this time i think i really am done! RAM usage was over 6 gig on an 8 gig machine and it was getting slow to copy prim sets
here’s the nitty gritty – 8 core cpu, 8 gig RAM, sim-on-a-stick on the awesome Corsair 32 gig Survivor. the prims are phantom and set to full-bright with a pure black blank texture and are tenth of a metre cubes. cubes are arranged in sets of 2000 linked prims and Imprudence 1.3.2 was set to lowest graphics except for a draw distance of 396 metres
all cubes were showing. if some blinked out, i’d select them and wait 15 seconds and they would reappear. the static images of the 576,000 prims should be displaying all prims (no antialias was on either)
the video shows how the viewer was lagging a little but the bigger factor was the PC choking
so what does this prove?
this proves that the OpenSim Developers kick serious butt!
this is only possible because of their strides in continually streamlining the code. this is not at all about sim-on-a stick (except it’s a truly viable way to have an OpenSim workshop), this is a tribute to all the talent and hours the developers have put into OpenSim and how stable and efficient it is
thank you devs! you guys are amazing and i thank you deeply for creating such a wonderful way to be creative! =)
okay, some fun ways to look at this:
- it would take 39 Second Life sims to rezz these onto (it’s 38.4 but you can’t buy 40% of a sim)
- that would cost $38,000 in setup fees and run $11,505 a month in tiers
- or $176,060 for the first year!
- if you lined up all these cubes, you’d have 57.6 kilometres of prims
- if the prims were made of gold, it would be over $569 billion USD (€456 billion euros)!
- 15.2% more prims than the 2009 German record – forget the tea, it’s martini time! =)