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	<title>i live in science land &#187; linden lab</title>
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		<title>SL user hours continue to decline</title>
		<link>http://iliveisl.com/sl-user-hours-continue-to-decline/</link>
		<comments>http://iliveisl.com/sl-user-hours-continue-to-decline/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 15:48:54 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[user hours]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=12251</guid>
		<description><![CDATA[in today&#8217;s world we toss around big numbers like millions, billions, and even trillions as if we have a grasp of just how big those numbers are. i had a college physics professor once that put a meaningful context of how large a million is and i wish i could eloquently do the same the [...]]]></description>
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<p>in today&#8217;s world we toss around big numbers like millions, billions, and even trillions as if we have a grasp of just how big those numbers are. i had a college physics professor once that put a meaningful context of how large a million is and i wish i could eloquently do the same</p>
<p>the global <a href="http://en.wikipedia.org/wiki/List_of_countries_by_life_expectancy" target="_blank">life expectancy</a> of females is 69.5 years and 65 for males (sucks to be you) or 609,487 hours for girls and 570,024 for boys. for me, an hour of time is easy to picture &#8211; an extra hour of sleep can make me feel great and an hour less of sleep can make the entire day drag. an hour can fly by in virtual worlds when engrossed in building or visiting with friends. i can make a nice dinner in an hour or an hour can be sheer torment if i&#8217;m cleaning the bathroom and doing laundry =\</p>
<blockquote><p>what does an hour mean to you?</p></blockquote>
<p>an hour can be half a movie or an episode of Psych, and 4,320 heartbeats and 960 breaths *<em>sigh</em>*</p>
<p>when i look at LL&#8217;s graph (below) from <a href="http://community.secondlife.com/t5/Featured-News/The-Second-Life-Economy-in-Q3-2011/ba-p/1166705" target="_blank">their Q3 post</a> a week ago, i look at the total 16 months they present. 109 to 101 million is an 8 million drop divided by the 109 gives us <strong>a 7.3% percent drop</strong></p>
<p>8 million hours of people, like you and me, logged in to SL is a big number!</p>
<p>8 million user hours means a loss of 103,300 users spending 10 hours each a week inSL (or 206,600 at 5 hours per week, etc).<em> holy crap!</em> you can spin those numbers all kinds of ways, but dang, that&#8217;s a hell of a drop isn&#8217;t it?</p>
<p>how would you feel about a 7.3% reduction in your pay (or turn it around and ask yourself how you&#8217;d like a 7.3% increase in the money you bring home)</p>
<p>combine this 16 month decline with the private region decline we <a href="http://iliveisl.com/16-month-decline-in-second-life-sims/" target="_blank">illustrated here</a> last week and you have something that all of us know and which is not surprising news</p>
<p>if you go back to LL&#8217;s 2009 Q2 user hours of 126 million, you have a longer trend which helps reduce errant spikes and provide a more meaningful look at Linden Lab&#8217;s situation. the difference from that time to now is a<strong> 19.4% decline!</strong> (<em>the sky has fallen</em>)</p>
<p>Second Life is declining, there are more and more alternatives competing for users&#8217; time, and the global economy is not helping (plus that awesome Ener Hax&#8217;s free sim-on-stick thing, that sounds like some kind of socialistic Canadian programme!) =p</p>
<p><a href="http://community.secondlife.com/t5/Featured-News/The-Second-Life-Economy-in-Q3-2011/ba-p/1166705" target="_blank"><img class="alignnone size-full wp-image-12252" title="20111013_chart_QBP_user_hours" src="http://iliveisl.com/wp-content/uploads/2011/10/20111013_chart_QBP_user_hours.png" alt="sl user hours" width="690" height="418" /></a></p>
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		<title>The Worst Bug in SL ?</title>
		<link>http://iliveisl.com/the-worst-bug-in-sl/</link>
		<comments>http://iliveisl.com/the-worst-bug-in-sl/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 15:29:13 +0000</pubDate>
		<dc:creator>DreamWalker</dc:creator>
				<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[dreamwalker]]></category>
		<category><![CDATA[inventory]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=11858</guid>
		<description><![CDATA[Warning:  I dare to revisit here an old subject that people have many opinions on. &#160; What is the ONE thing that drives you crazy about Second Life or Open Sim? The one &#8220;bug&#8221; that really lessens your enjoyment or satisfaction of virtual worlds? I&#8217;m tempted to say &#8220;Viewer 2+&#8221; from Linden Lab. But as [...]]]></description>
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<p><span style="text-decoration: underline;">Warning</span>:  I dare to revisit here an old subject that people have many opinions on.</p>
<p>&nbsp;</p>
<p><strong>What is the ONE thing that drives you crazy about Second Life or Open Sim?</strong></p>
<p>The one &#8220;bug&#8221; that really lessens your enjoyment or satisfaction of virtual worlds?</p>
<p>I&#8217;m tempted to say &#8220;Viewer 2+&#8221; from Linden Lab. But as horrible as it can be (especially for those of us who cut our virtual teeth on Viewer 1.23), one can learn to live with it (or embrace third-party viewers).  What really gets my pixelated goat is <strong>a problem that&#8217;s been documented by thousands of users since at least April 2007</strong>, and remains unresolved even now.</p>
<p>Yes, I&#8217;m talking about <strong>INVENTORY LOSS</strong> in Second Life. If you&#8217;re lucky (and you keep your inventory small), maybe it&#8217;s never happened to you.</p>
<p>Random missing inventory items were reported from the early days of SL, but the problem appears to have picked up steam since the introduction of third-party viewers (TPVs) and LL&#8217;s 2.x viewers.</p>
<p>(see <a href="https://jira.secondlife.com/browse/SVC-114" target="_blank">https://jira.secondlife.com/browse/SVC-114</a>  and dozens of other similar pages&#8230; or just Google/Bing for &#8220;Second Life Inventory Loss&#8221;).</p>
<div id="attachment_11876" class="wp-caption alignleft" style="width: 419px"><a href="http://iliveisl.com/the-worst-bug-in-sl/inventory_loss/" rel="attachment wp-att-11876"><img class="size-medium wp-image-11876  " style="margin: 7px 10px; border: black 1px solid;" src="http://iliveisl.com/wp-content/uploads/2011/09/inventory_loss-409x300.png" alt="Inventory loss" width="409" height="300" /></a><p class="wp-caption-text">No resolution for me, or many others  *sigh*</p></div>
<p>&nbsp;</p>
<p>I never thought much about it (or noted any missing items) until I was foolish enough to install Viewer 2.0 a few months ago. Since then, every log on is an adventure, as I discover that another random item or two (so far, nearly always clothing) has disappeared.</p>
<p>Part of the reason is that 2.x viewers handle inventory loading a bit differently from the older viewers, but there are supposedly a long list of things can ultimately lead to inventory loss:  large inventory size, too many items in the main &#8220;Object&#8221; folder, use of multiple viewers, etc.</p>
<p>I sometimes log into SL<em> sans</em> pants these days, or (permanently) missing a favorite left shoe, or find that a favorite jacket has vanished forever from Inventory. Sometimes I rezz in naked, or wearing a mix of two or three completely different outfits/hair (yes, even after clearing cache etc.).</p>
<p><strong>I submitted a detailed ticket to LL technical support (as instructed for specific missing items), and what happened? </strong></p>
<p>They keep &#8220;closing/resolving&#8221; the ticket, and I keep re-opening it. And my inventory is still missing items. Yes, I know I&#8217;m wasting my time, but I see no point in letting them close and &#8220;resolve&#8221; an issue that they did NOT resolve, and which is clearly stated as unresolved in several places on the official SL website.<strong><em></em></strong></p>
<p><em><strong><span style="color: #ff0000;">&#8220;One week ago, we provided a resolution for your issue. The case has not been re-opened, so we are changing the issue&#8217;s status to closed. If you wish to re-open&#8230;&#8221;</span></strong></em></p>
<p><span style="color: #000000;"><strong>This is the &#8220;resolution&#8221; they spoke of:  </strong></span></p>
<p><strong><em><span style="color: #ff0000;">Unfortunately, I cannot restore the missing inventory. Once its gone, we have no power of returning it. Hopefully, the creator will get in touch with you and be able to help you out. Good Luck&#8230;&#8221;</span></em></strong></p>
<p><strong>Gee, so wrong! How can it be resolved when stuff is still missing? </strong></p>
<p>I did thank the LL tech support person for their timely responses, cause I&#8217;m nice.</p>
<p>According to several others who have researched the issue:  if you are a premium (paying) SL&#8217;er, you can <em>ask</em> for an inventory restore/fix (and occasionally someone reports that a LL person listened and fixed the problem, but not often).  If you are a non-paid member (even if you spend gobs of money in SL), good luck submitting a ticket to tech support. I was happy to even get a (useless) response.</p>
<p>We would be outraged if Microsoft Word ate our precious novels, or if iTunes wiped out our music, yet many of us accept the mysterious loss of inventory in SL&#8230; simply because there is often no fix, and apparently little sympathy from the LL Gods/Goddesses.</p>
<p>Many users have reported loss of half of their inventory, or of hundreds or thousands of items vanishing at once, permanently. More commonly, like myself, it&#8217;s an item or two here and there that simply vanishes from Inventory.  I&#8217;m not talking about non-delivered Marketplace items (a completly different issue!), but loss of items you were wearing or using last time, or that were innocently slain while sitting unused in your Inventory.</p>
<p><strong>&#8220;Oh you silly avatar,&#8221; some of you are saying, &#8220;just clear your darn cache and relog!&#8221;</strong> </p>
<p>Yes, that occasionally works for some people, and of course is the first and easiest solution to try!  And there are a myriad of other &#8220;tricks&#8221; that sometimes help, such as:</p>
<ul>
<li>The &#8220;official&#8221; fixes:  <a href="http://wiki.secondlife.com/wiki/Inventory_loss" target="_blank">http://wiki.secondlife.com/wiki/Inventory_loss</a></li>
<li>Upgrading to the latest stable official LL Viewer (this is what <em>started</em> my problems, lol).</li>
<li>Clear cache, logging into the Beta grid or an empty sim, and let inventory slowly load.</li>
<li>Uninstalling all TPVs viewers, manually wiping out old cache folders,  and using only the latest LL viewer.</li>
<li>Using separate cache locations if you use multiple viewers.</li>
<li>&#8220;Boxing up&#8221; excess inventory to get your total count under 10,000 items, or at least to reduce the number in your &#8220;Objects&#8221; folder.</li>
<li>Wiping your hard drive and starting over.</li>
<li>Slathering yourself in All Purpose Machine Oil while singing Cyndi Lauper&#8217;s &#8220;Girls Just Wanna Have Fun.&#8221;</li>
<li>Contact the content creator for replacement (none of mine replied; some have left SL for good).</li>
</ul>
<p>I&#8217;ve done all but one of the above, and have only had ONE missing item (out of dozens) reappear. No, LL wiki people, I did not lose something below ground. No, my wayward items were not returned in the wrong folder, in Lost &amp; Found, or as a stupid coalesced object. They are gone from the virtual universe.</p>
<p>I&#8217;ve spent days perusing blogs and websites and wikis, and have come up with the following unofficial statistic, based on SL user stories and posts:</p>
<p style="padding-left: 30px;"><em>The &#8220;tricks&#8221; only help about 50% of the time, and even when they do, they often only partially restore missing inventory.</em></p>
<div id="attachment_11881" class="wp-caption aligncenter" style="width: 538px"><a href="http://iliveisl.com/the-worst-bug-in-sl/inventory_loss2/" rel="attachment wp-att-11881"><img class="size-medium wp-image-11881  " style="margin: 10px; border: black 1px solid;" src="http://iliveisl.com/wp-content/uploads/2011/09/inventory_loss2-528x300.png" alt="One of hundreds of unresolved threads/reports since 2007" width="528" height="300" /></a><p class="wp-caption-text">One of hundreds of unresolved threads/reports since 2007</p></div>
<p>&nbsp;</p>
<p>You might wonder why I waste time complaining about SL inventory when this blog is based on the premise (pardon me, Ener, if I take liberty here) that Second Life is becoming more of a suckfest, and we should really consider spending more time in OpenSim.  By the way, I don&#8217;t disagree with that sentiment!</p>
<p>I offer all this as a warning to content creators in SL and Open Sim, or those normal peeps who simply love to virtual shop.  Sooner or later, you will likely lose some precious inventory. Yes, it&#8217;s only pixels. Some of it you can buy again. But much of it did cost us real money, and loss of inventory (data) in this day of cloud computing and redundant backups seems like it should be nearly nonexistent. Yet LL apparently refuses (or is incapable) of debugging this long-standing, horrible problem. Perhaps they need a visit from some Amazon.com programmers or other experienced bigwigs who understand how to operate and backup a frickin&#8217; database! I&#8217;m no expert, of course, and maybe I&#8217;m completely wrong.</p>
<p><strong>Will inventory loss one day plague Open Sim worlds?  I don&#8217;t know, and I hope not!  But at least for now, there is one HUGE difference between using SL or your own Open Sim world:</strong></p>
<p>With your own OpenSim world (and even in some that you merely own land/server space in),  <strong>YOU CAN BACK UP EVERYTHING, or darn near everything!  </strong></p>
<p>Ener has been able to backup inventory, avatars, and of course entire Sims (OAR files).  Isn&#8217;t that awesome?  Imagine if LL started letting users do the same. Would it destroy Second Life? Would content theft become even more of a problem? I don&#8217;t know, but one wonders how long people will put up with SL inventory loss (I know my patience is thinning).</p>
<p>See these previous related posts:</p>
<p><a href="http://iliveisl.com/opensim-inventory-backup-how-to/" target="_blank">http://iliveisl.com/opensim-inventory-backup-how-to/</a><br />
<a href="http://iliveisl.com/backup-backup-backup-its-virtual-but-its-real-work/" target="_blank">http://iliveisl.com/backup-backup-backup-its-virtual-but-its-real-work/</a> (entire PC backup)<br />
<a href="http://iliveisl.com/trash-talkin-backing-up-and-ibm/" target="_blank">http://iliveisl.com/trash-talkin-backing-up-and-ibm/</a><br />
<a href="http://iliveisl.com/back-dat-sim-up-like-a-dumptruck/" target="_blank">http://iliveisl.com/back-dat-sim-up-like-a-dumptruck/</a><br />
<a href="http://iliveisl.com/oar-backups-plus-a-bonus-science-lesson/" target="_blank">http://iliveisl.com/oar-backups-plus-a-bonus-science-lesson/</a><br />
<a href="http://iliveisl.com/iars-inventory-backup-files/" target="_blank">http://iliveisl.com/iars-inventory-backup-files/</a></p>
<p>In the meantime, what can you do to help prevent tears in Second Life?  Well, honestly, you can&#8217;t do much about items you didn&#8217;t create yourself, or items that are not full perms. With Imprudence and many third-party viewers, you CAN backup full-perm items fairly easily, and even export them to some Open Sim worlds.  Yes, there are programs like Second Inventory ( <a href="http://www.secondinventory.com" target="_blank">http://www.secondinventory.com</a> ), but they are limited in their ability, and are not free.</p>
<p>The best that some users can do is to keep a copy of the most important items in Inventory, and another copy or two in a box (preferably rezzed on 2 different sims), or to send a copy to a trusted friend (or, ahem, alternate avatar).  Of course, with (purchased) no-copy items, you don&#8217;t have those options.</p>
<p><a href="http://www.simonastick.com" target="_blank">Sim on a Stick</a> sounds more awesome all the time, doesn&#8217;t it?  Who doesn&#8217;t want control over their world? Or the ability to do some sort of backup?</p>
<p>Cheers!  I&#8217;m off to find my pants and a missing right shoe.  Wish me luck on my impossible journey.  Should I find resolution, I will let you know.  If you have answers, kindly enthrall me with your superior knowledge.</p>
<p>&nbsp;</p>
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		<slash:comments>15</slash:comments>
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		<title>beep, beep! i wanna be a car</title>
		<link>http://iliveisl.com/beep-beep-i-wanna-be-a-car/</link>
		<comments>http://iliveisl.com/beep-beep-i-wanna-be-a-car/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 21:48:04 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=10901</guid>
		<description><![CDATA[omg, had i been drinking a Red Bull, i would have sprayed it all over the place when i saw soror&#8217;s blog post about the latest LL newsletter! Linden Lab is really pushing the virtual world envelope now! an iPad viewer? nope, not yet triple the concurrency? nah, think bigger sim tiers of $100? pffft, [...]]]></description>
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<p>omg, had i been drinking a Red Bull, i would have sprayed it all over the place when i saw <a href="http://sorornishi.blogspot.com/2011/07/oh-dear-ll.html" target="_blank">soror&#8217;s blog post</a> about the latest LL newsletter!</p>
<p>Linden Lab is really pushing the virtual world envelope now!</p>
<ul>
<li>an iPad viewer? nope, not yet</li>
<li>triple the concurrency? nah, think bigger</li>
<li>sim tiers of $100? pffft, you&#8217;ll pay $400 when you hear this news</li>
<li>free land for everyone? ha ha ha, better than that</li>
<li>in-world mesh creation tools? ooh, but no</li>
</ul>
<p>none of that, Linden Lab is psyched about offering . . . more default avatars *<em>record scratch</em>*</p>
<blockquote><p>what?</p></blockquote>
<p>yah, that&#8217;s right, Linden Lab is blowing off the virtual roof with some avatars . . . hmm, really? that&#8217;s big news eh?</p>
<p>i think someone&#8217;s kid loves the movie Cars or something (maybe Wall-E too because they have bots!). maybe Cars is sponsoring these? if not, LL should approach them! Yay Rod Humble! think big or go home! w00t! =p</p>
<div id="attachment_10902" class="wp-caption alignnone" style="width: 660px"><img class="size-full wp-image-10902" title="ThTDCrlEE6Ze9C62uv1d5wVrMclQIoBhMtb8SbDNN8lcU9rj7PqiRNfKUN-6qPM4IOpmkDidgTc3clHChLqwOop3Kf40El1cGOK8ivSRuzvQMdtcqlQ" src="http://iliveisl.com/wp-content/uploads/2011/07/ThTDCrlEE6Ze9C62uv1d5wVrMclQIoBhMtb8SbDNN8lcU9rj7PqiRNfKUN-6qPM4IOpmkDidgTc3clHChLqwOop3Kf40El1cGOK8ivSRuzvQMdtcqlQ.jpg" alt="beep beep, i wanne be the bug!!!  =)" width="650" height="200" /><p class="wp-caption-text">beep beep, i wanne be the bug!!! =)</p></div>
<p>&nbsp;</p>
<div id="attachment_10903" class="wp-caption alignnone" style="width: 660px"><img class="size-full wp-image-10903 " title="G5w2irzMaRUDVLIZNDTqqAqFCET8e-EomevQa9Yh7anScv4ivJvqpiIQPnpUeQ1V02_z9scKg7AESojgHD_3dnWkPVrSkD-fxRXVW-D3d2VifpcPItg" src="http://iliveisl.com/wp-content/uploads/2011/07/G5w2irzMaRUDVLIZNDTqqAqFCET8e-EomevQa9Yh7anScv4ivJvqpiIQPnpUeQ1V02_z9scKg7AESojgHD_3dnWkPVrSkD-fxRXVW-D3d2VifpcPItg.jpg" alt="woot" width="650" height="200" /><p class="wp-caption-text">is the tiger getting a hoof job?</p></div>
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		<slash:comments>17</slash:comments>
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		<title>from firing to hiring at Linden Lab</title>
		<link>http://iliveisl.com/from-firing-to-hiring-at-linden-lab/</link>
		<comments>http://iliveisl.com/from-firing-to-hiring-at-linden-lab/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 15:23:10 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=10777</guid>
		<description><![CDATA[a long time Second Life friend, Mo Austin, is good about keeping an eye on the job market and sent me the list below from Indeed.com on the Linden Lab site there are 17 postings including one for a Fraud Specialist from mass firings to some hirings, this seems to be a positive indicator of [...]]]></description>
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<p>a long time Second Life friend, Mo Austin, is good about keeping an eye on the job market and sent me the list below from <a href="http://Indeed.com" target="_blank">Indeed.com</a></p>
<p>on the Linden Lab site there are <a href="http://lindenlab.com/careers" target="_blank">17 postings</a> including one for a Fraud Specialist</p>
<p>from mass firings to some hirings, this seems to be a positive indicator of corporate health and growth for LL (unless there&#8217;s a generally high turnover)</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=e161ed0ca6892276&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=2LotiO2Vfn1c8ixgy-NnFw&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Front End Web Developer for Second LIfe</a><br />
Linden Lab - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
looking for a talented senior front-end web developer to help us bring <strong>Second</strong> <strong>Life</strong> and the Web closer together. The primary responsibility&#8230;<br />
<span style="color: #008800;">From Dice</span> - <span style="color: #666666;">Wednesday, June 29</span></span>&nbsp;</p>
<p><span><span style="color: #666666;"> </span></span><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=b8916406f48c021c&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=vwGVyeKuyIrvDSWHJ9K33BFN_N77qkaFHYY24IqiSvk&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Software Automation Engineer for Second Life</a><br />
Linden Lab - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
and build the world around them. Today this experience, known as the <strong>Second</strong> <strong>Life</strong>* world, has a rapidly growing population of Residents from around the globe&#8230;<br />
<span style="color: #008800;">From Dice</span> - <span style="color: #666666;">Wednesday, June 29</span></span></p>
<p><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=efb31ced72048476&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=89sEvU9ARE5zYIMoaRMeehFN_N77qkaFHYY24IqiSvk&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Creative Programmers</a><br />
Linden Research, Inc. - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
Programmers Several creative coding positions to work on new products beyond <strong>Second</strong><strong>Life</strong>. In addition there are positions within data visualization fields and&#8230;<br />
<span style="color: #008800;">From Linden Research, Inc.</span> - <span style="color: #666666;">Wednesday, June 29</span></span></p>
<p><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=499520bfb618f79f&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=gwoldP121kXTWkw93dbT4RFN_N77qkaFHYY24IqiSvk&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Community Manager</a><br />
Linden Research, Inc. - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
<strong>Second</strong> <strong>Life</strong> experience and brand. Identify and partner with special interest communities in <strong>Second</strong> <strong>Life</strong>&#8230; Understanding of <strong>Second</strong> <strong>Life</strong>, and passion for user&#8230;<br />
<span style="color: #008800;">From Linden Research, Inc.</span> - <span style="color: #666666;">Tuesday, June 28</span> </span></p>
<p><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=47cdec45d56c052a&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=IbB_AgKGPKJR42kR-2lWFBFN_N77qkaFHYY24IqiSvk&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Senior Software Engineer, Client Application</a><br />
Linden Research, Inc. - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
implement support Application Features within the <strong>Second</strong> <strong>Life</strong> client. This position is for an experienced&#8230; and support build of <strong>Second</strong> <strong>Life</strong> Client, including&#8230;<br />
<span style="color: #008800;">From Linden Research, Inc.</span> - <span style="color: #666666;">Wednesday, June 29</span> </span></p>
<p><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=66e3974c5e7d246f&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=J4WJNlk89f6agCDcgMllRRFN_N77qkaFHYY24IqiSvk&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Release Manager</a><br />
Linden Research, Inc. - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
for the planning and communication surrounding <strong>Second</strong> <strong>Life</strong> changes and updates, as well as daily deploy&#8230; systems. Monitor <strong>Second</strong> <strong>Life</strong> metrics, performance&#8230;<br />
<span style="color: #008800;">From Linden Research, Inc.</span> - <span style="color: #666666;">Tuesday, June 28</span> </span></p>
<p><span><a rel="nofollow" href="http://www.indeed.com/rc/clk?jk=2e3667a093a608a4&amp;from=ja&amp;qd=RnZhMybXSk4M3QtTVGXWofS2U7lVZxOSKWwR14ROnM54n4mUHjU_XrwdOge8Aq8L-7nPdMmi4PHSn1RFlIIRlm3qM-fq6uhg6yvRUxsjv2g&amp;rd=vC3cEPScyGK4jgXUm8eF8BFN_N77qkaFHYY24IqiSvk&amp;alid=825effbfa14bcf57&amp;tk=163l3tm2706ag0aj&amp;jb=1" target="_blank">Director, Global Communications</a><br />
Linden Research, Inc. - <span style="color: #666666;"><a rel="nofollow">San Francisco, CA</a></span><br />
and further establishing <strong>Second</strong> <strong>Life</strong> as the leading&#8230; that raise awareness and increase adoption for <strong>Second</strong> <strong>Life</strong> through media relations, speaking activities&#8230;<br />
<span style="color: #008800;">From Linden Research, Inc.</span> - <span style="color: #666666;">Monday, June 27</span> </span></td>
</tr>
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		<title>Tateru&#8217;s charts &amp; the future of Second Life</title>
		<link>http://iliveisl.com/taterus-charts-the-future-of-second-life/</link>
		<comments>http://iliveisl.com/taterus-charts-the-future-of-second-life/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 16:44:09 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[gartner]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[tateru]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=7060</guid>
		<description><![CDATA[Tateru does a wonderful job displaying Second Life statistics. i confess that i don&#8217;t really know how to effectively read them (you can do so much with statistics and it is easy to think you see a trend but it&#8217;s not really what it appears) i believe that her charts are updating realtime thus always [...]]]></description>
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<p><a href="http://en.wikipedia.org/wiki/Hype_cycle" target="_blank"><img class="size-full wp-image-7062 alignleft" title="200px-Gartner_Hype_Cycle.svg" src="http://iliveisl.com/wp-content/uploads/2010/10/200px-Gartner_Hype_Cycle.svg_.png" alt="hype cycle" width="200" height="130" /></a>Tateru does a wonderful job displaying Second Life statistics. i confess that i don&#8217;t really know how to effectively read them (you can do so much with statistics and it is easy to think you see a trend but it&#8217;s not really what it appears)</p>
<p>i believe that <a href="http://dwellonit.taterunino.net/sl-statistical-charts/" target="_blank">her charts</a> are updating realtime thus always showing the latest data</p>
<p>she has experimental charts too, like the one below. you can see how Second Life is very much following the <a href="http://en.wikipedia.org/wiki/Hype_cycle" target="_blank">Gartner Hype Cycle</a>. there is a seasonal spike for winter in the northern hemisphere as people are tending to stay indoors more during that time</p>
<p>despite anything the Lab does, the Hype Cycle curve will play out to some extent (unless the Lab shuts down or some other drastic event occurs)</p>
<p>this could mean more decline before a gradual uptick shown in the slope of enlightenment. that occurs once people see how it actually can be used and it becomes more mainstream</p>
<p>an interesting demographic (if SL can hang on for it) that relates to the Lab&#8217;s decision to allow 13 year olds on the main grid (yah, yah, under certain conditions) is that the year 2006 saw the largest number of births in the US since 1957! of course, it will be the year 2019 before those people hit 13 years of age and Ener will have a great low-prim walker by then!</p>
<p>the largest demographic of SL users are not Americans but decisions Linden Lab makes now can influence adoption by this next generation by having teacher&#8217;s adopt Second Life now!  look at what Microsoft does (hey they might buy SL &#8211; a rumour i am going to claim credit for even though, MS has looked at SL since at least 2003 &#8211; it is naive to think that MS does not look at all up and coming technologies) they offer a serious educational discount on their software so that it is the de facto one used by students (even second graders are exposed to it)</p>
<p>rather than the teen grid and an ed discount, LL could easily state some server requirements for schools who would like to explore the use of Second Life and give them Enterprise for free (the app, not the hardware). they could do paid support or any zillion other things to help offset any costs</p>
<p>Linden Lab already has the platform developed so the cost is minimal. now that i have been able to install OpenSim on a stick (which is NOT the same as deploying a server) and that an install can simply be copied and works on another stick (so you don&#8217;t install it, just zip up the one install and unzip it onto another stick and it tadah!) i am thinking of making a default set of science sims with x number of accounts and zipping them up for others to use</p>
<p>for sure Linden could do this (even the stick version has <a href="http://opensimulator.org/wiki/Wifi" target="_blank">Diva&#8217;s wifi</a> account management interface to make account creation easy) and an upcoming generation would be exposed to Second Life!</p>
<p>i know i am being overly simplistic, but i am just one goofball with very little technical prowess (i am a geeklette!) and Linden Lab has far more capability to flesh this out (lol, if Microsoft buys them, they <strong>will</strong> make an ed version!) =D</p>
<div id="attachment_7061" class="wp-caption alignnone" style="width: 472px"><a href="http://dwellonit.taterunino.net/sl-statistical-charts-testing/" target="_blank"><img class="size-full wp-image-7061 " title="cbands-mo-0" src="http://iliveisl.com/wp-content/uploads/2010/10/cbands-mo-0.jpg" alt="© Tateru Nino" width="462" height="400" /></a><p class="wp-caption-text">© Tateru Nino</p></div>
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		<title>Linden Lab loses $100 million since July</title>
		<link>http://iliveisl.com/linden-lab-loses-100-million-since-july/</link>
		<comments>http://iliveisl.com/linden-lab-loses-100-million-since-july/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 01:31:59 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[sharespost]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=6549</guid>
		<description><![CDATA[i blogged about SharesPost back on July 19th and LL was valued at $345 million in the first week of July. then i checked in on that value in mid-August and they had dropped to $271 million now they are valued at $248 million, oof, that&#8217;s gotta hurt!]]></description>
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<p>i blogged about <a href="http://www.sharespost.com/" target="_blank">SharesPost</a> back on July 19th and LL was valued at <strong>$345 million</strong> in the first week of July. then i checked in on that value in mid-August and they had dropped to <strong>$271 million</strong></p>
<p>now they are valued at <strong>$248 million</strong>, oof, that&#8217;s gotta hurt!</p>
<p><a href="http://www.sharespost.com/companies/linden-lab" target="_blank"><img class="alignnone size-full wp-image-6550" title="sp09" src="http://iliveisl.com/wp-content/uploads/2010/09/sp09.gif" alt="" width="300" height="300" /></a></p>
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		<title>LL really is done with me!</title>
		<link>http://iliveisl.com/ll-really-is-done-with-me/</link>
		<comments>http://iliveisl.com/ll-really-is-done-with-me/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:30:02 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[Ener Hax]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://iliveisl.com/?p=5761</guid>
		<description><![CDATA[last week i mentioned that lots of old in-world stuff had been returned to me from Second Life (mainly from the sims sold last february and also from my dumpy little Linden home) i downgraded my membership back when Linden Lab fired a third of its work force and had to hassle with Live Chat [...]]]></description>
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<div class="wp-caption alignleft" style="width: 343px"><a title="yikes by iliveisl, on Flickr" href="http://www.flickr.com/photos/iliveisl/4841932269/" target="_blank"><img src="http://farm5.static.flickr.com/4148/4841932269_bfe850b474_o.jpg" alt="yikes" width="333" height="500" /></a><p class="wp-caption-text">go ahead and drop me, i have a hard head</p></div>
<p>last week i mentioned that lots of old in-world stuff had been returned to me from Second Life (mainly from the sims sold last february and also from my dumpy little Linden home)</p>
<p>i downgraded my membership back when Linden Lab fired a third of its work force and had to hassle with Live Chat to be able to downgrade (the website would not allow me to select &#8220;basic&#8221; and kept giving me an error)</p>
<p>once downgraded and once i had taken out any remaining Linden $, i removed my billing info =)</p>
<p>naturally, i thought everything was fine. i have not logged into SL for 5 months now</p>
<p>but just when i think SL can&#8217;t be any more douchie toward me . . .</p>
<blockquote><p><em>This email is notification that we were unable to bill your Second Life account on July 28, 2010.</em></p></blockquote>
<p><em>If we are unable to collect the amount due within seven (7) days, your account will be suspended pending payment for an additional thirty (30) days.  During that time, you will not be able to log in to Second Life. Failure to resolve this billing issue by the end of the probation period may result in the cancellation of your account.</em></p>
<p>i think this is billing for land holdings from the Linden home which should have been removed from me when my account was downgraded but probably show as &#8220;peak land holdings&#8221;. seems like simple app logic in their billing software would go &#8220;has Linden home as part of premium membership = yes&#8221; and &#8220;account downgraded to basic &#8211; remove Linden home and land&#8221;</p>
<p>if LL wants to cancel me, go for it &#8211; like Lalo Telling <a href="http://lalotelling.blogspot.com/2010/07/crisis-what-crisis.html" target="_blank">wrote in this excellent post</a>:  &#8221;. . . or Ener Hax&#8217;s dissolution of her holdings last winter. After a while, it just stops making sense to keep paying for the privilege of being shat upon.&#8221;</p>
<p><strong>amen Lalo!</strong></p>
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		<title>the lab that cried wolf</title>
		<link>http://iliveisl.com/the-lab-that-cried-wolf/</link>
		<comments>http://iliveisl.com/the-lab-that-cried-wolf/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 06:14:43 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[philip rosedale]]></category>
		<category><![CDATA[the boy who cried wolf]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=5324</guid>
		<description><![CDATA[have you read Philip&#8217;s post yet? i know i am critical of the Lab and can rationalize this to myself however, i still hold out hope for Second Life to become better. not for the sake of the Lab, but for the residents. it&#8217;s a great virtual world filled with so many wonderfully creative people [...]]]></description>
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<p>have you read <a href="http://blogs.secondlife.com/community/features/blog/2010/07/16/update-on-strategy-and-call-for-in-world-meeting" target="_blank">Philip&#8217;s post</a> yet? i know i am critical of the Lab and can rationalize this to myself</p>
<p>however, i still hold out hope for Second Life to become better. not for the sake of the Lab, but for the residents. it&#8217;s a great virtual world filled with so many wonderfully creative people</p>
<blockquote><p>creation, imo, is the highest goal one can strive for in this mortal life</p></blockquote>
<p>and Second Life offers a way to create wonderful things that can be shared with 1000s of others. that, to me, is what makes Second Life awesome</p>
<p>okay, now on to my critical side . . .</p>
<p>there are only two points that make me go yawn and one is <em>&#8220;First on the list should be a  big attack on lag and crashes&#8221;</em></p>
<p>really??? this is still on the To Do list? LL is 10 years old and SL is 7, so how is this still the number one thing? it&#8217;s been the number one thing since at least 2006 but i guess it still gets praise. this reminds me of Jon Stewart on the Daily Show a few weeks back. he showed clips of Obama saying that <em>&#8220;we will reduce our dependency on foreign oil&#8221;</em>, then he showed clips of Bush Jr, Clinton, Bush Sr, Reagan, and Carter saying the exact same thing! in 30 years this has never been acted on and i guess it&#8217;s always a great sound bite</p>
<p>i don&#8217;t know techie stuff very much, but from what i remember in 2006 to what SL looks like in 2010, i don&#8217;t see many differences. i think water reflections and better skies came about in mid 2007 but to my eye, that&#8217;s all i see. no shadows, no higher poly counts</p>
<p>what is causing all this lag? is it not enough hardware for the number of users? concurrency records have not been broken in about the last two years, so it can&#8217;t be that. i don&#8217;t know, but it sure seems like seven years of development would have LL beyond lag and crashes</p>
<p>heck, Kaneva is thinking outside the prim with 3D apps that allow <em>&#8220;any developer to create their own 3D Applications and 3D social games . . . . opening the door for our community to add new games, like casual games, adventure, mystery, RPG, and puzzle games&#8221;</em>. and will be introducing &#8220;<em>pets, people, and animated moving objects created by the community. This new feature will allow users to create animated objects for the World of Kaneva. Our designers will be able to make their own 3d objects come alive and move around. These new creations can also be used by developers within their 3D Apps</em>&#8220;.</p>
<p>that&#8217;s an example of moving forward imo</p>
<p>the second thing was <em>&#8220;As a final note, I would note that we are not planning to change Second Life to exclude any categories of users.&#8221; </em>that seems true but i wish there was some way they could integrate the Teen Grid and maybe even allow kids under 13 in. Why? because this can be a great educational tool for teachers and parents</p>
<p>right now the K-12 craze is all about 3D projectors. the problem is that they are expensive, even at $500 because  replacement bulbs cost the same as the projector, and they need the goofy glasses, and teachers and students can&#8217;t create anything in it. this craze will die out in a few years</p>
<p>virtual worlds can offer a far less expensive solution which allow both teacher and student the ability to create. an entire school district could use one sim with the ed discount and have an immersive lab. it&#8217;s hard to claim that you are a great educational tool when you keep out the largest number of learners . . .</p>
<p>but i guess virtual bopping is more important (it certainly means a big market for Xcite! products)</p>
<p>i am glad that Philip is back at the helm, but fixing lag and making the viewer <em>2.oh_no</em> better are hardly the stuff creative dreams are made of. that&#8217;s like saying we need to make the roof stop leaking</p>
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		<title>stop crying and be happy</title>
		<link>http://iliveisl.com/stop-crying-and-be-happy/</link>
		<comments>http://iliveisl.com/stop-crying-and-be-happy/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 22:22:35 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[Ener Hax]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[Subquark Hax]]></category>
		<category><![CDATA[wagner james au]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4460</guid>
		<description><![CDATA[a few emails, some tweets, and a skype with subQuark helped me get centered (read: a firm but loving smack to the head) =D even though i don&#8217;t log into second life anymore, it is a big part of me. after all, i learned a great deal in my three years in it and carry [...]]]></description>
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<p>a few emails, some tweets, and a skype with subQuark helped me get centered (read: a firm but loving smack to the head) =D</p>
<p>even though i don&#8217;t log into second life anymore, it is a big part of me. after all, i learned a great deal in my three years in it and carry those skills into OpenSim. i also am grateful to Philip Rosedale for putting his passion out there and raising the venture capital to build this kooky thing. in reading Wagner James Au&#8217;s <em><a href="http://www.amazon.com/Making-Second-Life-Notes-World/dp/0061353205" target="_blank">The Making of Second Life</a></em> you see how it must have been tough to be taken seriously. i mean getting people to invest millions of dollars in 1999 on this???</p>
<p>it&#8217;s easy to think that it would be easy in hindsight because of the success Second Life has enjoyed</p>
<p>my perspective is kind of my perspective. i can&#8217;t truly place myself in other people&#8217;s shoes. i can empathize and try to understand, but i can never see the world as someone else does</p>
<p>three years ago, Second Life had this vibe that anything was possible. a lot of that was the media hype and, of course, the message Linden Lab was putting out &#8220;Your world. Your imagination.&#8221;</p>
<p>all the changes to Openspace pricing, adult issues, XStreetSL, the terms of service, and now the firings at the Lab <strong>conflict</strong> with what those of us that are a few years old, or older, came to think of Second Life &#8211; that it is a place to create in and be happy</p>
<blockquote><p>and that is a beautiful aspiration</p></blockquote>
<p>but . . . Linden Lab is a company and whether right or wrong, it can do what it likes. no doubt several people analyzed, scrutinized, bean countinized, and whatever else to come to the point they are at today</p>
<p>while it does matter what you think and it does affect decisions to some extent, Linden Lab will do what some group of people there think is best. at the end of the day, we are customers in their application. they can meet our expectations or we can change our expectations and we make the decision whether Second Life adds to our lives or takes away from our lives</p>
<p>i could no longer keep the iliveisl estate afloat and despite all my clamoring knew that it was up to me to continue to wallow in &#8220;holy crap, now what&#8221; or &#8220;time to move on&#8221;</p>
<p>nothing will make me feel better about so many Lindens being let go at once. i empathize with them and worry about how they will pay their bills, feed their families, and sleep at night</p>
<p>but . . . my concern for them won&#8217;t change much (both myself and subQuark will gladly write any Linden a LinkedIn recommendation and Pathfinder was clever about this &#8211; the day after he was let go he swung into action and offered to write a recommendation for anyone that wrote one for him &#8211; and he did not bs, subQuark wrote him one and he took the trouble to look up info about subbie like what conferences he spoke at and what he spoke about)</p>
<p>it is easy to be concerned about a lot of things in life &#8211; the oil spill, people canned at Linden, the world soccer cup, hunger in other countries, and so on. it&#8217;s easy to be critical and whine and moan</p>
<p>but concern does nothing except stress you out. if you really care, then you would do something that would make you be able to have an impact on those things that concern you</p>
<p>the image below is something that has helped guide me for the last 10 years that subQ told me about. it&#8217;s one of those things that just rang true at just the right time in my life</p>
<p><strong>the closer your circle of influence is to your circle of concern, the happier you will be</strong></p>
<p><em>namas te</em> =)</p>
<div class="wp-caption alignnone" style="width: 510px"><a title="beHappy_001 by iliveisl, on Flickr" href="http://www.flickr.com/photos/iliveisl/4691275965/" target="_blank"><img src="http://farm5.static.flickr.com/4046/4691275965_3c5971238c.jpg" alt="beHappy_001" width="500" height="266" /></a><p class="wp-caption-text">subbie is my zen master =D</p></div>
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		<title>Linden Lab&#8217;s lack of grace</title>
		<link>http://iliveisl.com/linden-labs-lack-of-grace/</link>
		<comments>http://iliveisl.com/linden-labs-lack-of-grace/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 05:10:19 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4450</guid>
		<description><![CDATA[it&#8217;s pretty sad when one pink-haired avatar and a lovable poutine eating subQuark beat out a multi-million dollar company on search engine crap i know i mentioned this a few posts back, but i am so mad at the firings at linden lab and the loss of massive talent and just want to scream i [...]]]></description>
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<p>it&#8217;s pretty sad when one pink-haired avatar and a lovable poutine eating subQuark beat out a multi-million dollar company on search engine crap</p>
<p>i know i mentioned this a few posts back, but i am so mad at the firings at linden lab and the loss of massive talent and just want to scream</p>
<p>i am the first to say that i don&#8217;t know that much, i am not very techie, and it&#8217;s all i can do to keep my hair on</p>
<p>just imagine the talent of many of the Lindens that were fired! much smarter people than me for sure</p>
<p>what i do have going for me is a great subQuark who watches my back and does the heavy lifting which allows me to follow my passion and be &#8220;real&#8221;, i wear my heart on my sleeve and am persistent and actually do care about others &#8211; maybe that&#8217;s why we rank higher than M Linden&#8217;s Second Life today</p>
<p>i believe that Philip cared and was a dreamer &#8211; after all, only a dreamer could come up with something like Second Life</p>
<p>i don&#8217;t know why he is so absent; maybe burned out, maybe forced out &#8211; but i also believe if he came back, second life would explode with renewed hope and clear away this ugly cloud created by the loss of such great talent</p>
<p>i knew George Linden and Blue Linden, they both came in-world to smooth out a real world clusterf*ck with me and did so graciously</p>
<p>i know Whump from twitter and he is a real person and very nice</p>
<p>t<strong>here is nothing gracious with what is happening right now at Linden Lab and it saddens me so deeply =(</strong></p>
<div id="attachment_4452" class="wp-caption alignnone" style="width: 566px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/booyah.gif" target="_blank"><img class="size-full wp-image-4452  " title="booyah" src="http://iliveisl.com/wp-content/uploads/2010/06/booyah.gif" alt="booyah" width="556" height="307" /></a><p class="wp-caption-text">just a stupid pic cuz we try to have a pic in every post . . .</p></div>
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		<title>Linden fires 30% of its employees</title>
		<link>http://iliveisl.com/linden-fires-30-of-its-employees/</link>
		<comments>http://iliveisl.com/linden-fires-30-of-its-employees/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 04:02:13 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4412</guid>
		<description><![CDATA[sheesh, i do live in my own little world. two days ago i wrote about the Linden Lab layoffs in Singapore, but i must have been really lost in making a coke machine in Reaction Grid to miss this news! Nickola posted a comment here and a quick search verified it! here is the Linden Lab press [...]]]></description>
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<p>sheesh, i do live in my own little world. two days ago i wrote about the Linden Lab layoffs in Singapore, but i must have been really lost in making a coke machine in Reaction Grid to miss this news! Nickola posted a comment here and a quick search verified it! here is the Linden Lab press release:</p>
<p><a href="http://www.redorbit.com/news/technology/1877569/linden_lab_restructures_to_generate_efficiencies_and_support_investment_in/index.html?source=r_technology" target="_blank">Linden Lab Restructures to Generate Efficiencies and Support Investment in New Platforms</a></p>
<p>they are firing 30% of the staff, so that is about 100 people! =(</p>
<p>let&#8217;s be honest with our words, these are not layoffs due to slow times, these are real people with families, homes, and dreams that are getting fired</p>
<p>holy crap!!! 30% is a lot because you know that the peeps left behind are gonna be picking up a lot of extra load</p>
<p><strong>this signals big budget issues with Linden Lab</strong></p>
<p><strong></strong>canning people helps you meet budget projections when you can&#8217;t meet them otherwise</p>
<p>wow, i am so shocked by this and it really makes me sad to think of some really wonderful people being let go. my first thought was to Torley because he is so visible, but many Lindens work behind the scenes to make Second Life what it is</p>
<p>wow, what else can be said?</p>
<p>good luck to all those being affected, both those leaving and those left behind</p>
<p><em>sidenote: i just downgraded my account to basic, it was up at month&#8217;s end, but maybe if lots of people do this, it will help send a signal that we care</em></p>
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		<title>subQuark on Linden Lab and Social Networking</title>
		<link>http://iliveisl.com/subquark-on-linden-lab-and-social-networking/</link>
		<comments>http://iliveisl.com/subquark-on-linden-lab-and-social-networking/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 04:03:48 +0000</pubDate>
		<dc:creator>subQuark</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[Ener Hax]]></category>
		<category><![CDATA[habbo hotel]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4366</guid>
		<description><![CDATA[Reading Ener&#8217;s recent post prompted me to chime in on Linden Lab, SEO, and social networking. Virtual Worlds are a tough go and rather niche-based. Look at Habbo Hotel; it started in 2000 and is squarely aimed at teenagers from 13 to 18. It has done very well in the last ten years with Wikipedia [...]]]></description>
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<p>Reading <a href="http://iliveisl.com/ener-leaves-second-life-and-it-all-goes-to-hell/" target="_blank">Ener&#8217;s recent post</a> prompted me to chime in on Linden Lab, SEO, and social networking.</p>
<p>Virtual Worlds are a tough go and rather niche-based. Look at Habbo Hotel; it started in 2000 and is squarely aimed at teenagers from 13 to 18. It has done very well in the last ten years with Wikipedia stating that 75,000 avatars are created daily. That is something Linden Lab would dearly love.</p>
<p>Why does Habbo do so well?</p>
<p>Their graphics are far cry from what Second Life offers. It&#8217;s an isometric world and many people see that as inferior. If eight million monthly visitors is inferior, then I hope to have an inferior endeavor soon! Clearly it is not the graphics that attract people (although, I am a fan of isometric graphics). They have their niche and serve that niche very well. They do one thing very well &#8211; cater to teenagers who want to socialize.</p>
<p>Linden Lab seems to still be trying to define their niche. Clearly they are not interested in the teenage demographic &#8211; the teen grid is much smaller than the main grid with about 200 sims (half educational, less than ten private sims, and the rest as mainland).</p>
<p>2009 was the &#8220;educational&#8221; year for Second Life and this year is focused on corporations (their Enterprise solution). Mark Kingdon, CEO of Linden Lab and known as M Linden, stated that his 2010 goals included being tied into more social networks and the purchase of Avatars United indicates that this is indeed a focus. I have not used Avatar United and can&#8217;t speculate on its effectiveness. It does not seem to add much value to Linden Lab at the moment because it does not tie into other social networks.</p>
<p>Effective SEO is incredibly simple. It does not take any self-appointed &#8220;social guru&#8221; or, my favourite, &#8220;social ninja&#8221; to do well online. A few simple guidelines go a very long way.</p>
<p>The first is to be <strong>consistent</strong> in as many places as possible. In this case, using the name &#8220;Ener Hax&#8221; was easy. First, it is a name (albeit an odd one) so it lends itself to being a domain, email address, gravatar, and being used to setup the numerous social networking accounts. Consistency in the words used as tags is also critical &#8211; from blog posts to Flickr pics.</p>
<p>The second guideline is to be <strong>persistent</strong>. Ener is far more OCD and manic than I am and easily blogs daily, adds Flickr pictures steadily, and tweets like a real bird.</p>
<p>Study after study show that two blog posts daily creates the most &#8220;online authority&#8221;. That does not mean that the author is an authority, it simply means that they have enough passion to cause them to take the time to blog twice daily and to establish a certain &#8220;online reach&#8221;. There are some exceptions to this, of course, with Guy Kawasaki coming to mind. One daily blog post is sufficient because of his topics and the caliber of his writing. Dooce.com is another who pulls in about $40,000 per month on one post daily, however, she does incredible photography which adds richness to her blog.</p>
<p>The third guideline is to <strong>experiment</strong>. Initially, iliveisl was the focus of the &#8220;strategy&#8221; for online awareness. This was setup to help iliveisl be found in Second Life as a desirable private estate.</p>
<p>Online presence, SEO, social networking, or whatever bs name we want to use, boils down to real people sitting at their computers, using mobile devices in the train or bus, wanting to connect with other people. Different groups gravitate to different social networks. Through some experimentation, you will find a mix that is easy for you to use and beneficial for the people you are reaching out to.</p>
<p>Even when researching a new <em>whatever</em> to buy, we tend to seek out reviews done by real people, to help us decide if that new <em>whatever</em> is the one for us.</p>
<p>Experimenting, for iliveisl, meant throwing lots of pasta on the wall. That included a Cafepress store (still there, but on the back burner for now), Flickr, YouTube, blip.tv, Yahoo and Google profiles, a Google Group, a Ning Network, Gravatar, Threadless Tees, Snorg Tees, LinkedIn, Yahoo 360, Blogger, WordPress.com, Urban Dictionary, and other networks.</p>
<p>Time sorted out what worked for Ener and that turned out to be blogging, Flickr, and Twitter (for me it&#8217;s video, conferences, and webinars).</p>
<p>This brings me to the last part of the trilogy &#8211; social networking.</p>
<p>Social networking has come to mean Facebook, Twitter, LinkedIn, blogs, and many other &#8220;networks&#8221;. It&#8217;s just a way to connect. Even if some of those connections are superficial and even a stranger helping you get more chickens in Farmville.</p>
<p>Social networking is part of what Second Life is missing, or at least falling a bit short in. Certainly, once in-world, you can connect very well and closely with others. I like that aspect very much &#8211; the closeness and trust you can feel for someone else, even as just avatars. In my experience it is more profound than anything in Twitter, LinkedIn, or Facebook.</p>
<blockquote><p>What is the ultimate secret for good social networking (thus good SEO)?</p></blockquote>
<p><strong>Actually caring.</strong> This is why Ener was able to boast that this blog has better SEO practices than secondlife.com (according to HubSpot). Ener answers all tweet replies, comments back on comments here, comments on other people&#8217;s blogs, and uses Google Alerts to try to acknowledge any other mentions. Ener even posted a response on a Swedish blog last week! (I have my own Google Alerts running as well!) ;)</p>
<p><strong>Social networking is meant to be social.</strong> Sounds stupid to say, but many companies, like Linden Lab see it as a marketing channel. It can be both! Ener really did try to get a peep out of M Linden in Twitter. And tried in a polite and respectful way for a month, including engaging on Twitter with Wallace Linden, the Conversation Manager for Linden Lab.</p>
<p>But no tweet.</p>
<p>My take on that (and I am highly biased toward Ener) is that Mark Kingdon is an incredibly rude person. When you have a customer like Ener Hax who had a real investment in Second Life in both money and time as a Mentor, plus the added bonus of a person that is going nuts online with how great Second Life is, you could at least get your minion (conversation manager) to pretend to be you and simply say <em>hello</em>. Losing Ener as an estate owner and now as a premium member is a shameful example of how Linden Lab feels about its customers. Don&#8217;t get me started on their inexcusable treatment of Jokay &#8211; as a fellow educator and eLearning speaker, I have a deep felt respect for the amount of work she does on her Education Wiki and for her conferences teaching teachers about the benefits of Second Life.</p>
<p>Let&#8217;s make social networking social &#8211; the rest will fall into place.</p>
<p>I read about a new service being offered that allows you to &#8220;analyze, listen, and engage&#8221; your social networking efforts. I am all for analysis, some of us like looking at the numbers and it helps guide others (even if they are stubborn pink-haired avatars) to use those channels that reach people in a more meaningful manner.</p>
<p>What I object to is the use of a tool to <em>listen and engage</em> with consumers. We all consume, just reading this blog is consumption &#8211; but do you really need a tool to listen and engage?</p>
<p>That is where Ener shines with all of this &#8211; by listening and &#8220;engaging&#8221;. You don&#8217;t need a tool for that. M Linden could have tweeted a hello to Ener quite easily.</p>
<p>If you are a company, you have the resources to listen and engage in Facebook and Twitter very easily. You can easily address 50 Facebook wall posts and 50 Twitter replies in less than 30 minutes. You don&#8217;t need software to do that. <strong>Log in and read!</strong></p>
<p>If you think you need software to listen to a real person and answer them, then you really don&#8217;t have an interest in that person as a human being, only as a consumer.</p>
<p>Ener has 20,000 Twitter followers because &#8211; surprise &#8211; the haxter understands that they are real people and talks to the ones that want to talk. That&#8217;s one avatar that does this just for fun.</p>
<p>Thanks for the prompt Ener, this was a nice break from writing curricula and science activities! See you in-world! =)</p>
<div id="attachment_3787" class="wp-caption alignnone" style="width: 604px"><a href="http://iliveisl.com/universal-avatar/" target="_blank"><img class="size-full wp-image-3787" title="habboEner" src="http://iliveisl.com/wp-content/uploads/2010/05/habboEner.jpg" alt="Habbo Hotel (from Ener's post on Universal Avatars)" width="594" height="396" /></a><p class="wp-caption-text">Habbo Hotel (from Ener&#39;s post on the need of a universal avatar)</p></div>
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		<title>Ener leaves Second Life and it all goes to hell</title>
		<link>http://iliveisl.com/ener-leaves-second-life-and-it-all-goes-to-hell/</link>
		<comments>http://iliveisl.com/ener-leaves-second-life-and-it-all-goes-to-hell/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 14:17:49 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4353</guid>
		<description><![CDATA[or so i would like to think. not really though. i kind of stumbled into Second Life thanks to subQuark and fell in love with being able to build things at first i was all &#8220;bah, this blows&#8221; because i was used to the graphics you can make in Blender 3D. i was all &#8220;eww, you [...]]]></description>
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<p>or so i would like to think. not really though. i kind of stumbled into Second Life thanks to subQuark and fell in love with being able to build things</p>
<p>at first i was all <em>&#8220;bah, this blows&#8221; </em>because i was used to the graphics you can make in Blender 3D. i was all <em>&#8220;eww, you can see the polys&#8221;</em> and <em>&#8220;how do you fine tune meshes&#8221;</em></p>
<p>but what Second Life was lacking in 3D detail, it more than made up for with being able to work with others. in Blender or Maya, you work alone. in virtual worlds you can work with people all over the world. on one big project, i was working with a lady in japan, a guy in spain, two people from england and we were creating a campus for a french university!</p>
<p>that, to me, is the strongest point of Second Life</p>
<p>so it made me sad to read this link forwarded by our own Nickola about the downsizing of Linden Lab</p>
<p><a href="http://www.massively.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/" target="_blank">http://www.massively.com/2010/06/07/linden-lab-laying-off-staff-closing-</a><a href="http://www.massively.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/" target="_blank">singapore</a><a href="http://www.massively.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/" target="_blank">-office/</a></p>
<p>it mentions the enterprise team being riffed and that is no surprise. paying $55K per year does not make sense if you are going to be firewalled. you can get better service and higher performance for that type of use by going OpenSim with Reaction Grid for $5000 a year!</p>
<p>Tateru also mentions that Linden Lab has been trying to get more visitors to their site. this is where i wag my finger at them and <strong>my only real complaint with Linden Lab</strong></p>
<p>they crap on their biggest evangelists rather than fostering them. look at Jokay. LL even told her that she had an awesome online resource. Jokay is the real deal. she has four sims isl and has helped 1000s of educators learn more about sl. but LL later dumped on her with a Take Down notice. nice eh?</p>
<p>so she expanded to Reaction Grid and now has like 4 sims on the public grid and a private 9 sim grid</p>
<p>of course, they lost me partly because of their lack of respect for subQuark. i was all nuts for promoting second life like a lot of people are. you can&#8217;t beat word of mouth advertising from real clients. and while i never expected any money or discount from LL, an occasional shout out would have been nice. i spent a month trying to get M Linden to just say hello to me on twitter</p>
<p>don&#8217;t get a twitter account unless you are going to talk to the little people. at the time, i was a $3K  month customer. that does not make me better than anyone else, but i would think i could get a<em> &#8220;hai, wazzup my biach&#8221;</em> or something?</p>
<p>to toot my own horn (subQ&#8217;s too, he set all this up) &#8211; having little people like me out there saying SL is great has value. this blog ranked higher than secondlife.com this morning. we scored a 99.1% in <a href="http://websitegrader.com" target="_blank">websitegrader</a><a href="http://websitegrader.com" target="_blank">.com</a> versus SL&#8217;s 98.4%. all that means is that LL has an opportunity to embrace the people that love it and get real value back</p>
<p>i loved being an SL Mentor. it was a volunteer thing, the only perks you got were to go to some islands that only Mentors could go to. but LL did away with that. i know there are always issues when you have 3000 volunteers, but you also get a lot of love back</p>
<p>it&#8217;s too bad that LL turned what used to basically be a lovefest for them into making many residents feel alienated, but they have to answer to making a profit and i guess if that means dumping on residents and laying off staff, so be it</p>
<p>my thoughts go to those that have been fired by Linden Lab =(</p>
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		<title>will Linden Lab shrivel up and croak</title>
		<link>http://iliveisl.com/will-linden-lab-shrivel-up-and-croak/</link>
		<comments>http://iliveisl.com/will-linden-lab-shrivel-up-and-croak/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 19:37:49 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4122</guid>
		<description><![CDATA[woohoo! croaking is what frogs do and i know because i am as froggy as they get =) i enjoy reading many blogs and one of those, who write very much from the heart, is Virtual 52 1/2 by Cristopher Lefavre. first, English is not his native tongue, so i can identify with him on writing [...]]]></description>
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<p>woohoo! croaking is what frogs do and i know because i am as froggy as they get =)</p>
<p>i enjoy reading many blogs and one of those, who write very much from the heart, is <a href="http://lefavre.blogspot.com" target="_blank">Virtual 52 1/2</a> by Cristopher Lefavre. first, English is not his native tongue, so i can identify with him on writing a blog in English. secondly, he is passionate about virtual worlds, and thirdly he does both Second Life and Reaction Grid where he has his own sim</p>
<p>it&#8217;s one thing to blog about virtual worlds, but it&#8217;s another when you have skin in the game by owning sims. it&#8217;s just a slightly different perspective. not better, not worse, just diff</p>
<p><a href="http://lefavre.blogspot.com/2010/04/just-some-time-off.html" target="_blank">he had mentioned</a> a past post where i had said</p>
<blockquote><p>because LL is shifting does not mean it is evil</p></blockquote>
<p>i was talking about their shift away from educators (it was a stated main focus for 2009), the firing of Pathfinder, the pooping on Jokay and her incredibly valuable ed wiki, and their new focus of business with their Enterprise solution</p>
<p>he added to this that comment above</p>
<blockquote><p>because competition grows in virtual worlds does not mean SL will not be able to compete in lots of areas.</p></blockquote>
<p>which i wholeheartedly agree with (and as i often do, i chided in with a comment that then becomes this post!) =p</p>
<p>Linden Lab is a big company that is worth millions. to get to that size means lots of decisions, many of which seem wacky to us. but <strong>they do have a mission</strong>, they do employ like 300 people, and are the &#8220;real deal&#8221; (meaning employees, brick and mortar office, hardware, etc &#8211; see brick and mortar pics below)</p>
<p>it is easy for me to complain and whine and say i know better, but i don&#8217;t (snap! there go my plans for world domination &#8211; Planet Ener had a nice ring to it) =D</p>
<p>if i actually did know better, then their would be &#8220;Poutine Life&#8221; or &#8220;Ener Land&#8221; or something that was bigger and better than Second Life and i would be a zillionaire hanging out with Lady Gaga</p>
<p>so it&#8217;s good to dissent and offer constructive criticism and LL does hear some of it and act on it, but without being the head of Linden Lab and seeing their business course from their perspective &#8211; <em>what the heck do i or anyone else know?</em> (shoot, another blow &#8211; i thought i knew it all, another wrinkle in my world domination plan, ugh) =D</p>
<p>it&#8217;s all just feedback and no one actually knows better, they (me too) just like to moan and groan and pick</p>
<p>so unless you are an actual company bigger and more successful than Linden Lab, your (mine too) words are merely words (regardless of how eloquent or elementary)</p>
<p>actions speak the loudest and LL will likely survive and <strong>find their niche</strong></p>
<p>even though virtual worlds are a decade old, they are still relatively young and have some significant hurdles to overcome before being mainstream</p>
<p>as much as i like to love to hate sl (i don&#8217;t really hate it at all) it&#8217;s pretty darn good</p>
<p>competition is coming and OpenSim is growing fast, <strong>but it still is not as good as Second Life</strong> for most people</p>
<div id="attachment_4126" class="wp-caption alignnone" style="width: 658px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/IMG_01.jpg" target="_blank"><img class="size-full wp-image-4126  " title="IMG_01" src="http://iliveisl.com/wp-content/uploads/2010/06/IMG_01.jpg" alt="linden lab on battery street" width="648" height="416" /></a><p class="wp-caption-text">linden lab on battery street</p></div>
<div id="attachment_4127" class="wp-caption alignnone" style="width: 658px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/IMG_02.jpg" target="_blank"><img class="size-full wp-image-4127  " title="IMG_02" src="http://iliveisl.com/wp-content/uploads/2010/06/IMG_02.jpg" alt="used to be a manufacturing building" width="648" height="416" /></a><p class="wp-caption-text">used to be a manufacturing building</p></div>
<div id="attachment_4128" class="wp-caption alignnone" style="width: 658px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/IMG_03.jpg" target="_blank"><img class="size-full wp-image-4128  " title="IMG_03" src="http://iliveisl.com/wp-content/uploads/2010/06/IMG_03.jpg" alt="someone's eyeball in a hand" width="648" height="416" /></a><p class="wp-caption-text">someone&#39;s eyeball in a hand</p></div>
<div id="attachment_4129" class="wp-caption alignnone" style="width: 658px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/IMG_04.jpg" target="_blank"><img class="size-full wp-image-4129 " title="IMG_04" src="http://iliveisl.com/wp-content/uploads/2010/06/IMG_04.jpg" alt="the lobby &amp; wall of avatars" width="648" height="419" /></a><p class="wp-caption-text">the lobby &amp; wall of avatars</p></div>
<div id="attachment_4130" class="wp-caption alignnone" style="width: 658px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/IMG_05.jpg" target="_blank"><img class="size-full wp-image-4130    " title="IMG_05" src="http://iliveisl.com/wp-content/uploads/2010/06/IMG_05.jpg" alt="very hard to reach wall of peeps" width="648" height="500" /></a><p class="wp-caption-text">very hard to reach wall of peeps</p></div>
<div id="attachment_4125" class="wp-caption alignnone" style="width: 658px"><a href="http://iliveisl.com/wp-content/uploads/2010/06/IMG_06.jpg" target="_blank"><img class="size-full wp-image-4125   " title="IMG_06" src="http://iliveisl.com/wp-content/uploads/2010/06/IMG_06.jpg" alt="some short frogs have to tippy toe to reach" width="648" height="416" /></a><p class="wp-caption-text">some short frogs have to tippy toe to reach</p></div>
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		<title>improved SL experience</title>
		<link>http://iliveisl.com/improved-sl-experience/</link>
		<comments>http://iliveisl.com/improved-sl-experience/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 04:12:40 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[reaction grid]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=3368</guid>
		<description><![CDATA[brinda Allen (she has a nice blog btw) commented on the iliveisl blog post about what a membership is worth and brought up an interesting perspective. it&#8217;s probably obvious to many, but it was a different thought to me. basically (i think) what brinda was saying is that you can&#8217;t gauge what Linden Lab is working on [...]]]></description>
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<p>brinda Allen (she has a <a href="http://brinda-benares.blogspot.com/" target="_blank">nice blog</a> btw) commented on the iliveisl blog post about what a membership is worth and brought up an interesting perspective. it&#8217;s probably obvious to many, but it was a different thought to me. basically (i think) what brinda was saying is that you can&#8217;t gauge what Linden Lab is working on as far as performance goes. oh sure, viewer releases do address specific bugs and introduce new features, like the internet on a prim thing, but what about other areas?</p>
<p>as i said before, i don&#8217;t see a big diff in performance today compared to three years ago</p>
<p><strong>sim crossings still suck hard</strong></p>
<p><strong> </strong>i much prefer the way they work in <a href="http://reactiongrid.com" target="_blank">Reaction Grid</a>. you hit the sim border and bump against it till you can cross over. so you don&#8217;t end up way far away and i have yet to ever fail at a sim crossing (now it&#8217;s hard to judge because subQuark has 16 private sims and there are only 5 of us working on it and it&#8217;s not loaded with scripts)</p>
<p>i did see some nice changes in SL  like being able to link further prims together, but i have not seen any performance gains in three years that made me go <em>&#8220;wow&#8221;</em>. or even any significant changes that made me notice much. i am sure that zillions of little bugs have been fixed, but those were bugs</p>
<p>i know that it&#8217;s all still pretty new and all you have to do is look at OpenSim which is still in Beta</p>
<p>BUT . . . Linden Lab has like 300 paid employees to work on the overall experience (i know it&#8217;s not all developers, but still, 300 is a lot!). when i think of that and then that there are only 3 people running Reaction Grid, suddenly it seems that SL is severely lacking in being that much better</p>
<p>now Second Life is better in many ways over OpenSim, but when you take into account 300 versus 3 employees and $295 versus $25 for a sim, well the diff in performance and features is not directly proportional. second life is good, but it&#8217;s not 100 times or even 10 times better. and remember that OpenSim is mainly worked on by volunteers and that anything OpenSim does can be used by Linden Lab (personally, i think the performance in reaction grid is better and i don&#8217;t care about no in-world money and i like that it can be used by little kids in school) =)</p>
<p>the internet on a prim has been in the works in both for a while now and OpenSim already has some of the things working that LL has talked about, like facebook login into a grid. and Kyle at Reaction Grid should have a very nice mobile client out this year</p>
<p>so back to what brinda was saying &#8211; you can&#8217;t really tell what LL is doing as far as behind-the-scenes hardware and so on (thus the phrase behind-the-scenes!). when LL was ramping up to launch Second Life, the cash expenditure must have been huge! buying hundreds of servers, setting up all the logistical parts, hiring new employees, and so on (is that called burn rate? the spending rate of the $$$)</p>
<p>since LL is private, they don&#8217;t need to disclose this info</p>
<div class="wp-caption alignleft" style="width: 180px"><a title="nonAdultEner by iliveisl, on Flickr" href="http://www.flickr.com/photos/iliveisl/4410325114/" target="_blank"><img src="http://farm3.static.flickr.com/2701/4410325114_a78afe4036_m.jpg" alt="nonAdultEner" width="170" height="240" /></a><p class="wp-caption-text">non-adult Ener</p></div>
<p>so are they still investing at a similar rate into the things that will improve performance? or are they doing things that are highly visible, like the website redesign, which has no impact on existing residents and in-world performance? (and evidently, they think only white women are the worthwhile demographic!)</p>
<p>during this past year, it&#8217;s easy to justify trying to survive and LL has been expending money on the website redesign and in buying XStreetSOL<br />
(i am so sophomoric! SOL!!!)  =p</p>
<p>doing the Linden Homes seems like a lateral type thing. it doesn&#8217;t help in-world performance and since i can&#8217;t seem to ever hit my home sim, i am kind of assuming that the overall experience may be pretty sketchy (read: FAIL)</p>
<p>oh, and it cost LL some serious paper when they put the Adult policy in place. what a support nightmare that must have been in moving all those people!</p>
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		<title>what is a premium membership worth</title>
		<link>http://iliveisl.com/what-is-a-premium-membership-worth/</link>
		<comments>http://iliveisl.com/what-is-a-premium-membership-worth/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 03:14:17 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[Ener Hax]]></category>
		<category><![CDATA[jokay]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/what-is-a-premium-membership-worth/</guid>
		<description><![CDATA[i know what you get as a premium second life member &#8211; a Linden Home (my home sim seems to be gone? have not been able to hit it the last 3 times i logged in), the right to put in a support ticket (lol eh? the right to point out a bug!), and the right [...]]]></description>
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<p>i know what you get as a premium second life member &#8211; a Linden Home (my home sim seems to be gone? have not been able to hit it the last 3 times i logged in), the right to put in a support ticket (lol eh? the right to point out a bug!), and the right to &#8220;own&#8221; land (oops, forgot &#8211; and a $300L weekly allowance)</p>
<blockquote><p>BUT . . . what is a premium member worth to Linden Lab?</p></blockquote>
<p>you know my opinion, i don&#8217;t think Linden really gives a rat&#8217;s butt about anyone except corporations. i mean i never could get M Linden to just tweet a hello. twitter is made for casual convo, so don&#8217;t get an account if you don&#8217;t intend to chat with peeps! derr</p>
<p>and Linden Lab doesn&#8217;t seem to care about people that are hefty subscribers and spread the good word. when we first started, and up until the openspace debacle, all we did was talk about how second life was the best thing since sliced bread. and that meant loads of flickr pics (about 5,000 of only sl, all tagged with second life). and with as many as 19 sims, we were bigger than the 2.4 of the average estate. but even with a near $3k monthly subscription, neither me or subbie got as much as a <em>&#8220;hey there&#8221;</em></p>
<p>and how about peeps like Jokay? 4 sims and tons of resources online for educators and she has probably introduced second life to a few thousand people! anyone in education and second life knows about Jokay. and Linden Lab treated her like dirt cuz she had the incredible <a href="http://jokaydia.com/2009/10/02/trademarks-and-the-sleducation-wiki/" target="_blank">SLeducation wiki</a>! LL had even praised her work in the past (she is soo much more gracious than i am &#8211; omg, i would so go off on them &#8211; but i am typically more french than canadian, so being all whiny and a pia is just my nature &#8211; don&#8217;t hate me cuz i&#8217;m cranky!)  =D</p>
<p>well anyway, that&#8217;s old news and i have beaten that poor dead horse into dust with my rants (sorry &#8211; i kinda get the rage over the Jokay thing more than over our dealio)</p>
<p><strong>so what is a membership worth to Linden Lab? </strong></p>
<p>lots of talk about the first hour experience, but did doing away with the Mentors and making orientation island easier really help with that? i imagine that simplifying orientation island reduced the number of support calls and dumping the mentors allowed for Linden employees to be tasked with other duties rather than helping guide us</p>
<p>Prokofy made a good point about viewer 2.0 in that it keeps pushing the graphic requirements of sl. now i understand very well that sl will continue to be a power hungry app, it is real-time 3D rendering. i know from my Blender 3D work that rendering is always heavy for any cpu and vid card. and Linden needs to keep amping up what sl offers in order to stay competitive</p>
<p>but i simple do not see a big diff in my graphics from when i first started 3 years ago (my uber top secret alt for corporate work has a january rez date, but she doesn&#8217;t get any cake &#8211; <em>&#8220;shut up! get back in your hole, slave&#8221;</em> &#8211; woof, i may have serious issues when my avatar has an avatar!)  =D</p>
<p>so for all the work Linden Lab says they do for that first hour experience, do you see a diff?</p>
<p>is it any better than when you had to squish rats on the orientation island with a segway?</p>
<p>maybe i am missing the obvious here . . . what are you worth to LL?</p>
<div id="attachment_3362" class="wp-caption alignleft" style="width: 407px"><a href="http://iliveisl.com/wp-content/uploads/2010/03/whoa.gif"><img class="size-full wp-image-3362" title="whoa" src="http://iliveisl.com/wp-content/uploads/2010/03/whoa.gif" alt="" width="397" height="450" /></a><p class="wp-caption-text">from paying LL $100 USD every day for 2 years to this . . . </p></div>
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		<title>LL running 8 regions to a sim?</title>
		<link>http://iliveisl.com/ll-running-8-regions-to-a-sim/</link>
		<comments>http://iliveisl.com/ll-running-8-regions-to-a-sim/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 00:16:46 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/ll-running-8-regions-to-a-sim/</guid>
		<description><![CDATA[maybe someone can explain this to me and other blog readers what this means: Mainland Simulators now running 8 full regions it seems as if LL is doubling up regions? i always thought one full region ran on one core of the server? so 4 regions to a chip? but that post seems to say [...]]]></description>
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<p>maybe someone can explain this to me and other blog readers what this means: <a href="http://www.sluniverse.com/php/vb/general-sl-discussion/40920-mainland-simulators-now-running-8-a.html" target="_blank">Mainland Simulators now running 8 full regions</a></p>
<p>it seems as if LL is doubling up regions? i always thought one full region ran on one core of the server? so 4 regions to a chip?</p>
<p>but that post seems to say there are double that amount? i am not techy at all but would love to learn more about this. like in Reaction Grid, they balance out load somehow so that machines are never sitting idle. for LL that is prob not easy to do because of their investment in hardware (i imagine any hardware changes are really expensive decisions)</p>
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		<title>call me old-fashioned (about virtyual wo&#8230;</title>
		<link>http://iliveisl.com/call-me-old-fashioned-about-virtyual-wo/</link>
		<comments>http://iliveisl.com/call-me-old-fashioned-about-virtyual-wo/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 03:56:28 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[linden lab]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/call-me-old-fashioned-about-virtyual-wo/</guid>
		<description><![CDATA[call me old-fashioned (about virtual worlds) but when i see the write up on the new chief financial officer for Linden Lab, i would so love to see something in there like &#8220;i love what virtual worlds can be and find them engrossing&#8221;. i dunno, something to say that the dude thinks Second Life is [...]]]></description>
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<p>call me old-fashioned (about virtual worlds) but when i see the write up on the new chief financial officer for Linden Lab, i would so love to see something in there like <em>&#8220;i love what virtual worlds can be and find them engrossing&#8221;</em>. i dunno, something to say that the dude thinks Second Life is cool and &#8220;gets it&#8221;</p>
<p>http://www.prnewswire.com/news-releases/linden-lab-appoints-komin-chief-financial-officer-82066907.html</p>
<p>give it a read, maybe my knee jerk (or just jerk) reaction is out of line &#8211; just seems like another corporate executive</p>
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		<title>Linden Lab hates to say thank you</title>
		<link>http://iliveisl.com/linden-lab-hates-to-say-thank-you/</link>
		<comments>http://iliveisl.com/linden-lab-hates-to-say-thank-you/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 22:54:57 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[reaction grid]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[jokay]]></category>
		<category><![CDATA[lexie linden]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[mentors]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2655</guid>
		<description><![CDATA[you know, we have been back in forth in how we feel about Linden Labs &#8211; sometimes we go on about how awesome they are and sometimes we think they blow o_O well, typically when we think they blow is after they have done something that has pissed off peeps &#8211; the openspace thing, the [...]]]></description>
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<p>you know, we have been back in forth in how we feel about Linden Labs &#8211; sometimes we go on about how awesome they are and sometimes we think they blow o_O</p>
<p>well, typically when we think they blow is after they have done something that has pissed off peeps &#8211; the openspace thing, the way they ignored subQuark&#8217;s question on LL props in a textbook, the Adult policy, the XStreetSOL dealio, the <a href="http://jokaydia.com/2009/10/02/trademarks-and-the-sleducation-wiki/" target="_blank">Jokay takedown</a> notice fiasco (that has to be the most stoopid thing Linden Lab ever did<strong>*</strong>), and now the end of the Second Life Mentor programme =(</p>
<p>it boggles the mind why you would want to do away with 3,000 volunteers that spend hours a week helping n00bs? but anyway this<em> &#8220;gripe&#8221;</em> today is not so much with dumping the mentors but in the way they handle it. it&#8217;s another example of <strong>Linden Lab just being out of touch</strong> with the humans behind the avatars</p>
<p>here is a notice to us mentors:</p>
<blockquote><p><em>Group Notice From: Lexie Linden</em></p>
<p><em>Hi Mentors<br />
Please remember to pick up any items you own from SLVEC, SLVI&#8217;s and Volunteer HQ in Tenera by Dec 10th.  Thank you!</em></p></blockquote>
<p>wow, very straightforward. so is it really that hard to let a little bit of decency and appreciation come out? i mean come on, one sentence would have made this a much nicer message:</p>
<blockquote><p><em>Hi Mentors<br />
<strong>Together we have done so much good for so many new people and we appreciate all your selfless efforts to make Second Life the best.</strong><br />
Please remember to pick up any items you own from SLVEC, SLVI&#8217;s and Volunteer HQ in Tenera by Dec 10th.  Thank you!</em></p></blockquote>
<p>is it that hard for Lexie or anyone at Linden Lab to show some gratitude? sheesh, just write <em>&#8220;don&#8217;t let the door hit your ass on the way out with your crap&#8221;</em></p>
<p>holy cow, get a soul and treat people as humans that have hearts!</p>
<p>speaking of such, thank you all for helping make this blog so popular and enjoyable to write (even the moaning and groaning rants) and thank you for making the <a href="http://twitter.com/iliveisl" target="_blank">iliveisl twitter</a> kick royal butt! it had a twitter grade of 99.8% last week (wish my school grades had been like that!). and thank you all the facebook peeps that have <a href="http://facebook.com/enerhax" target="_blank">friended me</a> (like 3400 peeps) =)</p>
<p>the neat thing about both twitter and facebook is that many of you i do know and i have made new friends from both that i would have never met otherwise \o/</p>
<p>my life is richer from all of you and i have much gratitude for that and do not take your time for granted, thank you (<em>now don&#8217;t let the door smack your ass on the way out! beat it!</em>)  =D</p>
<div class="wp-caption alignnone" style="width: 510px"><a title="infinitas_004 by iliveisl, on Flickr" href="http://www.flickr.com/photos/iliveisl/2273561110/" target="_blank"><img src="http://farm3.static.flickr.com/2059/2273561110_bc6c86e4ce.jpg" alt="infinitas_004" width="500" height="382" /></a><p class="wp-caption-text">a free build i did for a Deaf group isl</p></div>
<p><strong>*</strong> &#8211; the takedown thing is an interesting example that peers into the work culture at Linden Lab. clearly there is no corporate mantra dealing with respecting their users &#8211; you and me as residents. it&#8217;s easy to say <em>&#8220;the legal department . . .&#8221;</em> as M Linden pointed out in his public apology to Jokay (where he defended the actions of Linden Lab more than just being humble). but that legal department is still made of people that work for Linden Lab. those people should, presumably, have some common sense that can see the diff between Jokay&#8217;s educational efforts and some website that clearly hurts the SL brand name.  it&#8217;s easy to see from Jokay&#8217;s site that her efforts have spread the word that SL as a great tool for educators and that she never pretended to be an official part of Linden Labs</p>
<p>as a result of Jokay&#8217;s event, many people have started moving to <a href="http://reactiongrid.com" target="_blank">Reaction Grid</a>. it&#8217;s perfect for education, in fact it is far better (see subQuark&#8217;s latest <a href="http://subquark.wordpress.com" target="_blank">blog posts</a> talking about why it works well for eLearning). our very own subQuark has 4 sims there, sims that he wanted to setup in Second Life last year, but after the horrible lack of follow-up by Linden decided to place on hold (just as well, $1180 vs. $75? that&#8217;s an easy decision, especially with better performance)</p>
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		<title>did you see the new free land thing from Linden</title>
		<link>http://iliveisl.com/did-you-see-the-new-free-land-thing-from-linden/</link>
		<comments>http://iliveisl.com/did-you-see-the-new-free-land-thing-from-linden/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 19:39:04 +0000</pubDate>
		<dc:creator>Ener Hax</dc:creator>
				<category><![CDATA[enercity]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[Ener Hax]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[xstreetsl]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2635</guid>
		<description><![CDATA[now don&#8217;t get all excited but you know how you can have 512 square metres of land without a monthly tier right? as a premium member, you can own 512 sm of mainland and it does not cost you anything. and , i think, you can still donate 512 to a group and then get [...]]]></description>
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<p>now don&#8217;t get all excited but you know how you can have 512 square metres of land without a monthly tier right? as a premium member, you can own 512 sm of mainland and it does not cost you anything. and , i think, you can still donate 512 to a group and then get another 512 and still be tier free (you pay one month if you have the 1,024 for even one minute</p>
<p>but, the problem is that you still have to buy the land though.  when Bay City was opened a year ago, 512 sm parcels were going for like $600 USD!!!  O_o</p>
<p>but land sales have been slumping this last year for private estates and mainland. so Jack Linden announced yesterday about a <a href="https://blogs.secondlife.com/community/land/blog/2009/12/04/home-is-where-you-hang-your-avatars-hat" target="_blank">test programme</a> for free Linden homes</p>
<p>disclaimer: i don&#8217;t like Jack Linden, he really pooched the<a href="http://iliveisl.com" target="_blank"> iliveisl</a> estate last year with the OpenSpace thing. but Linden Lab is trying to keep Second Life going and making decisions that sometimes work, but othertimes piss peeps off (like the X Street<strong>SOL</strong> dealio now &#8211; lol, get it? X Street Sh!t Out of Luck &#8211; derr)  =p</p>
<p>okay with that off my tiny chest, this land thing is probably a good thing. Linden Lab is obviously concerned with the success of Second Life and at the moment, you really don&#8217;t get many perks for being a premium member.  if you decide to go premium, do the annual deal, it&#8217;s USD$72 but that means only USD$6 a month and you get L$1,290 back so if you convert at 260 per dollar you get about USD$4.50 back meaning that -</p>
<blockquote><p><em><strong>it&#8217;s only about USD$1.50 a month to be a premium member</strong></em></p></blockquote>
<p>that&#8217;s pretty economical for any membership thing. but the only thing that gets you isl is the ability to own mainland.  if you go to a private estate, you don&#8217;t need to have a premium membership</p>
<p>so this freebie Linden home thing may entice people to have some mainland.  i know i would, even though we have 12 sims. just a little place, well it has to be little, you only have 117 prims. but if you know me, 117 is more than enough to make a home (lol, probably a bunker!!!)</p>
<p>so why do i think that&#8217;s good for sl? won&#8217;t it compete with land that we sell? not really, these are very small parcels, 512 sm with 117 prims is really tiny. but it will help new people learn about land, things like setting up music or a TV, even how to rez stuff out.  it&#8217;s easy to forget how hard sl was when you first started.  well it was for me, lol, my first home got a blank texture applied to the whole thing &#8211; windows too!  i had no idea about editing builds, i just applied a texture to the entire build!</p>
<p>how things have changed! i have built several large scale projects for universities and corporations and have learned alot with the estate (we had 18 sims at one time, 12 were openspace)</p>
<p>if this Linden home land program works, it may help with membership, which helps make Second Life more healthy by getting more paid subscriptions and it may also help by creating greater demand for people that make homes and furniture (better be low prim eh?)</p>
<p>my only concern is that with it only costing about a dollar and a half, why wouldn&#8217;t a private estate owner get a bunch of paid alt accounts and set up ads for &#8220;real&#8221; land? could get really ugly out there with ads all over the place.  $1.50 is cheap advertising</p>
<div class="wp-caption alignnone" style="width: 510px"><a title="Petite Shelter_029 by iliveisl, on Flickr" href="http://www.flickr.com/photos/iliveisl/3629648344/" target="_blank"><img src="http://farm4.static.flickr.com/3383/3629648344_6f18cf6d91.jpg" alt="Petite Shelter_029" width="500" height="298" /></a><p class="wp-caption-text">Enercity petite fallout shelter</p></div>
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