it’s no secret that i am not a mesh fan for virtual worlds. i don’t mean in general, just for me. i used to use Blender regularly but am not interested in doing it for OpenSim. there’s no doubt that beautiful things can be created with mesh but, for me, part of the joy of [...]
archive for the ‘mesh’ tag
what a frigging MESH!
i was poking around the web looking for stats on Mac users of OpenSim and Second Life and read a post by Justin-CC today titled Warning: Don’t rely on meshes uploaded to OpenSim (just yet) i have read his post twice and the post SL Mesh Status Week 19 by Nalates Urriah trying to figure [...]
MESH in SecondLife and Open Sim
MESH is coming soon! What is Mesh? It’s a way of making very detailed textured objects, instead of more limited prims with “painted on” textures. It’s also known as “polygon mesh” graphics. Think of it as prims or sculpties on steroids. Though the average resident probably won’t be using mesh anytime soon, it’s a great [...]
blender 3D for virtual worlds
as mesh support nears and seems to be a viable reality in virtual worlds (including second life, opensim, and Unity 3D) there will be an initial “gold rush” period for builders. i don’t know much about mesh support in virtual worlds but i do know about blender 3D. or i should say: i used to [...]






