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Hax Nuit – should the items be on the map?

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since Hax Nuit – Hackers Sleepless City went public on december 16th last year, it has seen a total of 29 hours and 14 minutes of traffic (not counting my own time)

that’s not a lot by Second Life standards but it is still an average of 13 minutes per day that someone is spending in a Kitely world. considering that there is nothing scripted, i think that’s a decent amount of time. my great hope of awesome scripted NPRs were dashed with the abrupt loss of the talented Ohn Lang – no one knows where she went and that’s a downside to virtual worlds, you often never learn why someone isn’t around anymore – but that could be an entire separate post and it is something most of us have personal experience with

Hax Nuit has been one of the most satisfying things i have ever built – it was done quickly over a relatively short period of time. the “modular” concept started november 19th and the final build went up on december 13th. so that’s about 24 days and probably about 60 active building hours (includes making textures)

since that time, there have been a handful of people who have spent more than 20 minutes at one time in it, meaning they either explored it extensively or logged in and went and ate lunch in the real world! =p

a few have spent over an hour in it! but . . . no one has ever let me know if they found all of the hidden treasure items and i’m wondering if those items should actually be shown on maps?

in today’s world of a zillion free games and apps, an old-fashioned concept of solving mazes and searching for hidden loot is pretty antiquated and boring. heck, i play goofy tablet games at night while watching TV that don’t involve much thinking or patience on my part, so i understand that few people would take the time to look for “hidden” items. i think i have answered my own question of mapping the actual items out – people inclined to use a map can and those not wanting too won’t

i’ll set aside some time to create a definitive set of maps and put them in one place (the building mazes can be seen here and the underground labyrinth is here)

meanwhile, the images below provide the clues to find the Golden Cat Statue – “the” big treasure” item  )

goldcat_003

street level clue

goldcat_002

building floor clue

goldcat_001

ah ha! but how to walk there?

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written by Ener Hax

April 28th, 2013 at 1:37 pm

posted in OpenSim,virtual worlds

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4 comments to 'Hax Nuit – should the items be on the map?'

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  1. I showed my brother and nephew around. They were very impressed, especially the underground areas.

    I’m a bit more interested in the outside world at the moment, like most of the northern hemispehere I expect, and VW time is split with RL until it goes cold and dark and horrible again. But I expect “I’ll be back” and have another nose around those tunnels.

    It would be good if a few more RL contacts were OpenSim capable, but there is this trend toward mobile devices and game boxes that aren’t really up to it. Even where there is a viewer like Lumiya coming along, it needs a decent device, rather than an old one or a budget one.

    Keith Selmes

    29 Apr 13 at 4:40 am

  2. thanks Keith! that goes a long way in encouraging me to keep building (i’ve been soo burned out lately)

    real world is shaping up nicely in New England too – i call in San Fran weather – clear skies, highs in the low 60s and lows in the 40s – really beautiful =)

    Ener Hax

    1 May 13 at 8:39 am

  3. Ener… You have a msg in Kitely.

    May your Poutine always be Fresh, Hot & with the squeakiest Cheese curds Possible. ;-) Good Luck Dear !

    WhiteStar

    1 May 13 at 9:10 am

  4. ahh, thank you WhiteStar – I’m not certain if Kitely offline IMs get forwarded to email adresses?

    I believe I sent you two IMs in-world and just sent you an email as well =)

    i have yet to have poutine this year, but today is feeling rather summery with temps at about 23 degrees C!

    Ener Hax

    7 May 13 at 12:56 pm

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