when NPCs first came out, i was very interested in them. they sound like a great way to add life to a region. Enclave Harbour is a decent sized build with lots of municipal type places from the landfill to the hydro-electric plant to a space station. then there are also two clubs, a diner, and a neighbourhood – but it’s devoid of people. no one is flipping burgers or tending to power generators and no one seems to live in the neighbourhood
for Enclave Harbour’s purpose, people are not vital – no more so than in an illustration of the water cycle . . . yet i still yearn to give it that little extra punch! and maybe, just maybe, NPCs are the answer
while i have been interested in NPCs, i also wrote them off as being far to techy for me. thankfully, i’ve met Ohn Lang who is interested in adding very cool storyline NPCs to Hax Nuit. since that time, she has developed a nifty starter kit for anyone interested in trying out NPCs
tonight i had the great luck to be in-world at the same time as Ohn was and she was gracious enough to come check out Enclave Harbour and give me her opinion
after talking with her a bit, i was excited about the possibilities! =)
first she helped me understand what an NPC is (i had no idea how they appeared or how they even existed). then she explained that they could be anything from lawn mowers to bus drivers to computer techs!
my needs are pretty simple, some people looking at gauges and computer displays, maybe turning a valve here and there. then my mind started racing and thinking about a greeter, how nice would that be?
someone to meet a new student and simply say welcome and wish them good luck on their field trips!
if you have been intimidated by NPCs but also intrigued, i’d suggest you check out the freebies that Ohn has, which also includes a greeter NPC!
thanks Ohn for sparking confidence in me about a possible new direction, i can think of no greater gift than being inspired to learn something new! =)