as of yesterday, Second Life has lost 2,660 private sims this calendar year which sounds like a big number in itself. but . . . Second Life still has over 21,000 private sims so maybe their loss isn’t that big of a deal
to put it into a perspective that might have more meaning, what does this loss of sims mean to the monthly bottom line for Linden Lab?
using Tyche Shepherd’s private sim statistics of 56.0% being full, 43.5% as homesteads, and 0.6% as openspaces means we can figure out the monthly revenue flow
i’m going to assume that the percentages have held relatively steady and compare what the monthly revenue for private sims was on January 1st of this year and what it was yesterday, December 2nd. i’m also assuming that full sims are $295 (not calculating grandfathered sims, ed discounts, etc), homesteads at $125, and openspaces at $75. the January revenue total calculated here will be higher than the actual one because of education/non-profit sims at $150 and grandfathered sims at $195. the December number will be closer to the actual number because there are less of both types of discounted sims now
January 1st monthly revenue: $5,249,175 ($62,990,100 yr)
December 2nd monthly revenue: $4,663,800 ($55,965,600 yr)
the monthly revenue has dropped by $585,375 ($7,024,500 yr). the actual drop is less than that but i’m not sure what that would be (10-20% less?)
when looking at these numbers, any drop in earnings is bad in corporate America but somehow 5.2 million per month versus 4.7 million doesn’t seem as bad as the loss of 2,660 sims. with new products in Linden Lab’s offerings as well as buying a company or two, Linden Lab may not be hurting that much from their private sim loss