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Scripting Tips: Remote object update

7 comments

A post Ener made in January regarding a desire for some method to be able to globally update a set of like objects, is the inspiration for this post. The method described in this post is not as elegant as Ener’s vision, but could be used to accomplish something similar. There are a pair of [...]

written by Micheil Merlin

May 7th, 2011 at 11:32 am

posted in OpenSim,second life

tagged with ,

Imprudence and Qarl’s Prim Alignment Tool

5 comments

Remember Qarl? He’s the graphics guru that LL fired. While there are certainly things that we outsiders will never know about the inner workings of LL, this termination would appear to be one of those things that could be appropriately classified as an epic fail. However, that isn’t the point of this post. Qarl has [...]

written by Micheil Merlin

October 26th, 2010 at 9:57 pm

posted in OpenSim,second life

tagged with

Adventures in OpenSim: llRotBetween

6 comments

A few months ago, I began work on a LSL script to assist in building a path that a scripted object could follow. I already had a script that could move a physical object around a path but didn’t have a way to assist in generating the actual path for OpenSim. I quickly determined that [...]

written by Micheil Merlin

July 3rd, 2010 at 11:14 pm

posted in reaction grid

tagged with ,

Scripting Tips: Configure by notecard

9 comments

A long time ago, in a blog far, far away…well, it has been a long time but maybe not that long. Or maybe it has been a long time. This post has been sitting out in the queue for weeks now and I bet Ener is tired of seeing it :). Continuing on a theme [...]

written by Micheil Merlin

June 7th, 2010 at 8:33 pm

Adventures in OpenSim: The Submarine

5 comments

So…I always wanted to build a submarine. Not really a complicated thing for sure. I just never took the time. I was standing on a dock one day on one of Ener’s Reaction Grid sims and decided that I’d finally take a few minutes and whip out a sub. There’s lots of open water there [...]

written by Micheil Merlin

March 7th, 2010 at 1:16 am

Scripting Tips: Put object description to good use

5 comments

Continuing on a theme beginning with “Mono Bytecode Sharing“, followed by “Does your script need socks“, this is another post describing another method to pass configuration options to scripts.  I really struggled with the title of this one and just couldn’t come up with anything near as cute as “Does your script need socks“.  Oh [...]

written by Micheil Merlin

January 27th, 2010 at 8:20 pm

posted in second life

tagged with ,

Scripting Tips: Does your script need socks?

9 comments

Earlier I’d written a post on Mono and Bytecode Sharing. In that post, I mentioned that there were several ways that a script could be written to take configuration parameters. Being able to configure scripts for multiple purposes has at least two advantages. Scripts that don’t need to be compiled to make small parameter changes [...]

written by Micheil Merlin

January 2nd, 2010 at 3:15 pm

posted in second life

tagged with ,

Sim Stats: December 09

11 comments

Welcome to the sim stats for December. SIM Micheil’s Rating Dilation FPS Physics Time Script Time Spare Time Script Speed Enerville 1.0 45 1.1 14.0 6.2 0.74 Ener Skerry 0.99 44 0.5 15.8 4.9 0.89 Ener Passage 0.92 42 0.4 5.1 17.9 0.71 Ener Strait 0.99 44 0.1 2.4 19.7 1.01 Enercay Midkey 0.99 44 [...]

written by Micheil Merlin

December 31st, 2009 at 2:20 am

Mono and Bytecode Sharing

8 comments

Server version 1.24.3 in August of 2008, implemented Mono as an alternate way to compile and run LSL scripts. Mono is a free and open source implementation of Microsoft’s .NET and is sponsored by Novell. This is all pretty old news by now. But there is one feature in the implementation with Second Life that [...]

written by Micheil Merlin

December 2nd, 2009 at 7:32 pm

posted in second life

tagged with

Sim Stats – November 09

4 comments

Welcome to the sim stats for November. SIM Micheil’s Rating Dilation FPS Physics Time Script Time Spare Time Script Speed Enerville 1.0 45 0.1 16.7 4.2 0.87 Ener Skerry 0.99 45 0.2 14.9 6.2 0.82 Ener Passage 0.94 42 0.6 4.8 17.7 0.65 Ener Strait 0.96 44 0.1 5.7 16.3 0.72 Enercay Midkey 1.00 45 [...]

written by Micheil Merlin

November 9th, 2009 at 9:57 am

posted in second life,simstats

Burning Life '09

2 comments

The Monkey Burning Life is on again. This year’s event started on October 17th (yeah I know I should get this out earlier…lol) and officially ends on October 25th. If you haven’t heard of Burning Life or don’t know what it is, you can go read up on the Burning Life History. But to sum [...]

written by Micheil Merlin

October 22nd, 2009 at 9:21 pm

posted in second life

Sim Stats: September 09

2 comments

Welcome to the sim stats for September. SIM Micheil’s Rating Dilation FPS Physics Time Script Time Spare Time Script Speed Enerville 0.99 45 0.5 20.0 0.0 0.63 Ener Skerry 1.0 45 0.1 11.0 10.3 0.99 Ener Passage 0.96 43 4.7 1.8 16.0 0.43 Ener Strait 0.98 44 1.2 5.2 15.8 0.85 Enercay Midkey 1.00 45 [...]

written by Micheil Merlin

September 20th, 2009 at 7:48 pm

posted in second life,simstats

Prim Twisting

2 comments

Now there’s a term! Depending on your level of building experience in SL you may already be familiar with that term. But even if you are an experienced builder, it’s very likely that you’ll be surprised just how far you can twist a prim. Prims put through this much torture can create shapes that you [...]

written by Micheil Merlin

September 16th, 2009 at 11:22 pm

posted in second life

Sim Stats: July 09

2 comments

Welcome to the sim stats for July. SIM Micheil’s RATING DILATION FPS PHYSICS TIME SCRIPT TIME SPARE TIME SCRIPT SPEED Enerville 1.0 45 1.1 12.0 8.4 0.87 Ener Skerry 1.00 45 0.2 15.4 5.7 0.83 Ener Passage 0.98 44 0.4 5.9 15.4 0.66 Ener Strait 0.99 45 1.0 6.4 15.3 0.67 Enercay Midkey 1.00 45 [...]

written by Micheil Merlin

July 21st, 2009 at 7:44 pm

posted in second life,simstats

Second Life 6th Birthday

3 comments

The celebration of the 6th birthday of Second Life opened on June 23, 2009.  There are 20 SL6B sims filled with the creations of your fellow Second Life residents.  The official celebration runs through June 29th with the last event scheduled for June 30th.  But you can visit the sims until July 6th. The sims [...]

written by Micheil Merlin

June 27th, 2009 at 9:07 pm

posted in second life