when i was in Second Life i often built as a tiny beaver – it was fun, it made me smile, and people would not hit on me. i remember the first time i tried being a furry, it was an awesome feeling of liberation. i can’t really say why. i guess it was even more detached from reality than a human avatar – but i loved it =)
Second Life has a huge furry community and the tinies are an entire community onto themselves. Second Life fostered the furry community as well as other non-human communities like robots and even vehicles
when i came over to OpenSim it was for a different purpose, a “more serious” purpose i suppose you could say. i also find that many people in OpenSim are doing “more serious” endeavors and that makes sense. OpenSim is a bit more difficult to jump into as ELQ pointed out in a comment yesterday. with Second Life, you just grab an account, get the SL viewer, and log in. you can figure out the rest later. in OpenSim you have to figure out where you are going to go (a commercial grid, Kitely, your own machine, Sim-on-a-Stick) and as ELQ put it – it’s an additional barrier
are most people more serious in OpenSim or is there also room for total fantasy?
i know that role playing can be very good in OpenSim both commercially like Avination and for the passionate do-it-yourselfer like Sarge but those are highly niche people with more than average drive to find something that specific
what about the casual person, like i was, that jumped into Second Life, went shopping for an outfit and accidentally landed in a furry shop and was excited to see a tiny avatar?
i don’t know that the typical person could have that same random experience exploring OpenSim as it is today
are OpenSim people “more serious”? does the nature of OpenSim being a bit more complex and open dissuade “play” like being a furry?
what are your thoughts?
in the meantime, i’ll make a Luskwood inspired giant tree and offer it as a freebie when it’s done =)