since Hax Nuit – Hackers Sleepless City went public on december 16th last year, it has seen a total of 29 hours and 14 minutes of traffic (not counting my own time)
that’s not a lot by Second Life standards but it is still an average of 13 minutes per day that someone is spending in a Kitely world. considering that there is nothing scripted, i think that’s a decent amount of time. my great hope of awesome scripted NPRs were dashed with the abrupt loss of the talented Ohn Lang – no one knows where she went and that’s a downside to virtual worlds, you often never learn why someone isn’t around anymore – but that could be an entire separate post and it is something most of us have personal experience with
Hax Nuit has been one of the most satisfying things i have ever built – it was done quickly over a relatively short period of time. the “modular” concept started november 19th and the final build went up on december 13th. so that’s about 24 days and probably about 60 active building hours (includes making textures)
since that time, there have been a handful of people who have spent more than 20 minutes at one time in it, meaning they either explored it extensively or logged in and went and ate lunch in the real world! =p
a few have spent over an hour in it! but . . . no one has ever let me know if they found all of the hidden treasure items and i’m wondering if those items should actually be shown on maps?
in today’s world of a zillion free games and apps, an old-fashioned concept of solving mazes and searching for hidden loot is pretty antiquated and boring. heck, i play goofy tablet games at night while watching TV that don’t involve much thinking or patience on my part, so i understand that few people would take the time to look for “hidden” items. i think i have answered my own question of mapping the actual items out – people inclined to use a map can and those not wanting too won’t
meanwhile, the images below provide the clues to find the Golden Cat Statue – “the” big treasure” item )