ever walk around and hit things you don’t see? not transparent prims or the occasional ghost prim (those usually leave in a day or two, but sometimes require a region restart), but just some invisible thing blocking your way? sometimes that can be from a cut or hollowed prim. i use 0.99 hollowed things a lot for [...]
archive for the ‘lag’ tag
the lab that cried wolf
have you read Philip’s post yet? i know i am critical of the Lab and can rationalize this to myself however, i still hold out hope for Second Life to become better. not for the sake of the Lab, but for the residents. it’s a great virtual world filled with so many wonderfully creative people [...]
Zoom Zoom !
(tips I’ve compiled from various sources. some you know. some you may not. some are debatable… so please don’t throw virtual tomatoes, just post any corrections/clarifications in your comments!) Speed up your Client (your computer): Lower your Draw Distance. I keep mine on 96m or 128m unless I’m doing landscape photography or want to see [...]
better SL performance in crowded places
wow! “learn something new everyday” is certainly true for me today! i can’t wait to try this out in-world! okay, so when you get a lot of avatars together what do you get? anyone? LAG. LAG. LAG. bah, right? need to get a new PC right? need to clear your cache and drink a glass [...]
anatomy of lag
lag is often misunderstood. the simplest things like textures can make big impacts. last week we were chatting with two land owners on the same sim who were experiencing very different performance. similar machines but one was getting 35 frames per second and he other 15 the laggier spot had all sorts of textures, transparencies, [...]








