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archive for the ‘lag’ tag

bounding boxes, no not bondage boxes

7 comments

ever walk around and hit things you don’t see? not transparent prims or the occasional ghost prim (those usually leave in a day or two, but sometimes require a region restart), but just some invisible thing blocking your way? sometimes that can be from a cut or hollowed prim. i use 0.99 hollowed things a lot for [...]

written by Ener Hax

August 1st, 2010 at 4:36 pm

posted in virtual worlds

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the lab that cried wolf

8 comments

have you read Philip’s post yet? i know i am critical of the Lab and can rationalize this to myself however, i still hold out hope for Second Life to become better. not for the sake of the Lab, but for the residents. it’s a great virtual world filled with so many wonderfully creative people [...]

written by Ener Hax

July 18th, 2010 at 1:14 am

Zoom Zoom !

8 comments

(tips I’ve compiled from various sources.  some you know.  some you may not.  some are debatable… so please don’t throw virtual tomatoes, just post any corrections/clarifications in your comments!) Speed up your Client (your computer): Lower your Draw Distance.  I keep mine on 96m or 128m unless I’m doing landscape photography or want to see [...]

written by DreamWalker

April 6th, 2010 at 2:58 am

better SL performance in crowded places

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wow! “learn something new everyday” is certainly true for me today! i can’t wait to try this out in-world! okay, so when you get a lot of avatars together what do you get? anyone? LAG. LAG. LAG. bah, right? need to get a new PC right? need to clear your cache and drink a glass [...]

written by Ener Hax

December 16th, 2009 at 12:27 am

anatomy of lag

one comment

lag is often misunderstood. the simplest things like textures can make big impacts. last week we were chatting with two land owners on the same sim who were experiencing very different performance. similar machines but one was getting 35 frames per second and he other 15 the laggier spot had all sorts of textures, transparencies, [...]

written by Ener Hax

July 26th, 2009 at 12:33 pm

posted in second life

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