=D as if my head wasn’t already of megaprim proportions and my avatar’s ego over the top, today i read a post, Fixed OpenSim Sun and Physics Bugs, that was attributed to a video i made demonstrating a minor issue in Kitely megaregions (wow, you can tell others that you know Ener Hax – my holiday present to the world!) =p
okay, now that my online persona has her head all big and is 110% full of herself, i’m turning this around to say thanks to the Kitely Krew (yo ho ho!). the issue was minor but would be something that might throw off a new user, a momentary change in the sun in megaregions, and just one of those bugs that can get lumped into a blanket statement such as “virtual worlds are buggy”. for people like you and me, a sun issue like that probably isn’t a big deal, but those issues are easy for outsiders to colour their initial impressions of virtual worlds
apart from the noob perspective, i think that hardcore OpenSim users will start adopting megaregions more and more (in the case of Kitely, Advanced Megaregions) =)
i use myself as an example of someone that is “into” OpenSim BUT i don’t consider myself an expert, just a long time user that really enjoys making things (i barely script, i don’t use scuplties or mesh, and i don’t know much about the backend – i just like making things with prims). as such a user, i tend to think that there are others out there like me and try to observe my OpenSim behaviour and what things would keep someone like me encouraged in using it
megaregions are such a thing – they are a paradigm changer. maybe because my first years were in Second Life, i think in terms of sims and that a sim is one region. there is a steady stream of Second Lifers that migrate to OpenSim and will continue to do so for some time
a sim, or simulation/simulator, is no longer restricted by the SL definition and even though Diva Canto has had megaregions in her D2 distro that i have used for over two years, i still find myself thinking that 4, 9, and 16 region worlds are novel
those of you who adopted Aurora-Sim don’t have that same paradigm – you guys “got it” way before i did. Aurora’s variable sim concept is a true departure from SL’s one sim model. while Advanced Megaregions don’t have that kind of architecture, the idea of more than one sim being a world without borders is a big enough paradigm changer for people like me who take a while to digest, understand, and then start to use them
costs for easy to deploy megaregions are so affordable in Kitely that i think you’ll start seeing them more as a norm. once hypergrid gets to a point where it can be placed in a service like Kitely, then megaregions will be in easy reach of others like me and be an attractive way to have your virtual presence
it’s funny how it takes time for “new” ideas to become mainstream or maybe that’s just a reflection of some people’s stubborn natures?
what do you see as the future when it comes to both people’s personal virtual worlds and professional projects?