sometimes i write something useful but with almost 2000 blog posts it can be really hard to find that tidbit =\
the sidebar on the right shows the last 30 posts but for older ones, the best thing to use is the Google search at the top of the side bar (Google gets Ener’s approval! w00t!) =p
but . . . for me, when i’m looking for something posted here, i like seeing the name of the post – i jogs my memory for that aha moment: “that’s the one i was thinking of”
if you look for info in that same way, i activated the calendar widget which is displayed below the list of the last posts. mousing over the days will show that day’s post title and even display multiple post titles
clicking a month with list the first 15 posts of that month in “archive” format with the first few lines of each post visible (the remaining posts for that month can be reached using the older posts link at the bottom of the page)
you can also use the handy archive page if you are really bent on finding something by sifting through archival listings. it’s broken down by year and also by month. this link is also in the “go to” links in the sidebar . . . in other news:
you may be seeing some articles here by Ohn Lang =) *happy dance*
Ohn is a wealth of knowledge, passionate, and humble about her mad scripting skillz!
she’s been answering some complex NPC questions in comments here and that type of information is useful to many out there. she does not come from a real life programming background and has been learning OpenSim scripting on her own. i find that kind of back story encouraging (it certainly bolsters my confidence regarding scripting)
stay tuned to read truly useful information from Ohn and, in the meanwhile, visit her freebie world in Kitely and get started with your own NPC! =)

how to tell who wrote a post here =)







That calendar widget is neat!
“…stay tuned to read truly useful information…” Gosh, I’ve got a severe case of insecurity, LOL. I’m trying to decide on something that people would find helpful and not sleep inducing. Maybe explain how to make a slide show object? Or maybe a media object (configure stuff to be displayed from web addresses (videos, web pages, images, etc.)? What do educators most often want but aren’t sure how to make? Or how to manage a lighting system for a world? Some basic ‘creating an npc’ stuff? How to make non-physical stuff move (or how to make a zip line, LOL)? I am still learning about physics and vehicles, those are not my strengths :D
Or maybe how to retrieve from and post to a database hosted on a web site somewhere (like maybe a student taking a test inworld, recording the results or something)? Or more basic, like maybe just how to talk to things anywhere in a region, or how to use specific OSSL functions, or something about the differences in SL function support in OpenSim?
Ohn Lang
1 Feb 13 at 2:51 pm
silly bean! people will love you so don’t worry about how impactful it will be
a slide show thing would be cool, i had someone ask me on Flickr if your object could pull from a Flickr feed!
see his question here:
http://www.flickr.com/photos/iliveisl/8421988156/in/photostream
people need scripting snippets like mad for OpenSim, so anything you make will def be used by many people
maybe that would be a good post? asking what people have a need for?
i’d love to have something like this auto-popgun that Dale Innis has
http://daleinnis.wordpress.com/2011/12/29/combat-system-scripting-iv-the-auto-popgun/
i’d like to place a few cannons in the walls of one tunnel in the Hax Nuit labyrinths (like in Indiana Jones) that shoot out slowly. have you ever seen the old watermelon gun in Second Life?
it was so much fun because it shot out watermelons that knocked an avatar back a few feet! the watermelon would bounce off the person and bounce a long the ground before disappearing. i once shot so many so fast that it maxed out the prims in my SL park (an openspace sim with 750 max prims)
lol, that same thing for OpenSim would be a huge hit (and you should sell it in your world for 1 KC just to track how many sold and fund your sim! heck, i’d pay 1000 KC easy for that! =)
if you’d like to make one, i’d like to design a silly looking gun so that it isn’t so violent – more like a melon launcher than a gun =)
Ener Hax
1 Feb 13 at 3:11 pm
“someone ask me on Flickr if your object could pull from a Flickr feed!”
the one on the left is just textures, but the one on the right is a configurable media-on-a-prim (MOAP), so in the notecard for the one on the right, you would just add the link to the stream, as long as its publicly accessible :D but as I think you told them, if all they need is to just show one web page, or one url at any rate, they can just configure media on the face of a prim manually, no scripting required.
watermelons: Well the basic script is right there! hehe. you make the gun itself, and one or more bullets (you can make each one look different), i’ll make it do what you want. it would be cool if you had a splat sound file, we could add that too.
Ohn Lang
1 Feb 13 at 4:24 pm
oh yeah, I made that zip line script :D
we need a good flailing, hanging type animation. but it’s ready to put into use if you want. I can configure it for you if you tell me what prims/objects i should be putting it in.
Ohn Lang
1 Feb 13 at 4:33 pm
LOL. I just thought of something fun. There is a function, osForceAttachToOtherAvatarFromInventory, which at least in Kitely is enabled for world owners. This function force attaches a specified object to the specified avatar.
What this means is that if your watermelon bullet collides with an avatar, you can attach splatted watermelon pieces to different attachment points on the avatar. And, fortunately, if you wish to be kind about it, there is also osGetNumberOfAttachments, which returns of list of an avatar’s attachment points and number of attachments. So that if a spot is occupied with for example hair, you can elect not to try to attach anything there :D
Ohn Lang
1 Feb 13 at 8:44 pm
[...] cannon that you carry and shoot watermelons at people. She talks about it in the comments here, helpfully linking to a nice tutorial on a combat system. As I was going through code snippets, [...]
Ener’s Handheld Watermelon Cannon: Sounds and sound editing at i live in science land
4 Feb 13 at 7:23 am
I discovered that although Opensim does have that osGetNumberOfAttachments function, it’s not yet supported in Kitely :( and I think it is still in the development stage even in OS.
It would be great fun to splat people with visible watermelon bits on their body parts but first I need to test what happens when you try to force attach something where something already is (nothing or is the existing attachment replaced?). I think a lot of people still might be using viewers that do not support multiple attachments. For the time being, I opted to splat the center of the viewer instead of body parts :D It’s a good effect.
Ohn Lang
4 Feb 13 at 12:26 pm
whoa! so it looks like the melon splattered on the monitor?
that’s brilliant! i think that is a great way to do it! (and a bit novel, the only other thing that i have seen affecting the monitor was that old SL freebie for acid, as in a drug – it would make a swirly coloured pattern on the monitor)
Ener Hax
4 Feb 13 at 12:50 pm
haha! trippy :)
Yep. I used your watermelonguts texture and made a lumpy sculptie. Linked a dozen or so of them together. When you get hit with a watermelon, they get attached to the center of the screen for about 7 seconds. That, along with the splat sound and the particle effect, makes a nice impression (LOL, at least to me). The watermelon guts stay on the screen long enough for you to think ‘what the …’ but not long enough to worry about them :D
Ohn Lang
5 Feb 13 at 2:19 pm