i came across the article below because it used one of my pictures, which is a good reason to set a Creative Commons license if you want more online presence (presents?), and a Google Alert sent me the link
the article is interesting because Google sees that the video game look works and they are investing millions in promoting the Machinima YouTube channel (link to the Machinima YT is wrong in the article and the link to the company site is http://www.machinima.com/)
the numbers that the Machinima YouTube channel has are impressive – 4,467,855 YouTube subscribers with 3,299,963,317 video views! That’s over 3 billion views! they do have a lot of videos posted (almost 20,000)
clearly a lot of people are okay with the look of games (and a large number do play games) and we all know that game graphics vary from simple isometric like Farmville to super sophisticated like Call of Duty. with that in mind i am always a little surprised when a non-virtual world person is turned off by the graphics of OpenSim/Second Life and by that i mean they completely dismiss their use as a viable 3D platform (either for corporate use or even as video for things like training)
of course, there is a range of 3D graphics “quality” from Minecraft to Unity plus “real” 3D apps like Maya and Blender for 3D video but what is it about OpenSim/Second Life that causes such a strong negative reaction for this group of people?
with the sheer numbers that Machinima has and the money Google is tossing at them, clearly there is mainstream acceptance and tolerance for a wide variety of 3D graphics
is it simply an easy way for some people to dismiss virtual worlds because of their internal negative perception of VWs (like SL is for reclusive sex perverts) by blaming the virtual world look?