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	<title>Comments on: Sim Stats &#8211; November 09</title>
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	<link>http://iliveisl.com/sim-stats-november-09/</link>
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		<title>By: Micheil Merlin</title>
		<link>http://iliveisl.com/sim-stats-november-09/comment-page-1/#comment-526</link>
		<dc:creator>Micheil Merlin</dc:creator>
		<pubDate>Fri, 13 Nov 2009 03:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2441#comment-526</guid>
		<description><![CDATA[&lt;a href=&quot;#comment-2018&quot; rel=&quot;nofollow&quot;&gt;@iliveisl &lt;/a&gt;
I&#039;d help with that. There are several fairly basic rules I follow with scripting. Some come from hints on the LSL Wiki and some just come from programming experience.]]></description>
		<content:encoded><![CDATA[<p><a href="#comment-2018" rel="nofollow">@iliveisl </a><br />
I&#8217;d help with that. There are several fairly basic rules I follow with scripting. Some come from hints on the LSL Wiki and some just come from programming experience.</p>
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	<item>
		<title>By: iliveisl</title>
		<link>http://iliveisl.com/sim-stats-november-09/comment-page-1/#comment-525</link>
		<dc:creator>iliveisl</dc:creator>
		<pubDate>Wed, 11 Nov 2009 14:24:10 +0000</pubDate>
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		<description><![CDATA[this is always a nice post to read. one it&#039;s nice to know where the estate stands and secondly, i learn more and more about lag

i&#039;d like to put together a reference post on top anti-lag tips at some point, maybe you can help shape that

i know about textures and gaps in building and how they affect lag but i don&#039;t know some general scripting rules (like always use Mono, etc)

thanks for a great post! =)]]></description>
		<content:encoded><![CDATA[<p>this is always a nice post to read. one it&#8217;s nice to know where the estate stands and secondly, i learn more and more about lag</p>
<p>i&#8217;d like to put together a reference post on top anti-lag tips at some point, maybe you can help shape that</p>
<p>i know about textures and gaps in building and how they affect lag but i don&#8217;t know some general scripting rules (like always use Mono, etc)</p>
<p>thanks for a great post! =)</p>
]]></content:encoded>
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		<title>By: Micheil Merlin</title>
		<link>http://iliveisl.com/sim-stats-november-09/comment-page-1/#comment-524</link>
		<dc:creator>Micheil Merlin</dc:creator>
		<pubDate>Wed, 11 Nov 2009 00:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2441#comment-524</guid>
		<description><![CDATA[&lt;a href=&quot;#comment-2002&quot; rel=&quot;nofollow&quot;&gt;@Paul Mason &lt;/a&gt;
Thanks. I appreciate that. :)]]></description>
		<content:encoded><![CDATA[<p><a href="#comment-2002" rel="nofollow">@Paul Mason </a><br />
Thanks. I appreciate that. :)</p>
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	<item>
		<title>By: Paul Mason</title>
		<link>http://iliveisl.com/sim-stats-november-09/comment-page-1/#comment-523</link>
		<dc:creator>Paul Mason</dc:creator>
		<pubDate>Tue, 10 Nov 2009 06:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2441#comment-523</guid>
		<description><![CDATA[Wonderful explanation! I come away from your post actually understanding more about simulators!  Thank you.]]></description>
		<content:encoded><![CDATA[<p>Wonderful explanation! I come away from your post actually understanding more about simulators!  Thank you.</p>
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