it’s no secret that SimHost works very well for us. James allows total access of our server and i like that responsibility because i consider myself pretty self-reliant. James is only an email, or help ticket, away if i need him. when we first started with SimHost i did have a load of questions such as how to restart regions and where to find backups. after those initial few weeks i haven’t needed any intervention until our last OpenSim update, which he did in a few hours
it’s been an awesome 22 months and OpenSim has run like a top for us with the only tasks being grabbing backups a few times a week and a monthly (or every other month!) check for Windows updates and a server reboot followed by an OpenSim restart
Eros posted a rhetoric question on his blog about wanting to start a grid with 3 or 4 others (i may be totally pooching his intentions but i’m warping it into this blog post) =D
i have often had the same thought since i left Second Life. if it wasn’t for subQuark, i may have totally quit doing virtual worlds. but here i am and if i did not have subQuark’s grid to call my own, then i’d probably be thinking along the same lines as Eros is
i love the freedom of our grid – i can run around nekked (lol, i’m such a prude that i stay fully dressed with as many layers as my avatar can have!) and i don’t have to worry about anyone telling me what to do (no TOS!) =)
in my daydreaming about this i have thought about how would i go about it
for a “real” grid that could have decent concurrency, i’d look to SimHost and start with a package like we currently have. if i went in with three other people, it would cost us each $45 per month (if demand grows, you can step up to their next package with dual quad core and 16 gigs RAM for ~$270 with the 5% Ener discount) ;)
the next natural question is what does that $45 a month get each person?
that’s where it gets really gray. unlike Second Life and its hard coded limits of 15,000 prims and as many scripts as you can stand lag-wise, OpenSim is limitless
only it really isn’t – depending on your prims you could have 90,000 or 9,000 on a region (see an old post where i had over 50,000 prims on one region – pic below)
Enclave Harbour has 16 regions but we only have 32,000 prims and less than 500 scripts. with a 16 sim grid, you could build cooperatively on like the four centre ones with each being the responsibility of one person (such as making a heavily themed city) and then use the surrounding sims as outland. you could also do a 9 region grid with each person doing their own thing in each corner, or you could do just a four region grid with massively heavy builds. there are many possibilities and you’d need to go into it with flexibility and patience – and good friendship! my 30,000 simple prims might be a light load with just a few textures (think Minecraft and its low load blocks) but your 10,000 sculpts/meshes and mongo scripts might tax the entire grid!
while having very few hard coded limits is great, it also poses challenges for a small group of friends sharing a grid on a server. one solution that may happen in the future is Kitely allowing for multi-region grids or grouped placement. that would be like OSGrid but allow for “normal” concurrency. i’d love to build a heavily themed post-apocalyptic grid with DreamWalker (and maybe Sarge too – depends if McDreamy will let boys in the club) where we would each have our own region but join them together as a gritty Chinatown Blade Runner dealio =)