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	<title>Comments on: Is the Hype Over?</title>
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	<description>avatar ramblings from the virtual world</description>
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		<title>By: DreamWalker McCallister</title>
		<link>http://iliveisl.com/is-the-hype-over/comment-page-1/#comment-1681</link>
		<dc:creator>DreamWalker McCallister</dc:creator>
		<pubDate>Sun, 20 Jun 2010 03:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4626#comment-1681</guid>
		<description><![CDATA[Yay on Greenies in Rezzable. I didn&#039;t read far enough to realize Rezzable is an OpenSim world (I thought they were just event organizers in SL). More info on them here: http://rezzable.com/pga

Thanks for the history lesson, Breen! I had forgotten about early Linden World, though Ener has posted the  old video clip before. Here&#039;s some more info on the early days:

http://secondlife.wikia.com/wiki/Linden_World

http://www.3pointd.com/20060822/the-rock-eating-birds-of-linden-world/

PS: Log into SL now. Surely &quot;you&#039;ve got mail.&quot; Or at least a bunch of IMs and group notices :)]]></description>
		<content:encoded><![CDATA[<p>Yay on Greenies in Rezzable. I didn&#8217;t read far enough to realize Rezzable is an OpenSim world (I thought they were just event organizers in SL). More info on them here: <a href="http://rezzable.com/pga" rel="nofollow">http://rezzable.com/pga</a></p>
<p>Thanks for the history lesson, Breen! I had forgotten about early Linden World, though Ener has posted the  old video clip before. Here&#8217;s some more info on the early days:</p>
<p><a href="http://secondlife.wikia.com/wiki/Linden_World" rel="nofollow">http://secondlife.wikia.com/wiki/Linden_World</a></p>
<p><a href="http://www.3pointd.com/20060822/the-rock-eating-birds-of-linden-world/" rel="nofollow">http://www.3pointd.com/20060822/the-rock-eating-birds-of-linden-world/</a></p>
<p>PS: Log into SL now. Surely &#8220;you&#8217;ve got mail.&#8221; Or at least a bunch of IMs and group notices :)</p>
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		<title>By: Nickola Martynov</title>
		<link>http://iliveisl.com/is-the-hype-over/comment-page-1/#comment-1680</link>
		<dc:creator>Nickola Martynov</dc:creator>
		<pubDate>Sat, 19 Jun 2010 13:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4626#comment-1680</guid>
		<description><![CDATA[The Greenies are not lost, DW. They&#039;re relocating in Rezzable.

Versatilably yours, Nikki]]></description>
		<content:encoded><![CDATA[<p>The Greenies are not lost, DW. They&#8217;re relocating in Rezzable.</p>
<p>Versatilably yours, Nikki</p>
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		<title>By: Jura Shepherd</title>
		<link>http://iliveisl.com/is-the-hype-over/comment-page-1/#comment-1679</link>
		<dc:creator>Jura Shepherd</dc:creator>
		<pubDate>Sat, 19 Jun 2010 11:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4626#comment-1679</guid>
		<description><![CDATA[Maybe AOL can buy SL

/me smirks]]></description>
		<content:encoded><![CDATA[<p>Maybe AOL can buy SL</p>
<p>/me smirks</p>
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		<title>By: Breen Whitman</title>
		<link>http://iliveisl.com/is-the-hype-over/comment-page-1/#comment-1678</link>
		<dc:creator>Breen Whitman</dc:creator>
		<pubDate>Sat, 19 Jun 2010 09:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4626#comment-1678</guid>
		<description><![CDATA[&quot;The LL/SL hype is  over, in my opinion.  They may eventually reinvent themselves, but the near future is not looking too exciting for them&quot;

To some degree, a reinvention has already happened. We just didn&#039;t notice, as it occurred just as Second Life became mainstream back in 2003. Just prior to this their exists(or at least existed, past tense) videos of early development work. Second Life was supposed to be a MMO battle game. It had destructible prims and on-the-fly terraformable terrain. As perspective, Battlefield Bad Company 2, released this year has those 2 features. I have seen a video on you tube(can no longer find it) of a developer excitedly blowing up a building.

Then Second Life came out as we know it. I can only imagine the hurt the the original creators felt. It would not be of surprise if there was some sideways shifts in staff too.

At that point in 2003, Second Life passed from the creators, artists, and programmers to CEOs/Board Members. And today we are seeing the near end of life of that wholly business driven concept.]]></description>
		<content:encoded><![CDATA[<p>&#8220;The LL/SL hype is  over, in my opinion.  They may eventually reinvent themselves, but the near future is not looking too exciting for them&#8221;</p>
<p>To some degree, a reinvention has already happened. We just didn&#8217;t notice, as it occurred just as Second Life became mainstream back in 2003. Just prior to this their exists(or at least existed, past tense) videos of early development work. Second Life was supposed to be a MMO battle game. It had destructible prims and on-the-fly terraformable terrain. As perspective, Battlefield Bad Company 2, released this year has those 2 features. I have seen a video on you tube(can no longer find it) of a developer excitedly blowing up a building.</p>
<p>Then Second Life came out as we know it. I can only imagine the hurt the the original creators felt. It would not be of surprise if there was some sideways shifts in staff too.</p>
<p>At that point in 2003, Second Life passed from the creators, artists, and programmers to CEOs/Board Members. And today we are seeing the near end of life of that wholly business driven concept.</p>
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		<title>By: Tateru Nino</title>
		<link>http://iliveisl.com/is-the-hype-over/comment-page-1/#comment-1677</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Sat, 19 Jun 2010 08:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.iliveisl.com/?p=4626#comment-1677</guid>
		<description><![CDATA[(And AOL pays me)]]></description>
		<content:encoded><![CDATA[<p>(And AOL pays me)</p>
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