several months ago i mentioned that i was trying to get better with textures. mainly by being more careful in how i organise them and about their file sizes. i’ve been diligent about uploading the originals to Flickr (post about that) and also trying to make light-coloured textures to allow for more flexibility by tinting them so that fewer textures need to be used (post about that)
my perspective is very minimalistic because i tend to go for a “simple” look. the simple look works for Enclave Harbour because our use of OpenSim is illustrative of science concepts and not so much about details. however, once Enclave Harbour is pretty much done, i look forward to making some steampunky things – maybe something like Howl’s Moving Castle!
here’s an example of this “light textures” approach i am striving for – i wanted to add a rock jetty to the entrance of Enclave Harbour since this is a pretty common feature of many harbours. typically granite blocks are stacked up to form jetties which help reduce the effects from longshore currents. even though this adds maybe 35 prims, it’s the kind of “big” detail you might expect to see. i’m not concerned with adding barnacles, i just want to give the visual hint, or cue, of this being a harbour entrance
i grabbed a texture from CG Textures and tiled it and tried to get it a bit generic looking for granite. part of that process is balancing its total file size and dimensions. in this case, 33 kb for a 256 pixel square png-8. i desaturated the colours and reduced the total colours to 32. by making it light gray, i could then colour it and change the texture repeats to approximate a medium granite, an orthoclase rich one (pink/orange), a quartzite rich one (whitish), and maybe even basaltic (very dark)
Enclave Harbour’s jetty is very simple but then, so is a real jetty =)