throughout the last 16 months i have learned a lot about OpenSim, however what i have learned is specific to what my needs are
that’s just the way most of us learn – we learn the things we either need to learn or the things we want to learn (wow, brilliant eh? graduate education programmes, Piaget, and all that bologna) =p
the other night i asked about lip sync in OpenSim and it is something i know nothing about because i have never done audio in either OpenSim or Second Life. i know a lot about OpenSim but only in the areas that i use all the time. i know very little about what debug settings do or how to tweak my viewer; heck, i don’t even know what LOD is! the only thing i do in OpenSim is make buildings – you should see how sorry i am at making clothes (and thus the same t-shirt for the last year)
in my virtual world journey i have done things like set up over 100 Hippo boxes in a central location and connect those to their central servers and to Hippo’s external admin panel (pretty sweet coding those guys have – you can monitor all your boxes via the web and do quite a bit via that access). to me that is technical but it really isn’t because the Hippo people did all the work
what i am trying to say in my rambling example is that my knowledge is very concentrated in one aspect of OpenSim – a private grid with no tenants serving up middle school science topics
setting up an in-world store? i have a bit of a clue from my time inSL but am so far from being proficient that i am pretty much a n00b to it. putting things in boxes, setting proper permissions, setting up notecards, eesh, makes me sweat thinking about it. could i do it? sure and i’d be reliant on lots of Googling to figure it out and it would take a lot of trial and error
i think most of us use the web as our learning resource (that and the school of hard knocks – sheesh, for not being real and being an avatar, i sure bang my head against the wall a lot!) =D
however, what i need to know to accomplish my virtual world goals are a small “subset” of the total body of OpenSim knowledge
OpenSim presents new challenges that are not there in Second Life – such as server setup, grid operation, and even stuff like doing your own currency if you are InWorldz!
i have had to learn how to restart a server and what hardware allocations do to performance, things that are beyond your control in Second Life
there are some formal eLearning programmes for Second Life, even ones that people pay for (most are pretty shady and/or crappy), but i don’t know of any for OpenSim. there are people that do workshops (our subQuark does) and then other people that just blab alot about it (yours truly). an increasing amount of my blabbing is occuring via email and some of that definitely crosses over the line of just curious to full-blown operational issues (no Jim, not you, i have enjoyed your emails and our banter and those are spot on for email discussions – and lead to blog posts!)
is there a need for OpenSim-specific and formal online eLearning?
would people pay for it? people will use free stuff all day long but making a decent online eLearning resource would mean spending serious time on it. Torley was hired by Linden Lab to create eLearning – his video tutorials were a large part of his real job
in the US, the average time to create one hour of eLearning content is 750 hours (this number is from the eLearning Guild). even if you cut that number in half it is still a lot. that time includes project management, storyboarding, subject matter experts, writing, editing, multimedia development, testing, and packaging and deployment (typically into an learning management system – LMS)
personally, i think Google does just fine and i’d bet that everyone reading this has learned that way. in my eyes, you are all more expert than i am (i keep learning from you) but since you are experts (and don’t dismiss yourself as not being expert – that means you too Mera!) do you think a formal “package” of OpenSim eLearning would sell?
what should it cover? OpenSim installation, making clothes, animations, scripting, dancing, SLOODLE? there are almost as many things to do in-world as in the real world!
okay, since you are the experts (and you are), what are your thoughts? =)