dang, it’s been over two years that i’ve been bumping around in OpenSim making this, that, and the other and finally, i have something to share – the Haxor Outpost 78-369!
i wanted it out yesterday but forgot some touches, like making invisible walls for huge cylindered walls that are on the outside of the exercise loop (these future people either can fly or have jet packs, but they still need to exercise!). big hollow prims can have weird behaviors such as hitting their bounding boxes before your avatar visually touches them. this is particularly true for the inside of a 99% hollow cylinder that has a 252 metre diameter! =o
it’s an easy fix – make the visible prims phantom and then place invisible “normal sized” prims where you’d expect the avatar to collide (first image below)
while adding these fixes, i also toned down the number and look of the laser cannons (clearly my avatar has rage issues). instead of one on each of the four condo pods and twelve atop the Outpost City Centre, now there are only three and they have more of a Star Wars look (or Michelin man, second image below). the defense sphere is also created as an avatar movement exercise (right). for some reason, i think it’s important to be able to move in and out of mouselook and be able to move through tight spaces. in Enclave Harbour, the lighhouse has a tight spiral ramp to get up to the top and the tall “DNA” building has a pair of parallel stairwells made for a racing activity between two avatars (i know, this is as weird to write about as it seems)
without further ado (or rambling), here is the Haxor Outpost 78-369. it’s on the enerhax.com site which i decided to dedicate to freebies. the site is just starting to be created (like 10 minutes ago) but i’m sending anyone interested to the unfinished web page because i want to get a rough idea of the traffic (google analytics)
the Outpost is 900 prims and about 1 megabyte to download, there are no details in the condo pods or city centre. the chaise lounges around the pool are about as simplistic as you can imagine (i’m not patient when it comes to making furniture, except for office chairs)
this OAR’s license will be spelled out later on that page, but it’s totally free to use with absolutely no restrictions. you don’t even need to give me any credit or attribution. you can even sell it if you like! if you use it, i’d love to hear how you you do and see pictures =)
the only texture in it is the default wood one. i made every object, nothing third party was used – so go nuts and make your own variations (image three, double the home units easily – they kind of look like tinker toys) =)

City Centre looks like old timey fridge condenser









It looks really good, Ener. I like that there’s no land, something I’ve been wanting to do but I haven’t been able to came up with anything that looked good. Maybe Haxor Outpost will be the seed of something new for me to work on :-D
Sarge Misfit
18 Jun 12 at 11:32 pm
Awesome! Thanks for sharing :)
Eliza Wrigglesworth
18 Jun 12 at 11:57 pm
lol, this is like Kevin Costner’s Waterworld – if it had a budget! =D
no land but there is the nuclear reactor on the sea floor under it
hi Eliza! have fun with it, this could go so many ways – great texturing could make this look totally different =)
Ener Hax
19 Jun 12 at 12:21 am
You always amaze me with what you create with little or no textures. For me to get even close to the same look I would be using a million textures. I’m not a very good builder so I hide my flaws with textures. Shhhhhh don’t tell anyone.
I love this OAR and you are wonderful for offering it to people and with the no rules terms. I love that as you know :)
Big Hugs! And congrats on your first free OAR!
Linda Kellie
19 Jun 12 at 6:36 am
Great OAR Ener. I’ll have to download it. I still haven’t mastered how to get everything to come together as an OAR but I’ll keep at it. I’ve been wanting to package the builds my kids are doing. We have started to export their objects out of SOAS and are putting them on our blog to share with the kids at Coffs Harbour school and others (if you want them). My girls love Linda Kellies stuff (thanks Linda) and they often inspire them to make their own. http://lisasim.edublogs.org/creations/
Lisa Jacka
19 Jun 12 at 2:22 pm
thanks Linda, i’ve always wanted to share but also understand subQuark wanting to protect most of what i do and since it’s a real endeavor that cost real money, i totally respect that
more to come and thank
that’s awesome Lisa! i tend to prefer exporting individual objects because then you and your students can mix and match what they want. the trouble with a full OAR is that it replaces everything. the best thing to do is make a sim-on-a-stick copy, upload the OAR to it and then export out only the parts you want
in your case, it sounds like you would like to create a “base” OAR for your students which is a really good idea. you can place outfits, shapes and skins in a “store” area and then place other tools and builds as you see fit
once you have it the way you like, just go to the OpenSim command console and do
save oar c:\myCustomSim.oar
that’s all there is to it! to load it just
load oar c:\myCustomSim.oar
alternatively, just customise one sim-on-a-stick and when done, just copy that entire SoaS folder onto the target machines or USB sticks =)
Ener Hax
21 Jun 12 at 9:46 am