recently i’ve mentioned some Second Life paradigms or shackles that are slowly falling by the virtual wayside for me
some are easy to grasp and push aside, like prim limits and parcels. with OpenSim many of us don’t think in terms of parcels as far as what you own – now we think in terms of regions (although parcels are great for defining areas, especially for audio or student sandboxes)
once the seat was made, it was time to place them and this is were i came across yet another paradigm -
how many should this build be able to hold?
in Second Life, i made a few similar builds but it was easy to decide how many seats to use. a “good” sim could house 55 avatars (depending on attachments - i remember some big real world band holding a concert and some Lindens were on the scene and asked everyone to remove their hair so that a few more people could attend!) =D
OpenSim changes that because concurrency depends on hardware, connection speed, and efficiencies in deployment
Kitely is an example with their advertised 100 avatar limit which opens the door to thinking about what advances will possibly happen in the next year or so. it’s conceivable that this campus could be in use for a year or two, so how many seats should be placed in it?
i like a lot of seating so that people can spread out but 100 seats isn’t an excess, not in Kitely anyway
the image below is with 144 seats but i’m thinking of adding more, there’s plenty of space for them
if you make public spaces, how many people do you build for?