you can make sculpty maps of your regions using the free Terrain Sculptor from Spinmass. it’s a sort of viewer that you log in with that generates scuplt maps
you can then make a sculpted prim in-world of your region! this is handy for use as a kiosk to show people different aspects of your region. add a TP ball to locations and you have an easy way for visitors to see your work













Love that Terrain Sculpter tool. Those sculpt maps are also a good way to display spatial data for data visualization… since the current viewers don’t allow fine grained control of the ground textures. I wrote about it awhile back at http://fernseed.usu.edu/blog/2009/06/visualizing-data-landscape
Aaron
13 Sep 10 at 12:13 am
it works pretty easily and does a great job – we will be creating a 16 sim map with it, plus sim maps at each “field trip station” for our science education work =)
thank you on the link to your post =)
Ener Hax
13 Sep 10 at 12:15 am
[...] scale relief maps of the estate (terrain sculpty creation) [...]
A Year of Thanks to Ener at subQuark
31 Dec 10 at 4:38 pm
[...] is using that terrain sculptor i had written about here (no need to click, i’ll cover it all in more detail now). it says it is written for .NET 2.0, [...]
Ener is big in OpenSim – models that is at i live in science land
11 Jan 11 at 7:37 pm
[...] in-world to help students move from one activity to the next (posts about Terrain Sculptor – make a sculpty map of your grid | Ener is big in OpenSim – models that [...]
making a map of the grid at i live in science land
18 Nov 11 at 11:01 pm