forget virtual world avatars, be a virtual pop star!


thanks to DreamWalker for a mainstream out-the-virtual-box look at Miku Hatsune who might be even more fake than Ener Hax! but with tens of thousands of adoring fans paying real money to see Miku in real concerts!

pretty amazing stuff and speaks to the issue of realism, which i personally don’t believe is necessary – and neither do thousands of fans!

way to go Sega and good luck Miku! =)

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written by Ener Hax

June 3rd, 2012 at 2:14 pm

posted in virtual worlds

tagged with ,

20 comments to 'forget virtual world avatars, be a virtual pop star!'

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  1. My Troll NPC Hak Spew is greatly encouraged by this, and is getting ready to be the next Pop Star. Naturally he will need a hair and makeup- make-over, but What do ya think? Is he just dreaming big ;)

    Araxie Longoar

    3 Jun 12 at 6:28 pm

  2. […] Troll NPC , his name is Hak Spew. Got all excited when he saw the link over at Ener’s Blog about a Virtual Pop Star. Everyone knows that its not easy being green, but its not easy being a NPC either. He isn’t […]

  3. omg! that almost had diet sunkist come out my nose!!! =D

    Ener Hax

    3 Jun 12 at 7:25 pm

  4. Orca is a star in her own right. Considered by many as a rockstar of SL sailing, considered by herself as a fücken Goddess, the ruling Empress of SL, what more could she possibly achieve?

    Orca Flotta

    3 Jun 12 at 7:34 pm

  5. Another case of SL mimicing real life. This time there’s a lot of fanboys stiring over another female avatar, with about 500 pounds of male operator(s) behind the keyboard.

    The voice synthesis software started showing up about 14 years ago in web searches, Voice synthesis is the stuff pranks and cheap voice talent for animation is made of. The web search “hatsune miku concert projection” has some demos showing how the projection is done.


    4 Jun 12 at 9:36 am

  6. waaah!!! =D gee Joe, i actually guffawed out loud on your comment!

    i was wondering if there was a fat guy dancing around with 3D tracking buttons on him for her movements!

    thanks on that search tip, i’m interested in how they actually move her and if it’s all pre-recorded because she kind of looked unresponsive to the crowd in between songs and not spontaneous (maybe the operator was out of breath!) =p

    it is fascinating that people are raving at concerts for her . . .

    Ener Hax

    4 Jun 12 at 11:32 am

  7. I sure hope you’ve contacted Sega so that we can have an Ener Haxku.

    I’d buy tickets ;D

  8. lol, it is kind of cute and i respect the technology (plus i love anime and cosplay) but i’m still blown away that hip kids are spazzing out at the concerts – to me it would be more similar to a movie experience rather than a concert

    so what goes on in InWorldz? i’d love to post something interesting like some behind the scenes server info or architecture. you know me, i like that geeky stuff like “1.34 teragizmos allow for 28,400 galactic calls to be made between a varingo and the demozzer” =)

    Ener Hax

    4 Jun 12 at 12:57 pm

  9. oh, you guys allow viewer imports right? so if i make something on sim-on-a-stick, i can import it as XML right? i’m big on discrete imports versus entire OARs personally

    Ener Hax

    4 Jun 12 at 12:58 pm

  10. @Ener, regarding “about 500 pounds of male operator(s) behind the keyboard”, there’s several operators so 500 pounds is a reasonable figure, but it’s not the SL joke, a single operator in SL or in the movie Surogate.

    The voice synthesizer created a problem for those getting their jollies off in SL. The advice they received from around 2005-2007 was to ignore avatars that only texted because you can’t fake a voice/gender. I couldn’t figure out why the excitement over pixels, unless they thought they knew Neo, Morphius, Trinity, and Agent Smith, believed that they could be a duracel battery, and rammed a railroad stake through the occipital bone in their head to jack in the system. But companies like Strokers and xcite generated a sizable cash flow.


    4 Jun 12 at 1:23 pm

  11. amen on the $$$ for !Xcite and Stroker – serious paper

    i had made a tee in CafePress way back about the same sentiment that the tall and well proportioned girl ready to dance nekked at the drop of a hat who also belonged to 25 L groups was really a dude

    but i’m okay with that, i had a few awesome residents that were guys being girls and since i have no genitals in-world – i didn’t care

    it’s like Caveat Emptor except for cybering!

    Ener Hax

    4 Jun 12 at 2:08 pm

  12. Who need to be a pop star when you are a HORNED GODD! XD

    Eros Deus

    4 Jun 12 at 2:39 pm

  13. There are a few projects going on in InWorldz right now. The most visible is probably the PhysX work that is finally moving at a good pace after so many delays from other systems.

    Don’t want to derail your blog here though. I’ll send some tweets your way when I put up new videos if you like this kind of stuff.

  14. And yes, the XML import tools should work fine.. Sorry missed that part.

  15. Sorry, I don’t mean to get off topic. I wanted to make 2 lsl scripts, one for a variable length cylinder and another for a variable diameter sphere, that starts with a minimum push then gradually increases to a maximum push when it reaches either beginning or end of the length or diameter. The push is directional, if the length or diameter were decreasing, the push would be inward, and if expanding then would be outward. The closest script I found was a bullet, but its only a single point moving along a line. What I wanted to do was set a push to the perimeter of a specific sized shape instead of moving the push to each point of the shape’s perimeter, so the effect would be immediate. The closest thing I found for weather only used particles and no push. Any suggestions on how to do this?


    4 Jun 12 at 6:56 pm

  16. hey joe! our scripter DreamWalker might be able to do this. she has scripted morphing shapes for me in the past. i’ll drop her an email

    Ener Hax

    5 Jun 12 at 6:53 pm

  17. I’d need some more specifics about Joes’ project, but assuming he has a push-enabled sim running the correct physics engine, and supporting the latest script functions,

    I am thinking Joe should be able to accomplish what he needs with the following functions, all of which are supposedly supported in Open Sim’s quasi-LSL:

    Assuming 1 Prim Objects (since llSetLinkPrimitiveParams() is not yet supported):

    For object resizing:

    llSetPrimitiveParams() or llSetScale()

    For push parameters:


    Joe would also probably be using a collision event to detect pushable avatars/objects.

    Do note that not all parameters of llSetPrimitiveParams() are supported yet in OpenSim, but there is usually an alternate stand-alone function way (such as using llSetStatus() to turn object physics on/off).

    more info:


    5 Jun 12 at 11:22 pm

  18. o_O dang DreamWalker! you know so much! *crawls back under prim* =D

    Ener Hax

    6 Jun 12 at 2:10 pm

  19. Not really, Ener! YOU are the one with mad building skillz, vision, dedication, and that genius SOAS thing. And awesome hair!


    7 Jun 12 at 2:23 am

  20. pfft, mad as in “insane” =D

    Ener Hax

    12 Jun 12 at 7:59 am

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