Kitely’s market – will it be a game changer?


i am biased toward Kitely because they have fulfilled our virtual world needs and do so with great performance and outrageous pricing (as in cheap)

performance exceeds what we had on our own physical service but it’s becoming more like comparing apples and oranges. i loved having our own server and OpenSim ran like a top, but Kitely does allow me to build with more prims and promises higher concurrency (i have not had the opportunity to see it with high concurrency yet). Kitely’s Advanced Megaregion feature is also something i can’t compare against but it is a distinct “plus” for our Enclave Harbour project

lastly, and as importantly, is their website flow – for the total noob it’s nice to say “go to [my kitely URL] and follow the on-screen directions”. from account creation to viewer install and ultimately to the user standing in our world, the Kitely site architecture is outstanding

so when i read their post, Kitely Market Early Bird Promotion, i was keen on how this would integrate with Kitely’s plan of having hypergridding turned on, plus the entire aspect of exportable OARs

their website is so well thought out and executed and i expect the same with their market. selling goods is an important subject and for OpenSim it also has the fear of being easily pirated. there are additional VW things that i have made that i would consider selling, but only if there was reasonable protection for them (anything can be pirated, but currently it is far too easy)

so how does the upcoming hypergrid protocol and Kitely’s implementation of it handle exported OARs?

it seems that Kitely does this easily with the Export flag which they are implementing for market items. this flag can allow, or prevent, an item from exporting with an OAR! i’m no techie, but that sounds like an easy enough thing to understand and use (ener-easy!) =p

what this means is that a Kitely merchant can decide if their goods stay only on the Kitely grid or if they can also be exported

also, you’ll be able to use Kitely credits or PayPal! i have long been a proponent of PayPal (especially micropayments) and this means that you can now make real world money via their market rather than only through an online shop (like my awesome friend Sunny’s Total Avatar Shop)

it will be interesting to see how this impacts the OpenSim community – nice going Ilan and Oren! =)

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written by Ener Hax

January 21st, 2013 at 11:17 am

posted in OpenSim

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6 comments to 'Kitely’s market – will it be a game changer?'

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  1. Thank you Ener.

    The Export flag is something we’ll use to filter out content that hasn’t been approved for export from leaving Kitely via OAR/IAR exports and Hypergrid access.

    The Kitely Market will provide direct delivery to inventory inside Kitely and, eventually, it will also enable easy delivery to Hypergrid connected grids. Kitely Market will make it easy for merchants to sell to the entire metaverse from one online store.

    The goal is to provide a fire and forget type experience, enabling merchants to upload their content to the marketplace and then simply get money deposited in their PayPal accounts whenever someone buys that content for use in Kitely and/or another grid.

    Merchants that think they will want to do use this at some point in the future should at least take a look at our early bird promotion. Some of the benefits it provides are quite substantial and won’t be available for merchants who wait for the Kitely Market to open.

    Ilan Tochner

    21 Jan 13 at 11:42 am

  2. More importantly (?) for educators, it means that the Hypergrid should be enabled on Kitely not long after the market launches.

    Graham Mills

    21 Jan 13 at 11:52 am

  3. That is the important bit as far as I am concerned, what Graham said above.

    Great progress Ilan!


    21 Jan 13 at 12:00 pm

  4. Hi Graham,

    Hypergrid access for item delivery is not the same as Hypergrid access for avatars, the first will come several months before the later.

    We’d need to have Transfer Stations implemented before we can provide Hypergrid access for avatars and we probably won’t start working on those before we finish implementing the marketplace.

    Ilan Tochner

    21 Jan 13 at 1:08 pm

  5. Thanks, Ilan. “Several months” is still a useful timescale to plan against.

    Incidentally, I would be interested in any data on concurrency as well.

    Graham Mills

    21 Jan 13 at 4:32 pm

  6. Sounds absolutely ossumsauze! Thanks for the headsup xxxx


    22 Jan 13 at 1:41 pm

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