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new cloud-based inventory at Kitely

6 comments

Oren from Kitely just posted New Cloud-Based Inventory System which will speed up how fast you enter the world, reduce lag when others enter your world, and allow for faster inventory access. so maybe now your avatar being a cloud will turn into your avatar being in a cloud (and become a good thing) =)

i can’t wait to go home and test this

the freebie shop i have opens quickly (imo) and takes about 30 seconds for me to be on the floor. Enclave Harbour takes about 2 minutes and 15 seconds, which i am fine with, because it is 16 regions with close to 35,000 prims

any speed improvements are a good thing and will help Kitely gain even greater adoption. this probably also means a more efficient use of resources – why have servers running for inventory that no one is using?

Linden Lab could learn a huge lesson here, imagine how much server space they use for all the free crap people have in their inventories and how many accounts that never log in (with a supposed 10,000 signups per day, that’s a lot of inventory out there!). i remember back in 2007 when Linden Lab was talking about possibly charging for inventories in excess of a certain number of items!

good job Oren! and thank you! =)

my head may be in the clouds but now, so is my avatar!

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written by Ener Hax

November 15th, 2012 at 6:35 am

posted in OpenSim

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6 comments to 'new cloud-based inventory at Kitely'

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  1. Thank you Ener! The new inventory system makes a big difference during login, and we plan even more performance improvements in our next release.

    Oren Hurvitz

    15 Nov 12 at 6:48 am

  2. Oren, i am so indebted to you – your implementation of Kitely is extraordinary – i am very happy with it and find myself building more than i had been

    that indicates, to me, that there are some subtle differences between your implementation and my previous one which somehow make building easier – it’s what i call the “hidden form factor” of it. kind of like why iPod does better than Zune. both were very similar, but iPod just works a tiny bit better and look at how that affected adoption!

    not too bad Oren, you just got compared to Apple! =)

    Ener Hax

    15 Nov 12 at 7:05 am

  3. lol, you beat me to this announcement from Kitely, Ener. However, excuse me if I plug mine. I have got some stuff to say about it.

    http://metaverse-traveller.blogspot.co.uk/2012/11/kitely-roll-out-new-opensim-asset-system.html

    Gaga

    15 Nov 12 at 10:24 am

  4. Gaga! my page is your page an never hesitate to ask me to share anything you like, i’ll always be glad to say:

    OMG! o_O did you read what Gaga said about blah blah blah? it’s amazing and you’d do good to go read it first hand! tots made of win!

    so go read “Kitely Roll Out New Opensim Asset System” and get the definitive Brit perspective!

    http://metaverse-traveller.blogspot.co.uk/2012/11/kitely-roll-out-new-opensim-asset-system.html

    Ener Hax

    15 Nov 12 at 12:46 pm

  5. (a comment I made on HG biz)

    It should be noted this is becoming a common theme for grids that reach certain levels of usage. We (InWorldz) rolled a nosql based inventory storage system around the end of 2011. This is the same type of Dynamo/BigTable inspired technology used in “the cloud” to power key/value stores and is highly scalable and fault tolerant.

    I also predicted on your blog (i think last week) this would be one of the next custom systems for Kitely that would need work. Following the same experience we had when scaling.

    This is why I think it is important to accept custom/proprietary software as well as open source. One size does not fit all.

    Tranquillity

    15 Nov 12 at 2:07 pm

  6. Thank you Ener, Kitely is all about making virtual worlds work better.

    Gaga, thank you for pointing out your own blog post, I commented there as well :-)

    Ilan Tochner

    15 Nov 12 at 4:27 pm

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