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another multi-texture per prim example

5 comments

here is an old trick that many people use and it helps reduce load for visitors depending on how nice a quality you need your textures, placing several on one image can be a handy trick. it helps you keep your inventory under control (i am really bad at keeping textures organised both in-world and [...]

written by Ener Hax

June 14th, 2013 at 5:41 am

posted in OpenSim

tagged with

OpenSim on an Android tablet vs. a desktop

4 comments

sometimes people ask me what i think about OpenSim and tablets. most in the OpenSim community know about Lumiya but those that ask me are typically outsiders (them!) and include people in the corporate eLearning that have seen how we have used it as a free 3D video studio (old post by subQuark) Lumiya works [...]

written by Ener Hax

June 12th, 2013 at 7:28 am

posted in OpenSim,virtual worlds

tagged with

twitter access for Kitely

4 comments

here’s how to setup a Twitter list and how to access a Kitely world via that list (i hope i have all the steps here!) lol, this seems like a lot of steps but it took me only a two minutes to set up the Twitter access =)               [...]

written by Ener Hax

June 7th, 2013 at 10:22 am

posted in OpenSim,virtual worlds

tagged with ,

my SoaS perspective for the classroom

2 comments

David (subQuark) Cc’d me on an email to a LinkedIn inquiry and i thought it was a great response (and maybe not as long winded as mine would be) for an educator thinking of using Sim-on-a-Stick – On 06/04/13 2:11 PM, GH wrote: ——————– And yes, cannot have students using SL/Opensim browsers, I’m wondering if [...]

written by Ener Hax

June 5th, 2013 at 3:46 pm

adding “decals” to your builds

9 comments

a nice thing about OpenSim is the freedom from the 15,000 prim limit set in Second Life. that doesn’t mean that you can go nuts with prims, they still have overhead, but the 10 year old SL 15k limit is outdated with the advances in both hardware and the application itself. OpenSim has become very [...]

written by Ener Hax

May 26th, 2013 at 12:22 pm

posted in OpenSim

tagged with

2000 private sims lost in 2013?

6 comments

on Valentine’s this year i projected that Second Life could end 2013 with fewer than 18,000 private sims and that projection still holds true (based on Tyche Shepherd’s numbers) that’s still a lot of sims by most measures except when measured against Second Life itself - at its peak, there were 26,605 private sims in 2008 that’s [...]

written by Ener Hax

May 24th, 2013 at 8:21 am

posted in second life,virtual worlds

tagged with

add your voice – take this survey

leave a comment

Maria has a very short survey of two questions that can be useful for the OpenSim community if you participate Survey: How do you use OpenSim?

written by Ener Hax

May 21st, 2013 at 7:18 am

posted in OpenSim

tagged with

self-contained HTML pages for Sim-on-a-Stick

15 comments

how awesome is the VW community? pretty friggin’ awesome! (yes, friggin’)  =D Dana P. asked a scripting question to which i had no clue how to answer (if it isn’t an omega rotation or simple sit, then i am clueless!) =p his question was how to open an HTML page in a browser from clicking an [...]

written by Ener Hax

May 16th, 2013 at 11:04 am

posted in OpenSim,virtual worlds

tagged with

those InWorldz peeps are nuts!

one comment

by nuts, i mean in a great way! a handful of my old SL friends call InWorldz home and always speak well of it and i have a great relationship with Tranq (no, not that kind of relationship) =p two summers back Tranq helped me get my PC squared away so that it would properly [...]

written by Ener Hax

May 9th, 2013 at 10:37 am

posted in virtual worlds

tagged with ,

Hax Nuit – should the items be on the map?

4 comments

since Hax Nuit – Hackers Sleepless City went public on december 16th last year, it has seen a total of 29 hours and 14 minutes of traffic (not counting my own time) that’s not a lot by Second Life standards but it is still an average of 13 minutes per day that someone is spending [...]

written by Ener Hax

April 28th, 2013 at 1:37 pm

posted in OpenSim,virtual worlds

tagged with

the tablet train has an Android locomotive

16 comments

the OpenSim community really wants a tablet viewer and Alina is doing a great job developing Lumiya the tablet market is something we recognize as an important one and it is also the market that mainstream is driving towards i read two articles and was blown away by the numbers and how quickly the computer [...]

written by Ener Hax

April 17th, 2013 at 8:01 am

posted in OpenSim

tagged with ,

Second Life’s private sim loss slowing?

6 comments

last year, Linden Lab saw Second Life lose an average of 8 private sims per day. with a full sim meaning $295 of monthly revenue, that loss is substantial any loss, or negative growth, is a bad thing for most companies, especially in the US where even Apple gets tons of gloom and doom media [...]

written by Ener Hax

April 12th, 2013 at 8:57 am

posted in second life,virtual worlds

tagged with

Sim-on-a-Ninja-Stick!

13 comments

more of a silly post than anything else but i received this nifty little Ninja USB drive for my bday =) i placed him on top of my work PC so that my back is covered (next to a Lego Ninjago samurai) and figured he (or she) would serve as an emergency USB drive. i [...]

written by Ener Hax

April 3rd, 2013 at 9:15 am

posted in OpenSim,sim-on-a-stick

tagged with ,

superstar teacher and students present SoaS at university

4 comments

Ms Booth and her students are superstars in all imaginable educational ways and they use Sim-on-a-Stick in innovative ways that positively impact learning and retention. i’ve often referred to Ms Booth and shared her classroom successes with SoaS here on the blog recently, she lectured at Southern Cross University about her virtual world technology platform [...]

written by Ener Hax

March 27th, 2013 at 2:50 pm

Wired magazine calls Kitely a replacement for Second Life

4 comments

i love Wired magazine (well, love is a bit strong – Wired is a necessary thing for “real” corporate nerds) and i have a long time friend who was an editor for Wired years ago. back in 2009 there “was a mention of yours truly for the cover of Wired magazine” (post on this blog) which never happened (the [...]

written by Ener Hax

March 25th, 2013 at 9:52 am

posted in OpenSim,virtual worlds

tagged with ,