november 2008 – that was the month that SL had the most sims ever and it was also near the time when the concurrent record of 88,000 was set
here’s a post from oct 31st, 2008, hey Linden Labs is listening!!!, in which i still have my very positive SL-Rocks attitude and i stated
Linden Lab is listening and taking a second look. that is really great and shows that LL has not lost touch of us as residents
sim count and concurrency has slowly declined since that time and user hours have decreased by over 30%
empirically, that is true – those are measurable numbers and numbers published by Linden Lab
anecdotally you have oldies, like me, who very much wish SL had continued growing and who wishes they still had their 19 sims. i had “phase I” plans for 52 sims and “phase II” for 104 sims!
i am still sad that SL made TOS changes, changes to openspaces, and that Philip left
i opine because i grieve for what SL could have been and what it should have been based on that time from 2005 to 2008
but . . . that is my opinion based on my experiences and intertwined with the money i ran through SL – no one can fault me for my opinion and i dare anyone to say they were ever more committed to SL than i was. i even met with two Linden Lab managers, in person, in San Fran (they introduced me to fish tacos, which i love! thanks Adam and Betsy!) =)
but my opinion is simply that, just an opinion, and my perspective can only be from myself
for me, SL as i knew it, is gone BUT that does not mean it’s gone for others and for them, perhaps it holds the same magic it did for me way back then
i will always be deeply thankful for SL and the creative outlet it gave to me – one that i still very much enjoy today =)
and thanks Dale for your post that sparked this introspection








I read the Dale Innis piece. I certainly can’t disagree.
“Mainland wandering is something I spend a significant amount of time doing, because it is fun. :)”
In the day i believed in mainland, and never had ban lines.
Although Hypergrid is the new Mainland Wandering.
I note the following in visitor comment below her piece:
“I think it(SL) is waiting for the next group of people who will start creating without the expectation to make “real world” income there… and just create and socialize for the sake of being creative. The way we were in 2007 and 2008”
Mmmm. We have just seen how that worked out on the Opensim side for Linda Kellie. Linden Labs will be tightening this up. Steam(the distribution channel) = commercial.
And the “way we were” was merely Second Life being filled with content while the creators paid for the priviledge.
It would be like a real life artist paying $300 weekly rent for a high street studio and selling $305 worth of work per week.
The only person that “wins” is the land lord.
Breen Whitman
24 Aug 12 at 3:26 pm
For me 2007 – 2008 in SL was the best! I just rocked it out! Did everything for fun, met people half-way across the globe and had mega fun and laughs!
Roll on 2012 and I’m rocking in InWorldz and enjoying it like the hey-day of SL circa 2007. I have more to do and give in InWorldz – it’s just the beginning of my rocking-out!!! :D
Oh and hope to do some stuff in OpenSim too, so I hope to meet alot of opensim pioneers in the near future.
Eros Deus
25 Aug 12 at 8:01 am
What puts me off SL is the LL price structure. I am a virtual creator and hobbyist. I do it for fun and for the passion of it, If I make any money out of anything then it’s a bonus.
In the future I would like to have a catalogue of free quality creations to help people settle in virtual worlds like InWorldz and OpenSim with ease.
So why would I want to pay for uploads and $1000 for a sim when I can get free uploads elsewhere and a sim for around $75, which is equal or even better than the one priced at $1k. I’m not a merchant but a creator who delights on people enjoying and admiring stuff in his little boudoir.
Eros Deus
25 Aug 12 at 8:12 am
i joined in oct 2007 with high hopes. i have seen LL go the other way and i am very disappointed. but unless opensim does something about a viewer, next year opensim will go down the tubes too.
eqemu is too everquest-like, mangos is too wow-like, ryzom is too much something else. the torque3D is too first person shooter, panda3D is all api, orge3D has no support outside of realXtend, unity is ok but there is no real server, and so on. oh yes, realXtend, has no user base and its really strange.
so instead of LL closes it door to sl, it should open it more.
bristle
25 Aug 12 at 2:47 pm
who wishes they still had their 19 sims. i had “phase I” plans for 52 sims and “phase II” for 104 sims!
I think I can speak for all of us, Ener lovely, when I ask what the hell is it you do for a living where you can actually afford 104 sims in SL indefinitely = so we can consider one hell of a vocational redirect!
Virtual Clover
26 Aug 12 at 4:41 am
Sorry to say, but OSgrid is not going down on the tube due to lack of viewers, lol!
You should have been there Yesterday, at the Maritime club, as more then 20 users, with viewers form Imprudence (Me) to Singulary, phoenix, Firestorm, teapot and more gather to liten to Casias Fala great performance!
So thinking of Open sims as dead without a viewer!
ZZ Bottom
27 Aug 12 at 4:49 am
Bristle,
Why do you say OpenSim will go down the tubes next year unless they do something about a viewer? There are plenty of viewer options for OpenSim. LL cutting their ties as it were will not stop OpenSim using viewers that are currently being used (hardly anyone uses the SL Viewer anyway) and it wont stop other viewers carrying on development for OpenSim support.
Jessica Random
27 Aug 12 at 2:01 pm
well i could be wrong for the short-term. but eventually, it will happen. you have to have control over the viewer and server.
just for example: soas and the avatar cloud. it turns out you have to create in imprudence and then move over to you favorite viewer.
bristle
28 Aug 12 at 11:49 pm
we do need a dedicated viewer and also some iPad/tablet type of dealio (Lumiya is pretty good though)
Ener Hax
29 Aug 12 at 12:48 pm