dang, it’s been over two years that i’ve been bumping around in OpenSim making this, that, and the other and finally, i have something to share – the Haxor Outpost 78-369!
i wanted it out yesterday but forgot some touches, like making invisible walls for huge cylindered walls that are on the outside of the exercise loop (these future people either can fly or have jet packs, but they still need to exercise!). big hollow prims can have weird behaviors such as hitting their bounding boxes before your avatar visually touches them. this is particularly true for the inside of a 99% hollow cylinder that has a 252 metre diameter! =o
it’s an easy fix – make the visible prims phantom and then place invisible “normal sized” prims where you’d expect the avatar to collide (first image below)
while adding these fixes, i also toned down the number and look of the laser cannons (clearly my avatar has rage issues). instead of one on each of the four condo pods and twelve atop the Outpost City Centre, now there are only three and they have more of a Star Wars look (or Michelin man, second image below). the defense sphere is also created as an avatar movement exercise (right). for some reason, i think it’s important to be able to move in and out of mouselook and be able to move through tight spaces. in Enclave Harbour, the lighhouse has a tight spiral ramp to get up to the top and the tall “DNA” building has a pair of parallel stairwells made for a racing activity between two avatars (i know, this is as weird to write about as it seems)
without further ado (or rambling), here is the Haxor Outpost 78-369. it’s on the enerhax.com site which i decided to dedicate to freebies. the site is just starting to be created (like 10 minutes ago) but i’m sending anyone interested to the unfinished web page because i want to get a rough idea of the traffic (google analytics)
the Outpost is 900 prims and about 1 megabyte to download, there are no details in the condo pods or city centre. the chaise lounges around the pool are about as simplistic as you can imagine (i’m not patient when it comes to making furniture, except for office chairs)
this OAR’s license will be spelled out later on that page, but it’s totally free to use with absolutely no restrictions. you don’t even need to give me any credit or attribution. you can even sell it if you like! if you use it, i’d love to hear how you you do and see pictures =)
the only texture in it is the default wood one. i made every object, nothing third party was used – so go nuts and make your own variations (image three, double the home units easily – they kind of look like tinker toys) =)