woohoo! it looks like about 130 unique downloads of Diva’s latest D2 OpenSim 0.7.1 build on sim-on-a-stick have occurred since it went up last sunday night!
there have been 336 unique visitors to simonastick.com in that same time period (4 full days). if sim-on-a-stick worked for Macs, you’d probably have another 30 or so downloads because 25% of peeps visiting simonastick.com were Macs!
i don’t remember where i saw the number but about six months ago something like 37% of OpenSim users are on a Mac
there have been several requests here for a sim-on-a-stick version that will run on Macs and three different people (including our awesome Dream Walker – i may be slightly biased toward her) have tried to get OpenSim to work on a stick for Macs but no such luck (don’t look at me, i still have to follow Roger’s video tutorial and pause it for almost each step!) =p
i am unable to find definitive numbers but see things like 10% to 20% of the market is Mac. even if it was only 5% that is way too big a number to marginalize. to help me keep how big a number that is in perspective i think about the 10,000 SL signups a day and even at just 5% that would be over 180,000 people a year! 20% would make that almost three quarters of a million people per year! dang!
that market share number can be tossed out the window if you start thinking of things like the iPad. it’s no secret that idon’t like the iPad . . . well, it’s not that i dislike them, it’s that Mr. Jobs decided Flash is not important. i do a lot of eLearning multimedia work and it is all in Flash and you simply can’t effectively create software simulations with the HTML5 Canvas tag. for video, i think Flash is a poor choice but it’s way more than just video for the eLearning community. apart from that, i think the iPad is brilliant and you can’t argue about its popularity and massive adoption by not just regular people but also by corporations and education (last october, the CIO of Hilton handed out 2,500 iPads to hotel owners) o_O
so the bigger issue than Mac vs. PC is probably the iPad. both subQ and i have discussed that before and many of you have too and do use iPads (i don’t have one yet but i have to have a chip on my shoulder about something!). while dopes like me hold out for a decent Android tablet (what a train wreck that is, they are just coming out soooo slowly and not quite up to par) the iPad share keeps growing quickly and is shaping content
by “shaping content” i mean that the device is dictating how content is made rather than the “normal” model of content pushing the development of hardware. Second Life and OpenSim are great examples of content forcing hardware improvements – better graphics cards, faster broadband, better CPUs, and even additional user controls (like the Space Navigator). the iPad turned that on it’s head! it forces others to build to it and simplifies things (a finger? really? i guess it is nature’s built-in pointing device eh?)
ignoring the iPad is more than just ignoring the Mac market – it pushes Second Life and OpenSim into an even more of a niche thing
i know that some smart people are working on browser-based access and even iPad access and i would think that, in time, some very good viewers will emerge but i would think it could even be on the scale of years before we see something
but imagine what that will mean to your use of virtual worlds =)
students will be able to access them (so many schools are moving towards iPads being mandatory), business will be able to maximize them for meetings (how cool would that be to have your iPad cam make a hybrid meeting of real-time video with virtual world aspects), and you and i will be able to share something or maybe even tweak something from our iPads while drinking a beer and waiting for a friend at a restaurant – hmm, maybe drinking beer and creating stuff is not such a great idea) =D