a nice thing about OpenSim is the freedom from the 15,000 prim limit set in Second Life. that doesn’t mean that you can go nuts with prims, they still have overhead, but the 10 year old SL 15k limit is outdated with the advances in both hardware and the application itself. OpenSim has become very [...]
archive for the ‘hax nuit’ tag
Hax Nuit – should the items be on the map?
since Hax Nuit – Hackers Sleepless City went public on december 16th last year, it has seen a total of 29 hours and 14 minutes of traffic (not counting my own time) that’s not a lot by Second Life standards but it is still an average of 13 minutes per day that someone is spending [...]
storyline NPCs coming to Hax Nuit
there are so many ways to be creative in OpenSim – from making objects, scripting, coordinating events, and even tweaking the OpenSim code itself =) my creativity is limited to prim-based building and virtually no scripting but there are times when i wish my creative toolbox was larger. one of those times is for Hax [...]
5 hours of visitors to Hax Nuit in its first week
well, it’s 99% done and thank you to the 20 people who have checked it out so far (over 5 combined hours) and given me some feedback =) Hax Nuit has been live on Kitely for a week now and apart from blabbing here, it’s also been mentioned in Google+ with pics by Gaga (thanks) =) it [...]
Hax Nuit maze bird’s eye views
the Hax Nuit shop-level mazes are classic mazes with one entrance and one exit. a few are two level and some are harder than others i loaded up a backup OAR from Kitely onto Sim-on-a-Stick and deleted all the apartments in order to get the maze images each maze image shows its corresponding building number [...]
three underground maps – which is better?
trying to see what map style is easiest to use, here are three maps of Hax Nuit’s underground (top one is from yesterday) the first is labelled and uses the sun’s shading to show the tunnels, the second is minimally labelled and highlights the paths, and the third is a combo of both is any [...]
exploration game – 黑客不夜城 – Hackers Sleepless City
let’s start with the back story and then two suggested ways to use this region Hackers Sleepless City, referred to as Hax Nuit by some, was a largely unregulated densely populated area. much like Kowloon Walled City, this became an enclave after the French abandoned their colonial efforts of the 1800s triads ruled this 16 [...]
Hax Nuit sneak peek
Hackers Sleepless City (黑客不夜城) is nearing completion but still needs some testing. yesterday i discovered that two shop level mazes did not have a way out! thankfully, the modular aspect of the city apartments makes it easy to do wall edits =) i added a few more treasures – a floating gold Tsuba (i mistakenly called it a Tsuka and need [...]
go jump off a building Ener Hax!
woot! =D almost done, testing all the mazes . . . see it larger on YouTube: http://www.youtube.com/watch?v=Ew5YgfZrH9k&wide nifty YouTube tip for having your video open in the larger viewer, just add “&wide” to the end of the share URL =)
too obvious or too subtle?
Hackers Sleepless City is similar to a text-based quest game but with the backdrop of an OpenSim world. i would like people to use it for role playing if they have a group and chase each other around (full damage is turned on) and i would also like it to be something an individual alone [...]
placement prim to simplify XML import
keeping it simple (for myself), i placed a blue ball at 128 metres (x) and 128 metres (y) and then z at 25, 35, 45, etc. then i linked each maze to a ball and exported them as 25.xml, 35.xml, and so forth importing them was a snap and placing each blue ball at 128, [...]
Yifan Zhang – cat goddess
Yifan Zhang: cat goddess who led a legion of cats to uphold righteousness before the Shang Era; descendant of Huangdi (Wiki) the gold statue of Yifan Zhang – perhaps the richest treasure to be found in Hax Nuit. now where did the looters stash it . . .
one way maze and visual cues
i don’t blame you if you are going to barf with the next mention of Hax Nuit – it’s been the rekindled spark of my OpenSim passion. i am pretty burned out with Enclave Harbour, especially since i have been doing hours a week of work with InDesign laying out its workbook (seriously, how exciting [...]
bored? wanna test some mazes?
stoopid mazes! they are taking forever but that’s mainly due to not having a chance to sit down for a few hours straight (holidays, real life, all that stuff). bah, humbug! =p i’m at a loss on how to texture them – they do need some type of texture because the walls all blend together [...]
generating mazes
the Kowloon Walled City inspired Hackers Sleepless Cty (Hax Nuit) is loaded with mazes the underground area is a series of tunnels and passages that are maze-like and the city above has around 900 apartments which are maze-like with some open apartments and stairs and holes to move between floors there are many types of [...]






