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archive for the ‘hax nuit’ tag

Hax Nuit inspires

9 comments

Hax Nuit is the inspiration for subQuark’s Zombalamba game. it’s a board game we’re working on and making a non-computer thing is a refreshing change of pace (and a nice break from relentless InDesign typesetting, ugh) but how friggin’ cool is what Graham Mills is doing with Hax Nuit!?! this is paraphrased from him from […]

written by Ener Hax

February 14th, 2014 at 8:38 am

posted in virtual worlds

tagged with ,

Hax Nuit now free to all!

11 comments

i read Guy Kawasaki’s book APE which is about book self-publication. it’s an excellent and easy read. it has loads of real examples on how to do it all. if you’ve ever thought of writing a book, i highly recommend APE apart from teaching me more about publishing, it changed my perspective on my OpenSim […]

written by Ener Hax

February 13th, 2014 at 8:08 am

posted in freebies,OpenSim

tagged with

trashing up Hax Nuit

8 comments

slowly but surely, i add little by little to give Hax Nuit a run down look Hax Nuit has become my stress reliever project – there’s no deadline and no one to impress, it’s just an easy creative outlet (3D doodling) i haven’t done much in OpenSim for the last several months so it was […]

written by Ener Hax

September 14th, 2013 at 5:32 pm

posted in OpenSim

tagged with

adding “decals” to your builds

10 comments

a nice thing about OpenSim is the freedom from the 15,000 prim limit set in Second Life. that doesn’t mean that you can go nuts with prims, they still have overhead, but the 10 year old SL 15k limit is outdated with the advances in both hardware and the application itself. OpenSim has become very […]

written by Ener Hax

May 26th, 2013 at 12:22 pm

posted in OpenSim

tagged with

Hax Nuit – should the items be on the map?

4 comments

since Hax Nuit – Hackers Sleepless City went public on december 16th last year, it has seen a total of 29 hours and 14 minutes of traffic (not counting my own time) that’s not a lot by Second Life standards but it is still an average of 13 minutes per day that someone is spending […]

written by Ener Hax

April 28th, 2013 at 1:37 pm

posted in OpenSim,virtual worlds

tagged with

storyline NPCs coming to Hax Nuit

8 comments

there are so many ways to be creative in OpenSim – from making objects, scripting, coordinating events, and even tweaking the OpenSim code itself =) my creativity is limited to prim-based building and virtually no scripting but there are times when i wish my creative toolbox was larger. one of those times is for Hax […]

written by Ener Hax

January 18th, 2013 at 8:45 pm

posted in OpenSim,virtual worlds

tagged with

5 hours of visitors to Hax Nuit in its first week

21 comments

well, it’s 99% done and thank you to the 20 people who have checked it out so far (over 5 combined hours) and given me some feedback =) Hax Nuit has been live on Kitely for a week now and apart from blabbing here, it’s also been mentioned in Google+ with pics by Gaga (thanks) =) it […]

written by Ener Hax

January 7th, 2013 at 6:57 am

posted in OpenSim

tagged with

Hax Nuit maze bird’s eye views

6 comments

the Hax Nuit shop-level mazes are classic mazes with one entrance and one exit. a few are two level and some are harder than others i loaded up a backup OAR from Kitely onto Sim-on-a-Stick and deleted all the apartments in order to get the maze images each maze image shows its corresponding building number […]

written by Ener Hax

January 5th, 2013 at 11:36 am

posted in OpenSim

tagged with ,

three underground maps – which is better?

5 comments

trying to see what map style is easiest to use, here are three maps of Hax Nuit’s underground (top one is from yesterday) the first is labelled and uses the sun’s shading to show the tunnels, the second is minimally labelled and highlights the paths, and the third is a combo of both is any […]

written by Ener Hax

January 4th, 2013 at 11:43 am

posted in OpenSim,virtual worlds

tagged with

exploration game – 黑客不夜城 – Hackers Sleepless City

18 comments

let’s start with the back story and then two suggested ways to use this region Hackers Sleepless City, referred to as Hax Nuit by some, was a largely unregulated densely populated area. much like Kowloon Walled City, this became an enclave after the French abandoned their colonial efforts of the 1800s triads ruled this 16 […]

written by Ener Hax

January 3rd, 2013 at 2:48 pm

posted in OpenSim,virtual worlds

tagged with

Hax Nuit sneak peek

7 comments

Hackers Sleepless City (黑客不夜城) is nearing completion but still needs some testing. yesterday i discovered that two shop level mazes did not have a way out! thankfully, the modular aspect of the city apartments makes it easy to do wall edits =) i added a few more treasures – a floating gold Tsuba (i mistakenly called it a Tsuka and need […]

written by Ener Hax

December 30th, 2012 at 7:41 pm

posted in OpenSim

tagged with

go jump off a building Ener Hax!

5 comments

woot! =D almost done, testing all the mazes . . . see it larger on YouTube: http://www.youtube.com/watch?v=Ew5YgfZrH9k&wide nifty YouTube tip for having your video open in the larger viewer, just add “&wide” to the end of the share URL =)

written by Ener Hax

December 29th, 2012 at 2:26 pm

posted in OpenSim

tagged with

too obvious or too subtle?

5 comments

Hackers Sleepless City is similar to a text-based quest game but with the backdrop of an OpenSim world. i would like people to use it for role playing if they have a group and chase each other around (full damage is turned on) and i would also like it to be something an individual alone […]

written by Ener Hax

December 25th, 2012 at 8:45 am

posted in OpenSim

tagged with

placement prim to simplify XML import

4 comments

keeping it simple (for myself), i placed a blue ball at 128 metres (x) and 128 metres (y) and then z at 25, 35, 45, etc. then i linked each maze to a ball and exported them as 25.xml, 35.xml, and so forth importing them was a snap and placing each blue ball at 128, […]

written by Ener Hax

December 21st, 2012 at 11:42 am

posted in OpenSim

tagged with

Yifan Zhang – cat goddess

2 comments

Yifan Zhang: cat goddess who led a legion of cats to uphold righteousness before the Shang Era; descendant of Huangdi (Wiki) the gold statue of Yifan Zhang – perhaps the richest treasure to be found in Hax Nuit. now where did the looters stash it . . .

written by Ener Hax

December 20th, 2012 at 7:37 am

posted in OpenSim

tagged with ,