Kitely makes testing easy – new maze test


when we had our own server, i felt pretty fortunate – lots of hardware, great performance, and total freedom for over two years

but i didn’t realise that i was also constrained by that freedom. the server was for one specific purpose – Enclave Harbour and i didn’t have a way to express myself in a way that others could participate in

not that i am so awesome that people want to check me out (massive rolling of the eyes), but it’s nice to create something and share it in it’s intended manner. Sim-on-a-Stick arose from my desire to create things for myself but i could not easily share them. the freebie stuff at was another attempt to share what i make with others, yet neither of those allowed me to place something out there where others could explore it in-world

it was getting frustrating because here i am going blah, blah, blah every day about OpenSim yet never being in a place where my work could be seen in-world just as i had made it

i didn’t realise right away that Kitely would give me that outlet (had i been smart enough to conquer my modem, i could have been on OSgrid). Kitely was exciting to move to because it meant a big budget savings for the Enclave Harbour dealio, but that was still all about that project and not about me (yes, it’s all about me! weeee!) =p

Kitely has provided me a dirt cheap way to share my work and in doing so has re-ener-gised me in all of my OpenSim dreams =)

the freebie store was a fun build, just because who has a 16 acre monstrously scaled store? and it’s neat to have things viewable in-world (i can’t wait for hypergrid to be all worked out – that’s a game changer, imo)

Hax Nuit is a build i am really enjoying and had it not been for Kitely, it would not under construction now

Kitely also makes it incredibly easy to be used as a test place, like for the mazes below. i loaded up an OAR with most of them created and made it public, already got some feedback, and now have uploaded the mazes with all of them built. based on the feedback, i added coloured floors in case anyone wants to point out a problem with anyof them. making changes to the Sim-on-a-Stick version and then uploading the new one to Kitely is an easy workflow

thanks Kitely, not only is your service good and budget friendly, but it’s flexible and letting me do things that i could not have easily done before =)

link to the new test mazes (derr, i just realised that people reading this post in a month will have a dead link – if you are here from the future, try Hax Nuit which should be online by then)


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written by Ener Hax

December 18th, 2012 at 7:31 am

posted in OpenSim

tagged with ,

5 comments to 'Kitely makes testing easy – new maze test'

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  1. Thank you Ener, we really enjoy seeing people share their creations on Kitely, and you create lovely things :-)

    Ilan Tochner

    18 Dec 12 at 7:53 am

  2. hah, “if you are here from the future…” busted. i explored your mazes – great job! still sad to not have found the cheese (or a minotaur) >:E

    all kidding aside, your imagination and ener-gy is impressive. i love the whole Kowloonian themed city and the hidden bling. looking forward to exploring it in person.

    thanks for being an inspiration, as always.

    (and kudos to Ilan for Kitely)


    18 Dec 12 at 8:56 am

  3. thank you Ilan =)

    thanks core for being part of the QA team! (suitable for placement on one’s resume!) =D

    there will be cheese (well maybe Chinese tea and Twinkies) in the final version as part of the Kowloon dealio

    the Kowloon inspiration was exactly what i needed because there was no way i would have the ener-gy to build a city that was supposed to be inhabited. an empty city was perfect!

    so what have you been up to lately core? =)

    Ener Hax

    18 Dec 12 at 9:05 am

  4. To solve the mazes, I keep my left shoulder against a wall and see where I get to — unthinking brute force in other words.

    The blue maze is fine; I started at the entrance furthest from the blue ball and came out at the one near the ball. The ladders are beautifully done. I also liked the different views from the windows (seeing the various coloured floors reassured me that I was making some progress!).

    The yellow maze works too, in that I entered and exited from different doorways.

    Dot Macchi

    18 Dec 12 at 4:11 pm

  5. smart way to do the mazes! and good point on being lost – i’ll add in things like garbage bags, pieces of paper, cans, and the like to help cue the user as to where they are or if they have been there before

    thank you Dot for doing this, i appreciate it greatly =)

    Ener Hax

    19 Dec 12 at 7:32 am

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