woot! =D
almost done, testing all the mazes . . .
see it larger on YouTube: http://www.youtube.com/watch?v=Ew5YgfZrH9k&wide
nifty YouTube tip for having your video open in the larger viewer, just add “&wide” to the end of the share URL =)

woot! =D
almost done, testing all the mazes . . .
see it larger on YouTube: http://www.youtube.com/watch?v=Ew5YgfZrH9k&wide
nifty YouTube tip for having your video open in the larger viewer, just add “&wide” to the end of the share URL =)
ener – all matrixy. nice :)
(free your mind…)
core
29 Dec 12 at 3:24 pm
AWESOME!
John Sheppard
29 Dec 12 at 4:15 pm
Weeee, nice one
Is there a localised gravity setting in any world? Like for atmosphere or even now for wind in Kitely….
Just thinking, jump back up?
Moongold
29 Dec 12 at 6:40 pm
lol eh? =D
yes Moongold, there is gravity but you can only access it on your own instance of OpenSim (like Sim-on-a-Stick, your own server, etc)
apart from gravity, many things can be set like avatar step height!
even though the default gravity is set to 9.8 m/s2, you can see that any avatar jumps and falls don’t replicate what we feel on Earth. it’s as if there is a tremendous amount of momentum with avatars and i don’t know why that is
Ener Hax
29 Dec 12 at 9:52 pm
Intriguing. I was imagining different buildings with localised gravity. Jumping onto most would be ‘normal’ while some might be extreme either way. Randomly variable localised gravity, now that would make for an interesting maze.
If you can control the amount then controlling the orientation would be a snip. Rotating gravity fields in corridors…
Space sims would be revolutionised.
Now that is exciting!!!
Happy New Year Sparkle Stuff to you Ener xx
Moongold
30 Dec 12 at 12:12 pm