archive for July, 2013

private sim loss slowing in Second Life


last year’s loss rate of private sims was an average of 8.4 sims per day o_O this year shows a marked slowing down of that rate. it’s not just the average rate that is lower, but the actual rate is slowing down month-to-month (the slope is leveling out, maybe) last year’s rate was fairly steady […]

written by Ener Hax

July 24th, 2013 at 10:44 am

posted in second life

tagged with

Space visualisation done economically

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reposted from subQuark’s blog | a modded version of this club is part of Enclave Harbour! =) I’ve written in the past about my use of OpenSim, specifically Sim-on-a-Stick, as part of my day job. One post discussed the use of OpenSim as a way for eLearning developers to create easy-to-use sets for doing video. […]

written by subQuark

July 22nd, 2013 at 11:04 am

wanna test a cross-platform vehicle script?


the talented Mick Scarbridge seems like the kind of person i would like to be! someone who is not scared to explore scripting and also someone who comes up with fresh ideas “scared” might sound weird, but i definitely have an aversion to learning how to script in OpenSim. i used to think it’s because […]

written by Ener Hax

July 19th, 2013 at 1:24 pm

posted in OpenSim,second life,virtual worlds

tagged with

Second Life private sims will drop below 20k next week


private estates in Second Life are a primary revenue stream for Linden Lab. currently that’s over $4 million per month (mainland is an additional $900 K) the other day on Wagner Au’s blog, there was a post framing Maria’s Hypergrid Business OpenSim monthly stats as being out of whack in comparing OpenSim to Second Life. […]

written by Ener Hax

July 12th, 2013 at 7:46 am