last year’s loss rate of private sims was an average of 8.4 sims per day o_O
this year shows a marked slowing down of that rate. it’s not just the average rate that is lower, but the actual rate is slowing down month-to-month (the slope is leveling out, maybe)
last year’s rate was fairly steady month in and month out with very little variation of that 8+ daily loss rate but here’s how the rate has been this year:
- the first 41 days of the year saw the same 8.4 daily loss rate as 2012
- at 66 days into the year, that rate was 7.37
- at 143 days in to 2013, it was 5.58
- as of july 23, 204 days into the year, this rate is 4.9 sims per day
it’s still a loss of revenue any way you look at it BUT
is Second Life reaching a balancing point?
will there be some point, maybe next year, that Second Life sees a private sim growth rate of zero?
that would be the point where private sim loss is offset by new sims and a homeostasis is reached
time will tell and there’s no doubt that losing 4.9 sims per day is bad, but it isn’t as bad as it has been!