in OpenSim, some objects will remember their script and thus their script can be deleted (does that actually help performance? or is it still the same whether the script is in it or not?)
assuming it does help, i delete omega and sit scripts BUT . . .
since i have such a hard time setting my x,y, and z up in sit scripts, i copy the script i am going to delete into a notecard and place that in the object
because i decided to make all the furniture i use and wanted to be able to give/sell/let steal/whatever my chairs to others, putting in the script as a notecard helps me ensure that regardless of how they get the item (as a direct purchase, an exported XML, or as an IAR file) that they will be able to use it as i had built it. if you have your own server you can access, getting items as an IAR file (inventory archive file) is a great way to share things (something our James of SimHost does with me that works very well) =)
it helps me a lot because i fuss with these simplest scripts a lot initially. even the simple Omega script in these wind turbines. because i want them to appear “more natural” they all differ slightly so that they don’t all turn in unison (very OCD, i know) =)








































































Nice turbines! If you want to go really really OCD you could feed local wind (llWind) conditions into your omega to get those small amounts of difference.
I haven’t been to OpenSim, but they probably got wind too, so this should work :)
WADE1 Jya
4 Sep 10 at 10:20 am
Yup, there’s wind in OpenSim!
I think there are initial setting parameters you can adjust depending on how much wind you want. :-)
I’ve noticed that some of my system trees bend a LOT in the wind — the trunks too, not just the leaves and twigs. A lot of wind power energy in that! Can probably power the lights in my virtual house with a virtual windmill… LOL…
– Maria
Maria Korolov
4 Sep 10 at 10:32 am
our Dream Walker (scripter extraordinaire and heart throb) has set me up with some wind driven scripts but they were getting wonky in Reaction Grid (prob a function of OS 0.6.8 when she made them)
we are in the dev branch of 0.7.1 and soon will be in the real one, at that time, she’ll try it out again, that would be the best look like you said Wade =)
funny on your system trees bending so much? with no way to edit those, i guess you are stuck and that must be a bit surrealistic!
it is neat that there is wind and day cycles and Dream has scripted our solar panels to update their angle every 5 minutes during the day and then reset and stay still at night =)
Ener Hax
4 Sep 10 at 10:43 am
“in OpenSim, some objects will remember their script and thus their script can be deleted (does that actually help performance? or is it still the same whether the script is in it or not?)”
I think you´re talking about some parameters as text, sit target, shape, color, physics status wich are set in the script and remain til something changes them, so actually OS and SL do not remember their scripts, but yes, it helps performance since the region dosent have to load them at start :)
Jor3l
4 Sep 10 at 12:15 pm
oh that explains it! hover text stays as well, so as long as no events alter those scripts (like si) then that object “remembers” it
thanks on explaining that Jor =)
Ener Hax
4 Sep 10 at 1:52 pm
ooh Jor, your website is very contemporary and beautiful, i like its layout =)
Ener Hax
4 Sep 10 at 1:52 pm
ty, glad you like it :)
Oh and, what about setting the script off (not running) maybe that helps too, will test hehe
Jor3l
4 Sep 10 at 2:01 pm
oh, so maybe make my sit script, then after it has set, then turn it off?
that is even more brilliant!
Ener Hax
4 Sep 10 at 5:40 pm