in Second Life prims are really what you are “buying” and they cost about two cents each per month (the $295 per month per sim and doesn’t include the initial $1000). being prim-conscious is always hanging over your head inSL and moving over to OpenSim relaxes that a bit
having our own server for two years allowed me to use more prims but there was still a cost for them – more prims means more resource usage. having 50,000 prims spread over 16 regions was probably a good balance that would allow for 40-50 avatars
now with Kitely, that prim freedom has expanded big time and i’m slowly adapting to it!
our 16 region Enclave Harbour has a limit of 100,000 but that also supports about 100 avatars! better resource use because of the cloud and more than one server helping to shoulder the load allows for a richly developed world
that’s a very good value and the cost per prim is about a tenth of penny each (on Kitely’s $100 fixed monthly plan, 16 region rate – that’s 20 times less than SL and free for visitors). it gets even cheaper if you do what i currently have – the time-based Gold plan – right now we have the 16 region world, and up to four additional single region worlds – that’s 500,000 prims for $35 a month! o_O
Kitely’s 100,000 prim/100 user limit is set per world and that can mean one, four, nine, or 16 region worlds (their services link)
the walled city-inspired region i’m messing with now can have 100,000 prims - i have a hard time wrapping my head around that! =)
being prim-conscious is probably still a good thing, but thinking about building a sim with a prim density of 6.6 times more than SL is kind of mind blowing! =)