iliveisl

 

importing Kitely mega into Sim-on-a-Stick

8 comments

Sim-on-a-Stick has megaregion options available and they are optimised for use with Kitely‘s Advanced Megaregions

this means that SoaS has sims numbered exactly like Kitely uses and that SoaS is set up as a contiguous regions (16 sims behave as one big sim)

here’s an example that shows an irrefutable reason to use Kitely for educational work versus Second Life

blah, blah, blah – you can argue back and forth all day why one is better than the other but i’m only looking at one specific feature in this post – ownership of your work

when i was in SL i had 19 sims and it would’ve been nice to have been able to save all my work. using permission flags (like Kitely has in place), Linden Lab could allow OAR exports. LL has the capability to do this

but despite having spent over $50,000 USD in setup and tier fees (waah, waah, waah), i could only export some inventory items. all my hours of terraforming and building clubs and houses was gone (i did export many of my builds such as the fairly large and complex Enaxia Art Gallery – at 1:23 in the video)

anyway, what this video shows is an export i did from Kitely. the screenshot below shows the export and the handy report that gives me a snapshot of total prims, scripts, sounds, etc

i exported the 16 region “Advanced Megaregion” of Enclave Harbour and then imported that into a 16 region Sim-on-a-Stick deployment – the video is live and you can see that the import was pretty quick

everything imported fine and maintained all scripts and features (lights, phantom & locked prims, etc)

being able to save your work and make backups is a good practice whether it’s your resume in a Word document or your work in the virtual world

why on Earth would anyone spend hours doing digital work that they can never own or backup?

direct YouTube link

kitely-report

Twitter Tumblr Digg Reddit Stumbleupon Delicious Facebook Plusone Pinterest Linkedin Tumblr Posterous Snailmail

written by Ener Hax

August 11th, 2013 at 6:54 am

posted in OpenSim,virtual worlds

tagged with

8 comments to 'importing Kitely mega into Sim-on-a-Stick'

subscribe to comments with RSS or trackBack to 'importing Kitely mega into Sim-on-a-Stick'.

  1. my point exactly.

    bristle

    11 Aug 13 at 1:00 pm

  2. How exactly right on this is! I just finished clearing everything I could – objects, scripts, notecards, and more – out of Second Life, and starting up a new build using Sim on a Stick with a 3×3 (9-sim) megaregion. Everything that I didn’t create in SL was lost, and even when I had created it, sometimes megaprims made by others were buried inside my objects, and I was forced to extract them all and replace them with my own creations. Think of how hard this gets when you object rezzes another object in its inventory, and that second object offers a third object to visitors, and the third object has one prim in it that was not your own.

    I export the build periodically to Kitely so it can be shared and visited. The symbiotic relationship between Kitely and SoaS is going to help a lot of us to build offline and export to online, giving visitors the best of what we’ve got. It will also help us move changes the other way, from the public copies into our offline development process.

    And on the way I discovered this little tidbit: I don’t need to use the thumb drive during development except as a backup and portability device. I just set up the SoaS framework on a regular disk drive, and the system handles it much faster when I’m moving around quickly. Even though USB 2.0 is pretty quick, a disk drive with OS cache is quite a bit faster.

    When I’m ready, I just copy to the thumb drive, and we’re good to go.

    Dana Paxson

    11 Aug 13 at 1:28 pm

  3. […] in Kitely – on a stick! Megaregion on a stick in Kitely: importing Kitely mega into Sim-on-a-Stick at i live in science land __________________ The Eternal Sunshine of the Metaverse Cloud Party […]

  4. Great post….I love that zip line…you gotz ALL the cool toys!!

    May I share this around a bit?

    Minethere Always

    14 Aug 13 at 7:17 am

  5. Thank you Ener :-)

    Ilan Tochner

    14 Aug 13 at 2:50 pm

  6. hi Minethere =) share all you like and i WISH i was talented enough to script things like that zip line! a long time virtual friend created that zip line and it really works well (she also made the animation i think). it’s all locked up and i can’t get to the code

    i need to ask Nikki (the one who made it) to see if i can get her code and if she’d like to offer it to others

    Ilan, thanks you! you guys have created, and continue to improve, such a wonderful offering

    Kitely just simply “works” – i particularly love the smooth flow a new person has when i send them a world URL. your website just handles it all so clearly and easily =)

    Ener Hax

    15 Aug 13 at 7:11 am

  7. looking for a way to confugire sim on a sitick to run open sim online so my frends can come to my sim over the net

    asennery

    27 Nov 13 at 3:15 pm

  8. it can be done but i was never able to

    instead, try New World Studio’s dealio – i believe the free version will connect automatically =)

    Ener Hax

    4 Dec 13 at 2:57 pm

leave a reply - add your thoughts

you can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>