at the classroom level, educators deal with the reality of small budgets. the average teacher in the US spends over $400 a year out of their own pocket for classroom related supplies
so when i see education journals going on and on about 3D learning and fancy 3D projectors and 3D glasses, i get frustrated because that’s not the reality for most teachers (or students)
today i saw a post about the 3DAVRover which is a server on wheels that is so expensiive that they don’t even list a price online but they do have links on using grant money to purchase one
how expensive is something that it assumes you have grant money?
the 3DAVRover comes with more than an overpriced server on casters – it includes a 3D projector, software, speakers, some content, and 25 sets of 3D glasses
granted, 3D is very cool but it is also very expensive – too expensive to reach many students and completely out of the reach of home schooled kids
you know my opinion and solution – Sim-on-a-Stick!
it’s not true 3D as in the 3DAVRover, but it is an immersive environment (a term tossed around with 3DAVRover) and it’s also something that can be put directly in the hands of students, both in the classroom (as Kate Booth and Lisa Jacka outline in their published paper) and at home
3D educational materials purport to increase student retention by 35% and i bet that learning by students using, and creating in, OpenSim is higher than that! all you need to do is look at Coffs Harbour Public School blog and see the videos of students using OpenSim to judge for yourself if they learning =)
does every student have access to a PC suitable for running SoaS? no, but certainly a great many more can access SoaS than something needing a grant to fund!