there are so many ways to be creative in OpenSim – from making objects, scripting, coordinating events, and even tweaking the OpenSim code itself =)
my creativity is limited to prim-based building and virtually no scripting but there are times when i wish my creative toolbox was larger. one of those times is for Hax Nuit, but fortunately a talented and passionate person has decided to add her creativity to it:
I settled on an idea for the first NPC set, a mother and child. The story line: mother and child live/squat in an abandoned corner apartment in the SE side of town. The mother cannot leave the apartment as she is not well. The son sometimes goes out wandering to play, and sometimes to forage for food to bring back to mother. I’ve recorded the first path for the child and did a mockup in my private building world.
My *current* thought is to make it so that sometimes when the son goes out he gets “lost” or loses track of time while playing. Visitors will be encouraged by mother and/or son to return the son safely back to the mother. When successful, the visitor can be rewarded in some way (haven’t decided how yet). Scripting will track who has engaged with the mother and son, which will then determine how that visitor will be interacted with 1st, 2nd, subsequent encounters.
The bed will eventually be just a bent up messy mattress and tattered blanket on the floor, I’ll have to make those sculpties. I need to make or find some play type animations, maybe hop scotch like or skipping for the son.
this person is Ohn Lang and apart from mad skillz i envy, this storyline is very creative and a perfect fit for Hax Nuit. in her pictures below, i am totally blown away by the NPCs she has created! thank you Ohn and there’s no doubt that your creativity (and originality) will bring Hax Nuit to life =)