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archive for the ‘enclave harbour’ tag

heating & cooling: a science activity in Enclave Harbour

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this is a commercial heating and cooling unit (below) for a high traffic double door entrance at the airport terminal in Enclave Harbour (the hypergid entry point to Enclave Harbour – sort of fitting eh?) possible lessons for this include adiabatic change and how that is used for both heating and cooling and also the [...]

written by Ener Hax

September 23rd, 2010 at 1:54 am

Enclave Harbour Wallpaper

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in creating the virtual world component of subQuark’s virtual field trip exploration of environmental science, i am also going to create collateral for his book. the bulk of that will be static images that will be prepped for offset printing. colour correction from RGB to CMYK, 300 dpi conversion, and so on. each image for his workbook [...]

written by Ener Hax

September 19th, 2010 at 2:22 am

SimHost 6 week report card

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it has been about 6 weeks since we switched over to SimHost and a good point to share what the experience has been like in Reaction Grid, i maxed out our resources and that resulted in the need to find a bigger solution. with OpenSim, you have many choices and those choices are increasing monthly [...]

written by Ener Hax

September 17th, 2010 at 12:06 am

virtual bridge as an environmental lesson

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the dust has settled with our OpenSim hosting move and i am back at it building. i love building, it is a complete escape for me and so nice to be able to build without restarting the server all the time! i’ll do a six week report card about SimHost this week, a state of [...]

written by Ener Hax

September 14th, 2010 at 11:25 pm

placing objects off-grid

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if you have a private grid, you are not solely limited to building on your grid. many people do this in Second Life with a very easy trick. when several prims are linked together, the last prim selected when linked becomes the root prim (it will be in yellow when you go to edit the [...]

written by Ener Hax

September 10th, 2010 at 12:09 am

solar cargo zeppelin nears completion

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i am not sure what has been going on the last two weeks but i have not spent much time building in-world. i guess life got in the way – that and setting up the new grid. even though i am doing very little as far as the grid goes, just some time here and [...]

written by Ener Hax

September 5th, 2010 at 1:37 am

final farewell to Reaction Grid

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to those i met in Reaction Grid – thank you for enriching my life to Phoebe – you are the only person i have ever given my parasol to – thank you for reminding me of the joy of being a kid =) good luck to the teachers i have met and who have inspired [...]

written by Ener Hax

August 30th, 2010 at 12:48 am

show and hide water and prims

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some of tips that i use all the time i like to mention from time to time in the blog. the ability to hide and show water and hide and show prims is a handy one for building. now that more people are getting into OpenSim and have their own sims (or even grids) this [...]

written by Ener Hax

August 29th, 2010 at 4:30 pm

we are still in-world

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i have gotten a few comments, emails, and tweets wishing us well from people thinking we are no longer in-world what’s the matter with you? can’t you read my mind? lol – i guess i have not actually written a post saying what we are doing, just a few mentions within other posts (with all [...]

written by Ener Hax

August 27th, 2010 at 12:17 pm

we get groups, voice, windlight, and paypal

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if you are coming from Second Life and actually did stuff in there (more than dancing and shopping) then you need groups. apart from having done the estate thing inSL where groups are not optional, i have done builds for corporate use and universities. nothing too major, but without groups, those would have been impossible [...]

written by Ener Hax

August 22nd, 2010 at 4:15 pm

espresso and virtual worlds – a natural combo

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well, two months ago i blogged about wanting to make an espresso maker. not just any espresso maker, but in Second Life i had this 1905 Victoria Arduino espresso maker and i have wanted to make my own for a few years now it’s a beautiful beast and i actually saw a real one when [...]

written by Ener Hax

August 8th, 2010 at 11:30 pm

phallic? nope, just a tall building

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phew! i have calmed down, put my clothes back on (i am pretty layered as an avatar), and gotten over the new fodder for the media to affirm their opinion that virtual worlds are full of sex-crazed weirdos (fast, sleazy, fun) i have been working on a building to be used in subQuark’s virtual field [...]

written by Ener Hax

August 1st, 2010 at 2:57 am

harness the energy of your flush

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zomg! yes, your number two could be a number one choice for easy energy! (ener <– never outgrew potty humour) this is brilliant (yet slightly icky) o_O harnessing the kinetic energy of flushing toilets in skyscrapers uses exactly the same concept as hydroelectric dams! (see this article) potential energy of water is converted to kinetic [...]

written by Ener Hax

July 28th, 2010 at 11:10 pm

opensim 0.7 now out

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opensimulator just released version 0.7 and it seems to have several very good fixes. i am not sure what half of them mean, but the core developers have been doing a lot of work. our fave coder (cuz someone is crushing on jcc) predicted that we may see version 1.0 of OpenSim this year. i [...]

written by Ener Hax

July 23rd, 2010 at 12:17 am

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solar trees for parking

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i nearly dropped my teeth (where the heck did that expression ever come from?) when i saw this article and photo this looks exactly like the solar arrays DreamWalker and i built in our OpenSim Enclave Harbour! this has to be a standard looking solar dealio because i must have seen one and forgot about it when [...]

written by Ener Hax

July 17th, 2010 at 11:54 am