subQuark wants some way to show what’s been involved in making Enclave Harbour without getting technical. like an “elevator pitch”, when you have that time in an elevator to tell someone about your product or service
you and i know what is involved but
how do you tell a mainstream person who has never even heard of Second Life?
i bet some of you are like me and have had your share of glazed looks after you started sharing your virtual world passion =D
it’s pretty awesome what people build in Second Life and OpenSim and it’s easy to not think of that as hardcore 3D development. but it is 3D dev work, just like doing work in Blender or Maya (used for movies like Shrek)
for OpenSim users, it often moves beyond 3D development work and can involve some level of hardware work. this is far more technical, and artistic, than most people ever do in their professional lives
after some thought, here’s what i came up with – two images with three parts – land, prims, and a person
i’d love any ideas you have or experiences that have worked for you in providing a glimpse to non-avatar people at what OpenSim is