offers but . . . i am also myopic and […]

written by Ener Hax

September 21st, 2011 at 9:58 pm

posted in OpenSim,virtual worlds

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is installing OpenSim standalone really this easy?

7 comments

while perusing OpenSim videos on YouTube i ran accross one by theghostman8520 and i have no idea who he is but he is kind of cute in a really geeky way. i watched his video below where he walks through doing an OpenSim standalone install on a Windows machine. i have always thought that doing […]

written by Ener Hax

September 4th, 2011 at 10:31 pm

posted in OpenSim

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changing distance in photos

5 comments

pulling down the zoom as you move forward – this is a trick done in scary movies where a hallway looks like it is stretching away from you. a camera has a high amount of zoom and as it moves forward you steadily decrease the zoom and it makes the hall seem to move farther away from you […]

written by Ener Hax

August 21st, 2011 at 10:25 am

posted in OpenSim,virtual worlds

tagged with ,

OpenSim evolution is not analogous to website evolution

24 comments

this post is spurred on by comments to a post on Monday (if you want to understand a bit about the resources used by a user, read Tranquility’s comments to that post). Tranquility sheds light on just how much data moves back and forth on the InWoldz grid and how quickly it adds up to […]

written by Ener Hax

August 17th, 2011 at 10:19 am

posted in OpenSim,virtual worlds

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virtual worlds are as real as anything else

8 comments

just a short continuation of yesterday’s post because your comments spurred me on to define, for myself, more clearly what virtual worlds are to me virtual worlds are real and for our endeavor – they are a manner to illustrate science topics teaching is often done with text books which are mostly text! *ooh, thanks […]

written by Ener Hax

July 31st, 2011 at 11:45 am

posted in OpenSim

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freebies, sculpties, and my ego

4 comments

the ego is quite a force in your life – everyone has one and it is a necessary part of your being being egotistical is seen as bad but it can be good in Western culture because that is often needed to become the CEO of a company, for example. something like 4% of Fortune […]

written by Ener Hax

July 29th, 2011 at 2:29 pm

posted in OpenSim

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Unity quality settings

3 comments

i am interested in Unity because it can play in a browser, on an iPad, and on Android apart from that, i have little inclination to start creating in Unity because, in my opinion, it makes it harder to do virtual worlds. easier accessibility is clearly the advantage that Unity has, however, OpenSim is far […]

written by Ener Hax

July 16th, 2011 at 11:41 am

posted in OpenSim,virtual worlds

tagged with , ,

Simple Graphics from Virtual World Builds

3 comments

A topic I have discussed in the past is in the use of virtual worlds for creating multimedia assets for eLearning and I have some old tutorials for doing this with Second Life. Creating video from Second Life or OpenSim is fairly easy to do and fairly inexpensive. However, virtual worlds are also an easy […]

written by Ener Hax

July 11th, 2011 at 10:29 am

OpenSim Educators’ Consortium

32 comments

I have been following a discussion in LinkedIn’s Virtual World group that has taken a shift into an area of interest to me. It will come to no surprise to the reader’s of Ener Hax’s iliveisl blog to learn that this shift was loudly accented by our own Ener. Linda Rogers (Bread and Roses | […]

written by subQuark

June 27th, 2011 at 8:43 pm

retirement living might be an OpenSim model

17 comments

what’s the future of OpenSim-based virtual worlds? there are so many options coming out but also the start of trends as OpenSim goes from “pioneer” and novel to more mainstream. by mainstream, i mean within the fairly small second Life/OpenSim community. OpenSim is not close to the SL concurrency and i have no idea what the […]

written by Ener Hax

June 19th, 2011 at 9:45 am

posted in OpenSim

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omg! you are the most awesome people in any world

4 comments

okay, so you already know that i think the virtual world community is a cut above the average person. and even if you don’t agree, too bad, i am french canadian and the french part of me is arrogant and a snob – so clearly, anyone reading this must be a superior person! =p by “a cut above” i […]

written by Ener Hax

June 10th, 2011 at 4:21 pm

posted in OpenSim,second life,virtual worlds

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